Wind Walk

Wind Walk

6th-rank - Transmutation Priest Spell: Elements

Casting Time: 1 minute
Range: Self (30-ft radius)
Duration: 8 hours
Components: V, S, M
Materials: fire and holy water
Auditory Sensory Effects: Moderate
Visual Sensory Effects: Medium
Olfactory Sensory Effects: None
Casting Perception Mod +4
Effect Perception Mod +2

You are briefly surrounded by glowing white aura as you assume a gaseous form for the duration, appearing as a wisp of cloud. While in this cloud form, you have a flying speed of 300 feet (travel speed of 30 miles per hour), Resistance to damage from nonmagical weapons, and can carry up to ten willing creatures you can see within a radius of 30 feet. The only action you can take in this form is Dash.   At any time, you can revert to your normal form as a bonus action. Until the spell ends, you can revert to cloud form, which also requires use of a bonus action. When the spell ends, if you are in cloud form you immediately revert to your normal form.   If you or creatures you carry are flying when you exit cloud form, your group descends at 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, creatures in the group fall the remaining distance.

At higher ranks:


 

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