Wraith
Wraith, CR 5
STR
6
-2
DEX
17
+3
CON
17
+3
INT
13
+1
WIS
15
+2
CHA
15
+2
Special Abilites
Incorporeal Movement. The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 ( 1d10 ) Force Damage if it ends its turn inside an object. Sunlight Sensitivity. While in sunlight, the wraith has Disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Life Drain. Melee Attack: 1d20+6 to hit, reach 5 ft., one target. Hit: 21 ( 48d+3 ) Necrotic Damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature receives the benefits of a Lesser Restoration or similar magic. The target dies if this effect reduces its hit point maximum to 0. Create Specter. The wraith targets a Humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at one time.
Legendary Actions
The wraith can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The wraith regains spent epic actions at the start of its turn. Life Drain. The wraith makes a life drain attack. Move. The wraith moves up to its speed without provoking Opportunity Attacks. Whirl Drain (Costs 3 Actions). The wraith makes a life drain attack against all creatures within reach.
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