Remorhaz


 

Remorhaz, CR 11

Huge monstrosity, unaligned
Armor Class 17
Hit Points 195 ( 17d12+85 )
Spell Points
Speed 30ft Burrow: 20ft

STR

21
+7

DEX

13
+1

CON

19
+5

INT

4
-3

WIS

10
+0

CHA

4
-3

Proficiency Bonus 4
Damage Immunities cold, fire
Senses Darkvision 30 ft., Tremorsense 60 ft., Passive Perception 8
Languages --

Special Abilites

Arctic Adaptation. The remorhaz ignores the effects of cold weather.   Heated Body. A creature that touches the remorhaz or hits it with a Melee Attack while within 5 feet of it takes 10 ( 3d6 ) Fire Damage.

Actions

Bite. Melee Attack: 1d20+11 to hit, reach 10 ft., one target. Hit: 40 ( 6d10+7 ) Piercing Damage plus 10 ( 3d6 ) Fire Damage. If the target is a creature, it is Grappled (escape DC 17). Until this grapple ends, the target is Restrained, and the remorhaz can't bite another target.   Swallow. The remorhaz makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage and is swallowed, and the grapple ends. While swallowed, the creature is Blinded and Restrained, it has total Cover against attacks and other effects outside the remorhaz, and it takes 21 ( 6d6 ) Acid Damage at the start of each of the remorhaz's turns.   If the remorhaz takes 30 damage or more on a single turn from a creature inside it, the remorhaz must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall Prone in a space within 10 feet of the worm. If the worm dies, a swallowed creature is no longer Restrained by it and can escape from the corpse using 15 feet of movement, exiting prone unless it is underwater.

Legendary Actions

The remorhaz can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The remorhaz regains spent epic actions at the start of its turn.   Bite Attack. The remorhaz makes one bite attack.   Burrow (Costs 2 Actions). The remorhaz digs underground and moves up to 20 feet, carrying any creatures or objects it is holding. It can choose to remain underground, or reemerge in an unoccupied space it can see. While underground, it can use bite attacks on creatures above it before retreating back underground.   Thrash (Costs 3 Actions). The remorhaz thrashes its body. All creatures within 10 feet of the remorhaz take 10 ( 3d6 ) Bludgeoning Damage plus 10 ( 3d6 ) Fire Damage



 
 

Item drops

Treasure Drops


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