Baldardash Fullmagick
Also known as Whitebeard or simply Bal amongst his friends, Baldardash Fullmagick is the 4th All-Caster¹ documented in history and just as his predecessors, he has lived a quite eventful life. He is known to have played a key role in the recent crises that had befallen over the world.
Early Days
Brandon Greider was a man of humble origins, growing up in his a father’s farm not far from
Umera and working hard from dawn till dusk to earn the bread for his family. When he came of age, he asked his childhood sweetheart, Amelia, for her hand in marriage, which she accepted. A few years had passed since they got married and all seemed well for them, but for the fact that they couldn’t conceive a child. Being the pious people they were, they prayed ceaselessly for Arior to bless them with a child.
More time passed and, on a beautiful morning of spring, as Brandon was going off to work, he came across a baby boy, barely a year old, abandoned on his doorstep. The boy carried no ornaments or clothes, but for the piece of white cloth he was draped in. As Brandon gingerly picked him up, he saw a folded parchment in the baby’s hands. He carefully took it and saw that the parchment bore a weird symbol on it and, as he unfolded it, he saw two words, Baldardash Fullmagick”.
Young Bal was extremely curious, a trait he found both useful as well as detrimental when he would get in trouble with villagers almost on a daily basis. He learned about hunting and gathering with his father and the art of reading and writing from his mother.
As he grew older, he started noticing odd occurrences around him, things would go missing, while others seemed to appear out of thin air. And on more than one occasion, though he didn’t think much about it, he had thought he saw worried glances or hushed words spoken by his parents.
On one fateful day, as Bal went out in the forest to gather a few berries, he felt something amiss. The air grew cold and a strong stench had wafted through the air. As he looked around to get his bearings, he suddenly realized that he had strayed too far from his path and had delved too deep in the forest. He heard a twig snap and, as his head turned in the direction of the noise, his eyes had fallen upon a creature most foul. It creeped forward on skeletal legs, with two hollow sockets in place of its eyes, its leering mouth revealed razor sharp teeth as it snarled at Bal, lurching forward. He ran for his life for what seemed like ages, but the monster was relentless. It followed him wherever he went until, by a stroke of misfortune, his foot got entangled in a vine and he fell down on the ground. As he waited with a held breath, his hand attempting to shield himself from the creature’s foul grasp, he saw a golden beam descend from the sky. As the beam encircled the creature, a warrior adorned in golden armour materialised out of thin air. He struck the creature with a blow which carried power unlike Bal had ever seen. The creature fell before the boy’s eyes, its head severed from its shoulder. The warrior disappeared just as quickly as he had materialised, sparing but a glance to Bal as he ascended back to the heaven. As the golden light faded, Bal suddenly felt his body grow tired and his legs give way from below him, and he fell to the ground, unconscious.
When he opened his eyes again, he realised that he had been asleep for a long while and the sun had almost set. Worried that his parents would be searching for him, he ran back to the village as fast as his tiny legs could carry him. When he got closer to the village, he heard the bells ringing and loud noise of battle coming from its direction. Bal quickened his pace, and upon reaching the village he saw a sight that would forever be imprinted in his mind. The village was overrun by several Creepers, and the peasants were desperately trying to fight or flee from the deadly battleground. Bal quickly ran to his house and found it empty. As he turned around two of the creatures had chased him, his breath grew heavier, his legs burning against due to the efforts being put on them. The day’s events had clearly taken their toll and Bal was in no shape to outrun the two creatures. Just when they were about to attack him, for the second time that day, he was saved by a mysterious hooded figure who struck them down with a burning sword in his hands. The figure walked closer to Bal and touched him on his brow. Suddenly, his eyes grew heavy and, before he blacked out, the last thing he remembered seeing was a white beard and a bald head.
Adventuring
Years after the destruction of his home and the loss of his parents, Baldardash had started his journey as an adventurer, as he relied on his skills with the bow and arrows doing odd jobs and contracts here and there. He preferred to keep his magic a secret to avoid unwanted attention. He met many other adventurers and mercenaries in his wandering, some which became close like family to him, and during this time he was the happiest he had been since abandoning his home. Struck again by fate, he came to lose nearly all of them.
As more time passed he was soon found by wizards of the Academy and he enrolled there. He then played pivotal role in the Crisis of 1020, in which he helped Droug Dan stop the return of the Shadows of Exodus, a plan conducted mostly by the nefarious demon-witch Lamia.
Three years later, adventuring in the ruins of Ellardia †, he was tricked into releasing an ancient, terrible horror that was imprisoned there. For his error Baldardash was sentenced and killed by conspirators in the Academy, ending up in the Shadowlands, an accursed realm within Skuggar. There he suffered greatly and made deals with Idrienne, a deity of dark deals and treachery, paying a heavy price and escaping the dreaded world. Baldardash travelled to Kunskar, of of the few to have ever achieved such feat and there he winded back time to correct his mistake of releasing the world-ending monster he had set free. As he returned to the Academy a coup had been arranged as the Arch-Mage Protero seized control of the magical dimension. Baldardash gathered some of his friends and fled before the gateways of the school were closed.
As more time passed he was soon found by wizards of the Academy and he enrolled there. He then played pivotal role in the Crisis of 1020, in which he helped Droug Dan stop the return of the Shadows of Exodus, a plan conducted mostly by the nefarious demon-witch Lamia.
Three years later, adventuring in the ruins of Ellardia †, he was tricked into releasing an ancient, terrible horror that was imprisoned there. For his error Baldardash was sentenced and killed by conspirators in the Academy, ending up in the Shadowlands, an accursed realm within Skuggar. There he suffered greatly and made deals with Idrienne, a deity of dark deals and treachery, paying a heavy price and escaping the dreaded world. Baldardash travelled to Kunskar, of of the few to have ever achieved such feat and there he winded back time to correct his mistake of releasing the world-ending monster he had set free. As he returned to the Academy a coup had been arranged as the Arch-Mage Protero seized control of the magical dimension. Baldardash gathered some of his friends and fled before the gateways of the school were closed.
Further towards the end of the year, Baldardash participated in yet another crisis orchestrated by the corrupted angel Namkuzu, preventing a war between Larianor and Kaorar as he defeated the angel, greatly aided by no other but the same demon-witch he had fought years later,
Lamia.
At the present time, Baldardash had retired from his adventuring in order to avoid endangering the world further and funded his own adventuring guild, set in
Sarusa and named the Whitebeards Adventuring Guild
Children