Aasimar (As-e-mar)
Creatures born of a union between good-aligned Celestial and mortal beings, aasimar often act as emissaries between Armarium and the other realms, and most races believe that birthing an aasimar is a sign of a divine blessing.
Basic Information
Anatomy
Every aasimar is unique in its physicality. An aasimar takes on a majority of the traits of its mortal parent, generally gaining one or two otherworldly aspects. Sometimes, a aasimars heavenly power is purely mental, and it might appear as a normal member of its mortal parent species until its power is utilized.
Genetics and Reproduction
Any humanoid creature may give birth to an aasimar, but it is much more common for them to spring from humans.
Growth Rate & Stages
Aasimar are slow growers, often reaching adulthood five years after the normal age for their mortal race.
Dietary Needs and Habits
Aasimar share the dietary needs of their mortal parent, but are more slightly more likely to become vegetarian due to a higher sense of empathy. Some aasimar might be born with other dietary needs or may not even need to eat at all.
Biological Cycle
Most aasimar share any biological needs with their mortal parent race, but are often less affected by things such as temperature or seasonal change.
Additional Information
Facial characteristics
An aasimars facial characteristics vary depending on the mixing of their mortal and outsider parents. Sometimes they appear as a normal member of a mortal race, but sometimes having more otherworldly and alien features.
Geographic Origin and Distribution
A majority of aasimar are born in Armarium, where positive energy overflows and the celestial forces with good intermingle with mortals much more frequently.
Average Intelligence
All aasimar have a higher sense of empathy and morals, but can vary wildly in their mental prowess.
Perception and Sensory Capabilities
All aasimar have darkvision, regardless of the race they are born into.
Civilization and Culture
Naming Traditions
Aasimar usually share the naming traditions of their mothers species.
Major Organizations
Most aasimar serve on of the Celestial Paragons in Armarium, working underneath their divine servitors.
Beauty Ideals
Many aasimar often appear as beautified versions of their mortal race, causing them to often be courted in societies that place value in physical beauty. This can often lead to an aasimar gaining a slightly inflated sense of ego, and sometimes this inner beauty backfires on them. When born into more violent societies where scars are valued and beauty and tenderness are viewed as weaknesses, aasimar suffer at the hands of their peers, and will often turn to self harm to try to appear more appeaing.
Gender Ideals
Aasimar often share the same gender roles of their mortal parent, but their unique heritage and the awe surrounding them means they have an easier time breaking out of such roles.
Courtship Ideals
Most aasimar share the courtship ideals of their mortal parent, but even when born into more savage races have an innate tendency to pursue fancies through kindness and acts of affection
Relationship Ideals
Many species venerate the aasimar, viewing them as emissaries of divine beings, and thus they often receive spell treatment. This pressure often makes it difficult for an aasimar to make friends, as they are placed on a pedestal above others; many are afraid that they are not worthy of them, or the aasimar themselves begin to feel that they are above their mortal kin.
Average Technological Level
Aasimar share the technological levels of their parent race, and often lean more towards religion then technology.
Major Language Groups and Dialects
All aasimar have an innate understanding of Celestial, regardless of their formal education. The usually can speak the normal languages of their mortal parents, but some aasimar can even speak more exotic languages or even speak telepathically.
Common Etiquette Rules
If an aasimar has a more prominent and outstanding physical feature, it is often considered to comment on it.
Common Dress Code
While they often share the same dress code as their mortal parent, many aasimar find themselves drawn to large robes or innate gowns, often feeling much more comfortable in such garb.
Common Customs, Traditions and Rituals
Aasimar often follow the same traditions of their mortal parent, and often will rise to important positions in such rituals.
Common Taboos
For most aasimar, performing any sort of evil or selfish acts are almost impossible, however some aasimar are capable of turning away from goodness. Such aasimar become truly dangerous, as they use reputation to avoid suspicion and partake in truely deplorable acts of depravity.
Common Myths and Legends
A majority of aasimar worship one of the Celestial Paragons of Armarium, often following one who has purview over their outsider parent, but can also be found worshiping deities based off of their mortal parent and place of birth.
Interspecies Relations and Assumptions
Aasimar are mostly treated with reverence by other races, although some are jealous of the aasimars status. Like their infernal and celestial parents, Tieflings and aasimar hold nothing but contempt for each other. Aasimar view them as inherently unclean, worthy of nothing but pity at best.
Racial Table - Aasimar: Hit Dice: D10; Class Skills: Diplomacy, Heal, Knowledge (Planes), Knowledge (Religion), Sense Motive; Skill Ranks Per Level: 6 + Intelligence modifier; Weapon Proficiency: Martial; Armor Proficiency: Medium
Level | BAB | Fort | Reflex | Will | Abilities |
---|---|---|---|---|---|
1st | +1 | +2 | +0 | +2 | Celestial Resistances, Otherworldly Trait |
2nd | +2 | +3 | +0 | +3 | Mortal Trait |
3rd | +3 | +3 | +1 | +3 | Otherworldly Trait |
4th | +4 | +4 | +1 | +4 | Mortal Trail, +1 Wisdom, +1 Charisma |
5th | +5 | +4 | +1 | +4 | Otherworldly Trait, Increased Resistances |
Random Starting Ages
Adulthood | Intuitive1 | Self-Taught2 | Trained3 |
---|---|---|---|
As mortal parent +5 years | Same as mortal parent | Same as mortal parent | Same as mortal parent |
Random Height and Age
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | Same as mortal parent4 | Same as mortal parent4 | Same as mortal parent4 | Same as mortal parent4 |
Female | Same as mortal parent4 | Same as mortal parent4 | Same as mortal parent4 | Same as mortal parent4 |
Aasimar Aging Table
Middle Age (-1 to Str, Dex, and Con, +1 to Int, Wis, and Cha) | Old (-2 to Str, Dex, and Con, +2 to Int, Wis, and Cha) | Venerable (-3 to Str, Dex, and Con, +3 to Int, Wis, and Cha) | Maximum Age (GM secretly decides maximum age) |
---|---|---|---|
As mortal parent x1.5 | As mortal parent x2 | As mortal parent x3 | As mortal parent, but with 6 dice instead of the normal amount. |
Random Aasimar Homelands
% Rolled | Homeland | Trait Gained |
---|---|---|
01-50 | Mortal Homeland | (Roll on table for Mortal Parent Race) |
51-90 | Celestial Stronghold | Scholar of the Great Beyond |
91-00 | Unusual Homeland | (Roll on Unusual Homeland Table) |
Random Aasimar Families
% Rolled | Parental Status |
---|---|
01-50 | Both of your parents are alive |
51-70 | Only Father is alive |
52-90 | Only Mother is alive |
91-00 | Both of your parents are dead |
% Rolled | # of Siblings |
---|---|
01-50 | No siblings |
51-00 | 1d2 siblings |
Lifespan
Aasimars live much longer than their mortal parent; often living up to six times the normal races lifespan.
Average Height
Aasimars usually share the same height ratios as their mortal parent, but are sometime born either unusually large or unusually small.
Average Weight
Aasimars usually share the same weight ratios as their mortal parent, but are sometimes born unusually limber or heavy set.
Average Physique
All aasimar struggle with adapting to their bodies, even those with purely mental power, as the divine connection slightly interferes with their motor skills, but have a wide range of body types and physiques.
Body Tint, Colouring and Marking
An aasimars coloration varies depending on the mixing of their mortal and outsider parents. Sometimes their skin color matches either one of their parents, but one of the most common manifestations of the cosmic races is a unique skin coloration.
Geographic Distribution
Aasimar
Type
Outsider (Native)
Ability Score Modifier
+2 Wisdom, +2 Charisma, -2 Dexterity. Aasimar are wise and beautiful, but their otherworldly traits can make it difficult to move.
Size
medium
Speed
Aasimars have a base speed of 30 feet.
Language
An aasimar begins play speaking Celestial and the racial language of their base race. An aasimar with a high intelligence score can pick from any of the bonus languages from their mortal parent race.
- Materil: Aasimars are intrinsically tied to the Love Materil, and thus must be Loveteachers.
- Darkvision: Aasimar can see perfectly in the dark up to 60 feet.
- Celestial Lineage: Each aasimar is descended from a celestial creature and gains abilities based on their lineage. Select one lineage at character creation based on the following table
Lineage | Typical Alignment | Skill Training (+2) | Spell-Like Ability |
Agathion | NG | Handle Animal, Survival | summon nature's ally II |
Angle | CG, LG, NG | Heal, Knowledge (Planes) | alter self |
Archon | LG | Intimidate, Sense Motive | continual flame |
Azata | CG | Diplomacy, Perform | glitterdust |
Garuda | CG | Fly, Perception | protection from arrows |
Manasaputra | LG | Acrobatics, Knowledge (History) | jester's jaunt |
- Celestial Resistances: An aasimar gains acid resistance 5, cold resistance 5, and electricity resistance 5. At 5th racial level, these resistance increase to 10.
- Mortal Trait: At 2nd and 4th racial level, an aasimar gains abilities based on its mortal parent race. Pick any ability from their mortal parents racial level table of a level equal to or lower than the aasimars racial level and gain that ability.
- Otherworldly Traits: Each aasimar have extra abilities and traits unique to them. At character creation, roll on the Aasimar otherworldly abilities and features tables, gaining the abilities and cosmetic features listed. These traits are intrinsic to each specific aasimar and cannot be changed. At 3rd and 5th racial level, an aasimar gains additional otherworldly traits.
Alternate Racial Traits
- Celestial Crusader: Soma aasimar are innately skilled at detecting and hunting evil beings. They gain a +1 insight bonus on attack rolls and to AC against evil outsiders and a +2 racial bonus on Knowledge (Planes) and and Spellcraft checks to identify evil outsiders or items created by evil outsiders, and may use those checks untrained for those purposes. These bonuses increase by 1 for every five hit dice beyond the 1st the aasimar possesses. This trait replaces the Celestial Resistances trait.
- Exalted Resistance (Ex): Some aasimar are particularly good at resisting the effects of evil. They gain spell resistance equal to 5 + their character level against spells and spell-like abilities with the evil descriptor, as well as spells or spell-like abilities from evil outsiders. This trait replaces the Celestial Resistance trait.
- Halo (Sp): Some aasimar gain the ability to manifest a sacred halo that sheds light as a torch. An aasimar with this trait can do this as an at will spell like ability. When using their halo, they gain a +2 circumstance bonus on Intimidate checks against evil creatures and on saving throws against becoming blinded or dazzled. These bonuses increase by 1 for every five hit dice beyond the 1st the aasimar possesses. This trait replaced the Darkvision trait.
- Mortal Heritage: Some aasimar are more connected to their mortal lineage. These aasimar gain the starting ability score modifiers of their mortal parent race. This trait replaces the spell-like ability gained from the Celestial Lineage trait and alters the aasimars starting ability scores.
Comments