Mittierim, God of Adventurers and Travel
Mittierim is the Lord of Adventurers and is also considered the god of Elves and archery. He is the third and youngest son of Hosia. He was a demigod during his life, and is the husband of Pthalo, and the father of Viridian.
Divine Domains
Travel, Elf, Luck, Good
Holy Books & Codes
Mittierim, more than any other god including Brilla, seems to have a severe dislike of a standardized dogma. Because of this many different books of prayers and theological writings about the path of Mittierim exist. This has caused the rise of numerous sects of the Mittierian Church to form. Some of the most notable are discussed below:
The Camp Guide: This simple book is considered by most to be the main prayer book of Mittierim. While this is no more true for this book than any other, this book is the one most commonly seen in the hands of Adventuring priests, and as such is the most widespread. The camp guide (the common title as the original title and author are unknown) contains prayers and advice on how to be a virtuous adventurer. The main theme running through out the book is that one can only reach the heights of their accomplishments through the aiding of others. There are also strong threads of independence and self sufficiency through the book.
The Path: This book was written by Mathias of Mittierim, a reported Paladin in service to Mittierim sometime in the 2nd century AC, who was said to have gone mad shortly after completing this book. The Path presents life as a single journey, for which the adventurer has no map and no understanding of the destination. The Path urges the reader to question everything, including the existence of the gods, and to find the answers to these questions yourself, as they are different for every person. This book is unusual in that it contains no affirmation of Mittierim’s divinity, and seems to support a darker worldview, and inspires more apostasy than many priests of Mittierim support.
Libram of the People This book is considered the standard prayer book to Mittierim of the Elvish people. This book written by some early Elvish Mittierian scholars, paints Mittierim as a messiah, born into the elvish people to redeem them from the horrible evil that they committed under the commands of Emperor Silthasias. This book deals the most with Mittierim’s early life and his rise to godhood. It is also this book that paints Mittierim as the Patron of the Elves and the god of Archery, although these points are not mentioned in any of the other “holy” texts.
Book of Mortals This book, seen as dangerous by many other faiths, ascribes to Mittierim a role of example as opposed to that of a god. There are many rumors as to the original author of this book, but it is unknown. The Book of Mortals says that mortal life is just one step on the road of existence, and like Mittierim, it is the charge of all mortal life to ascribe to godhood. The followers of the Book, believe that Godhood is merely an evolution of mortal life, and that through the constant trials one faces they move closer to unlocking that divine spark. This book is esoteric and very difficult to read, many times written in ancient or lost languages, but is said to contain secrets about Mittierim’s mortal life, as well as his current divine existence.
The Camp Guide: This simple book is considered by most to be the main prayer book of Mittierim. While this is no more true for this book than any other, this book is the one most commonly seen in the hands of Adventuring priests, and as such is the most widespread. The camp guide (the common title as the original title and author are unknown) contains prayers and advice on how to be a virtuous adventurer. The main theme running through out the book is that one can only reach the heights of their accomplishments through the aiding of others. There are also strong threads of independence and self sufficiency through the book.
The Path: This book was written by Mathias of Mittierim, a reported Paladin in service to Mittierim sometime in the 2nd century AC, who was said to have gone mad shortly after completing this book. The Path presents life as a single journey, for which the adventurer has no map and no understanding of the destination. The Path urges the reader to question everything, including the existence of the gods, and to find the answers to these questions yourself, as they are different for every person. This book is unusual in that it contains no affirmation of Mittierim’s divinity, and seems to support a darker worldview, and inspires more apostasy than many priests of Mittierim support.
Libram of the People This book is considered the standard prayer book to Mittierim of the Elvish people. This book written by some early Elvish Mittierian scholars, paints Mittierim as a messiah, born into the elvish people to redeem them from the horrible evil that they committed under the commands of Emperor Silthasias. This book deals the most with Mittierim’s early life and his rise to godhood. It is also this book that paints Mittierim as the Patron of the Elves and the god of Archery, although these points are not mentioned in any of the other “holy” texts.
Book of Mortals This book, seen as dangerous by many other faiths, ascribes to Mittierim a role of example as opposed to that of a god. There are many rumors as to the original author of this book, but it is unknown. The Book of Mortals says that mortal life is just one step on the road of existence, and like Mittierim, it is the charge of all mortal life to ascribe to godhood. The followers of the Book, believe that Godhood is merely an evolution of mortal life, and that through the constant trials one faces they move closer to unlocking that divine spark. This book is esoteric and very difficult to read, many times written in ancient or lost languages, but is said to contain secrets about Mittierim’s mortal life, as well as his current divine existence.
Divine Symbols & Sigils
Symbol is a crossed Mace and Staff
Tenets of Faith
Beliefs of the Priesthood: The priests of Mittierim see the world as a wondrous place and seek to know all the joys and sorrows it has in store. His priests believe that Mittierim watches over and protects those that adventure in the spirit of goodness and brotherhood. If something happens on an adventure that is of particular good luck, it is seen as a blessing of Mittierim. This may not be far from the truth, as Mittierim is known for his love of mortals and his tendency to interfere with their lives. Like his priests, Mittierim dislikes omniscience, and his priests tend to stay away from spells that grant them knowledge of the future. They like surprises. While Mittierim has no direct commandments there are a few of his sayings that the priesthood takes as holy.
Mittierim's Words: "My followers, I ask but one thing from you: Do not make your faith rigid with useless dogma. It is more fitting to me for you to live your lives and do good than to practice empty rituals."
On government: "Governments are unnecessary if the people of a place love and respect one another. Live as brothers with each other. If one acts as to harm another, have him judged by all. When a consensus is reached name his penance."
"Jailing a person is the cruelest act imaginable. To lock someone away from the glory of the world. To prevent the wind from rustling though their hair, to stop their spirit from traveling, is horrible. Never let one of those that walk my path, do this to another."
On death: "Death is the last great adventure, and there is no shame in fearing it. As it is said, only a fool fears not death."
Rituals: Mittierim's holy symbol is the symbol of a Mace and a staff crossed. This represents both adventurers and the paths they tread. Other than this Mittierim requires no special trappings for his priests, but most will wear well used adventuring gear, leaning towards greens and browns. The priests only have one real ritual, The Blessing of the Quest. This blessing is given to any that travel long distances for the cause of good. The priests and the person to be blessed meet at a crossroads temple (see below) at dawn. The priest blessed all of the persons traveling gear and gives them a blessed map. People under the influence of the blessing will never get lost while following the map; also, they get a perception check to notice any hazards on the path ahead of them. (i.e., ambushes, traps, wild animals etc.) This blessing will only last as long as the person blessed is still on the same quest.
Favored Weapon: Mace & Long Bow
Mittierim's Words: "My followers, I ask but one thing from you: Do not make your faith rigid with useless dogma. It is more fitting to me for you to live your lives and do good than to practice empty rituals."
On government: "Governments are unnecessary if the people of a place love and respect one another. Live as brothers with each other. If one acts as to harm another, have him judged by all. When a consensus is reached name his penance."
"Jailing a person is the cruelest act imaginable. To lock someone away from the glory of the world. To prevent the wind from rustling though their hair, to stop their spirit from traveling, is horrible. Never let one of those that walk my path, do this to another."
On death: "Death is the last great adventure, and there is no shame in fearing it. As it is said, only a fool fears not death."
Rituals: Mittierim's holy symbol is the symbol of a Mace and a staff crossed. This represents both adventurers and the paths they tread. Other than this Mittierim requires no special trappings for his priests, but most will wear well used adventuring gear, leaning towards greens and browns. The priests only have one real ritual, The Blessing of the Quest. This blessing is given to any that travel long distances for the cause of good. The priests and the person to be blessed meet at a crossroads temple (see below) at dawn. The priest blessed all of the persons traveling gear and gives them a blessed map. People under the influence of the blessing will never get lost while following the map; also, they get a perception check to notice any hazards on the path ahead of them. (i.e., ambushes, traps, wild animals etc.) This blessing will only last as long as the person blessed is still on the same quest.
Favored Weapon: Mace & Long Bow
Divine Goals & Aspirations
Rebuilding his faith after the Great War, furthering the prestige of adventurers.
Relationships
Divine Classification
God of Adventurers and Travel
Spouses
Siblings
Children
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