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The Royal Court

The Court is Structure in the following heirarchy —The King —The King's Council of 7 one each from 7 different noble families —The Lord Commander of Arthedain's Army —Prince Captain of the Royal Guard —The Elector Princes —The Seers and Guardians of the Palantíri —Mentalists, Herbalists, and Alchemists —Representative Artists, Artisans, Craftsmen, and Merchents, chosen by the King's Council —Court Historians and Record Keepers —Lesser servants to the King and his Court —Outside Lords and Ladies invited into the Court

Structure

The King's Council It is composed of the heads (pl. "Hirereter"; sing. "Hiraratar") of the seven principal families of the North Kingdom, the Great Houses, each of whom owns considerable property and maintains men-at-arms independent of royal forces. With the threat of invasion, the Great Houses traditionally put their forces at the disposal of the King, although squabbling over rank and strategy is common. The seven Great Houses are, in order of power: the Tarmas, Ekettas, Orros, Hyarrs, Emeries, Foros, and the Noirins. Each Great House sports its own two-colored banner and distinctive dress. Six of them draw their names from areas of Númenor, from whence they fled with Elendil before the Downfall, In contrast, the Eketta clan, the most militant and ambitious, takes their name from a Dúnadan weapon, the eket (a short stabbing sword). The other noble families—with the exception of the Tarma clan, who are also traditionally militaristic—view the Ekettas with alarm. The Tarmas, as ambitious as the Ekettas, have been intriguing for centuries to gain control of the northern part of Siragalë, land adjacent to the territories over which their fortress, Tarmabar, stands guard. They are losing that struggle, because the Halflings, settling the area the Tarmas' claim, prefer to look directly to the King for whatever leadership they want or need.

Culture

Arthedain is a land of two laws, one royal and the other noble. Lesser folk obey both; while an appeal to royal justice to overrule a lord's decision is possible, it is always difficult and seldom safe. Each of the seven Great Houses, whose leaders comprise the King's Council, controls a substantial portion of the North Kingdom's lands. Other than granting the King's messengers the right of way and heeding royal decrees that directly affect them, each Great House is like a small kingdom unto itself. Many of the smaller fiefs have similar privileges. Royal roads and the land beside them indisputably belong to the King, but much of the land rests in other hands. The green and rolling lands of northern Siragalë, for example, were, until Argeleb II's decree of 1601, claimed by House Tarma, under title of grants and privileges made by previous Kings and the Elves who actually had the legal rule of the country. The Tarmas had done little to farm the land, but did patrol it and granted great pieces of it to their Knights, who in effect were disenfranchised by the King and the Hobbits. Thus, the anger of the Tarmas is more easily understood; to them, law and custom, as well as their ambitions, had all been violated. Servants, farmers, tradesmen and craftsmen residing in a noble fiefdom will swear allegiance first to the King and then to the House which both protects and governs them. More so than in Fornost, the structure of government in many of the fiefs is an authoritarian one. Towns and villages are often free to choose their own local leaders, and they are usually at odds with local lords over the extent of each other's authority, balancing the noble's traditional rights against the townsmen's charters and privileges. The towns attract the more independent thinkers among the Commons for this reason. In the countryside, for deciding the simplest matters, such as when to harvest or who will pay to replace a damaged fence, the lord or his officers must be consulted.

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