Tiefling (Tee-fling)
Born from the unions of mortals and the fiendish races, tieflings are one of the most feared and hated races of the world. This fear and hatred only pushes most tieflings to embrace their heritage and to become the monsters people say they are.
Basic Information
Anatomy
Every tiefling is unique in its physicality. An tieflings takes on a majority of the traits of its mortal parent, generally gaining one or two otherworldly aspects. Sometimes, a tieflings infernal power is purely mental, and it might appear as a normal member of its mortal parent species until its power is utilized.
Genetics and Reproduction
Any humanoid creature may give birth to a tiefling, but it is much more common for them to spring from humans. For regular human mothers, giving birth to a tiefling is a difficult process that often results in the mothers death.
Growth Rate & Stages
Tieflings are slow growers, often reaching adulthood five years after the normal age for their mortal race.
Dietary Needs and Habits
Most tieflings share the dietary needs of their mortal parent, but are more slightly more likely to more meat due to a lack of empathy. Some tieflings might be born with other dietary need or may not even need to eat at all.
Biological Cycle
Most tieflings share any biological needs with their mortal parent, but are often less affected by things such as temperature or seasonal change.
Additional Information
Facial characteristics
A tieflings facial characteristics vary depending on the mixing of their mortal and outsider parents. Sometimes they appear as a normal member of a mortal race, but sometimes having more otherworldly and alien features.
Geographic Origin and Distribution
A vast majority of tieflings dwell in Urro, the Hate Realm, where negative energy overflows and the infernal forces of evil intermingle with the mortals much more frequently.
Average Intelligence
Tieflings have an innate sense of cunning and duplicity, and are often working on some sort of scheme. They often suffer from a lack of empathy and an innate unnatural sense, which means that they are often shunned by normal societies.
Perception and Sensory Capabilities
All tieflings have darkvision, regardless of the race they are born into.
Civilization and Culture
Naming Traditions
Tieflings usually share the naming traditions of their mothers species.
Major Organizations
Tieflings often join evil-aligned churches and cults often rising to leadership positions. They can also be found working in criminal networks, such as thieves guilds or bandit camps, refusing to live by anyone's standers but their own.
Beauty Ideals
Many tieflings often appear as twisted versions of their mortal race, causing them to often be shunned in societies that place value in physical beauty. This can often lead to an tiefling gaining a warped sense of beauty, either from self-loathing or out of pure spite. When born into more violent societies where scars are valued and beauty and tenderness are viewed as weaknesses, tieflings often thrive, become highly sought after for their dark appearance.
Gender Ideals
Tieflings often share the same gender roles of their mortal parent, but their unique heritage and the fear surrounding them means they have an easier time breaking out of such roles, as many don't dare risking their ire.
Courtship Ideals
Most tieflings share the courtship ideals of their mortal parent, but when born into more straight-laced races have an innate tendency to pursue darker fantasies, often through domination and the infliction of pain.
Relationship Ideals
Many species spur the tiefligs, viewing them as corrupted beings, and thus they often are driven away or even killed. This hate makes it quite difficult for a tiefling to make friends, as they are pushed to the fringes of society. Most tieflings bond with others who share their situation, teaming up to vent their pain onto others. Tieflings who are shown kindness often are slow to trust, but can slowly open up and begin to value their friend over everything else.
Average Technological Level
Tieflings are crafty, but generally prefer to steal what they need rather than make it themselves. Those that do invent often take shortcuts or don't consider the impact of their creations, and thus can become some of the best weapon crafters of the world.
Major Language Groups and Dialects
All tieflings have an innate understanding of either Abyssal or Infernal, and often learn the other language in their youth. They usually also speak the normal languages of their mortal parent, but some tieflings can speak more exotic languages or even speak telepathically.
Common Etiquette Rules
Tieflings consider it rude to talk about each others traits, but other races rarely grant them such courtesy.
Common Dress Code
While they often share the same dress code as their mortal parent, many tieflings have an innate sense of shame about their bodies, and seek to cover their to large cloaks that conceal their features. Those that like to show of their feature often decorate their clothes or armor with spikes and infernal colors.
Common Customs, Traditions and Rituals
Tieflings often follow the same traditions of their mortal parent, but often will be excluded from partaking rituals by good aligned races. In more sinister societies, tieflings often take on important roles in such traditions, such as mutilation and blood sacrifice.
Common Taboos
Due to most being stigmatized their entire life, tieflings have few taboos and will often partake in dark rituals and fobidden magic. Many tieflings try to resist their inner nature, especially those born of unwilling mothers, and will turn to the force of good, often even fighting against their infernal parent in the process.
Common Myths and Legends
A majority of tieflings worship one of the Fiendish Lords of Urro, often following one who has purview over their infernal parent, but can also be found worshiping deities based off their mortal parent or place of birth.
Interspecies Relations and Assumptions
Most races hate and fear tieflings, seeing them as tainted by fiendish energy, and thus have few positive relations. Like their infernal and celestial parents, tieflings and Aasimar hold nothing but contempt for each other. Tieflings view aasimar as self-righteous fools who are undeserving of the praise they get.
Racial Table - Tiefling: Hit Dice: D10; Class Skills: Bluff, Craft, Knowledge (Planes), Sense Motive, Stealth; Skill Ranks Per Level: 6 + Intelligence modifier; Weapon Proficiency: Martial; Armor Proficiency: Medium
Level | BAB | Fort | Reflex | Will | Abilities |
---|---|---|---|---|---|
1st | +1 | +0 | +2 | +2 | Fiendish Heritage, Fiendish Resistances, Otherworldly Trait |
2nd | +2 | +0 | +3 | +3 | Mortal Trait |
3rd | +3 | +1 | +3 | +3 | Otherworldly Trait |
4th | +4 | +1 | +4 | +4 | Mortal Trait, +1 Dexterity, +1 Intelligence |
5th | +5 | +1 | +4 | +4 | Increased Resistances, Otherworldly Trait |
Random Starting Ages
Adulthood | Intuitive1 | Self-Taught2 | Trained3 |
---|---|---|---|
As mortal parent +5 years | Same as mortal parent | Same as mortal parent | Same as mortal parent |
Random Height and Weight
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | Same as mortal parent4 | Same as mortal parent4 | Same as mortal parent4 | Same as mortal parent4 |
Female | Same as mortal parent4 | Same as mortal parent4 | Same as mortal parent4 | Same as mortal parent4 |
Tiefling Aging Table
Middle Age (-1 to Str, Dex, and Con, +1 to Int, Wis, and Cha) | Old (-2 to Str, Dex and Con, +2 to Int, Wis, and Cha) | Venerable (-3 to Str, Dex, and Con, +3 to Int, Wis, and Cha) | Maximum Age (GM secretly decides maximum age) |
---|---|---|---|
As mortal parent x1.5 | As mortal parent x2 | As mortal parent x3 | As mortal parent, but with 6 dice instead of the normal amount. |
Random Tiefling Homelands
% Rolled | Homeland | Trait Given |
---|---|---|
01-60 | Mortal Homeland | (Roll on table for Mortal Parent Race) |
61-85 | Infernal Stronghold | Damned |
86-00 | Unusual Homeland | (Roll on Unusual Homeland table) |
Random Tiefling Families
$ Rolled | Parental Status |
---|---|
01-40 | Only Father is alive |
41-60 | Both of your parents are alive |
61-80 | Only Mother is alive |
81-00 | Both of your parents are dead |
% Rolled | # of Siblings |
---|---|
01-50 | 1d2 siblings |
51-00 | No siblings |
Lifespan
Tieflings live much longer than their mortal parent; often living up to six times the normal races lifespan.
Average Height
Tieflings usually share the same height ratios as their mortal parent, but are sometime born either unusually large or unusually small.
Average Weight
Tieflings usually share the same weight ratios as their mortal parent, but are sometimes born unusually limber or heavy set.
Average Physique
Most tieflings are limber and nimble, able to quickly run from place to place.
Body Tint, Colouring and Marking
A tieflings coloration varies depending on the mixing of their mortal and outsider parents. Sometimes their skin color matches either one of their parents, but one of the most common manifestations of the cosmic races is a unique skin coloration.
Geographic Distribution
Tiefling
Type
Outsider (Native)
Ability Score Modifier
+2 Dexterity, +2 Intelligence, -2 Charisma. Tieflings are fast and cunning, but inherently unnatural.
Size
medium
Speed
Tieflings have a base speed of 30 feet.
Language
A tiefling begins play speaking the racial language of its parents race and either Abyssal or Infernal. A tiefling with a high intelligence score can pick from any of the bonus languages of its parents race, although it adds either Abyssal or Infernal to that list.
- Materil: Tieflings are intrinsically tied to the Hate Materil, and must become Hatecrafters.
- Darkvision: Tieflings can see perfectly in the dark up to 60 feet.
- Fiendish Heritage: Each tiefling is descended from a fiendish creature and gains abilities based on their heritage. Select one heritage at character creation based on the following table:
Heritage | Typical Alignment | Skill Training (+2) | Spell-Like Ability (1/day) |
---|---|---|---|
Asura | LE | Appraise, Knowledge (Local) | hideous laughter |
Barghest | LE | Bluff, Intimidate | charm monster |
Daemon | NE | Disable Device, Sleight of Hand | death knell |
Demondand | CE | Intimidate, Knowledge (Religion) | bear's endurance |
Demon | CE | Disable Device, Perception | shatter |
Devil | LE | Diplomacy, Sense Motive | pyrotechnics |
Div | NE | Diplomacy, Lingusitics | misdirection |
Dorvae | NE | Perception, Stealth | detect thoughts |
Kyton | LE | Escape Artist, Intimidate | web |
Oni | NE | Disguise, Intimidate | alter self |
Qlippoth | CE | Escape Artist, Survival | blur |
Rakshasa | LE | Disguise, Sense Motive | detect thoughts |
Sahkil | NE | Intimidate, Knowledge (Planes) | cause fear |
- Fiendish Resistance: Tieflings have cold resistance, electricity resistance and fire resistance 5. At 5th racial level, theses resistance increase to 10
- Otherworldly Traits: Each tiefling has extra abilities and traits unique to them. At character creation, roll on the tiefling abilities and features tables, gaining the abilities and cosmetic features listed. These traits are intrinsic to each specific tiefling and cannot be changed. At 3rd and 5th racial levels, a tiefling gains additional otherworldly traits.
- Mortal Traits: At 2nd and 4th racial level, a tiefling gains abilities based on its mortal parent race. Pick any ability from their mortal parents racial level table of a level equal to or lower than the tiefling racial level and you gain that ability.
Alternate Racial Traits
- Fiendish Tormenter: Some tieflings are innately skilled at tormenting the righteous. They gain a +1 insight bonus on attack rolls and AC against good outsiders, and a +2 racial bonus on Knowledge (Planes) and Spellcraft checks to identify good outsiders and effects or items created by good outsiders, and can make such checks unchained. These bonus increase by 1 for every five hit dice beyond the 1st the Tieflng possesses. This trait replaces the Fiendish Resistances trait.
- Infernal Horns (Sp): Some tieflings gain the ability to manifest a profane set of horns that shed light like a torch. A tiefling with this trait can do this as an at will spell-like ability. When using their horns, they gain a +2 circumstance bonus on Intimidate checks against goods creatures and on saving throws against becoming blinded or dazzled. These bonuses increase by 1 for every five hit dice beyond the 1st the tiefling possesses. This trait replaced the Darkvision trait.
- Infernal Resistance (Ex): Some tiefling are particularly good at resisting the effects of good. They gain spell resistance equal to 5 + their level against spells and spell-like abilities with the good descriptor, as well as spells or spell-like abilities from good outsiders. This trait replaces the Fiendish Resistance trait.
- Mortal Heritage: Some tieflings are more connected to their mortal lineage. These tieflings gain the starting ability score modifiers of their mortal parent race. This trait replaces the spell-like ability of the Fiendish Heritage trait and alters the tieflings ability scores.
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