1490, Population ≈ 2000 people
Recent History
In late 1489, a half-dozen down-on-their-luck miners made up of four dwarves and two humans searched the Grey Peak in hopes of finding some valuable ores or gems to make their long journey into the dangerous wild worthwhile. Ready to travel back to Waterdeep resigned to defeat, the story goes that one of the dwarves literally tripped over a rock with an exposed line of mithril running through it. The miners quickly set to work and realized that the mountainside likely contained many belts mithril waiting for extraction. The crew had too few provisions to make it through the winter, so the dwarves marked their map "Mythrite" and sped back to civilization. Winter storms came early and claimed three of the dwarven miners and one human.on the perilous journey. The map was also lost to the elements but the two remaining party members made it back to Waterdeep with an agreement to keep their find quiet until they could use the money from selling the mithril ore they had unearthed to hire a professional crew.
The agreement didn't last a week. The human sold the mithril and detailed directions to the site for a small fortune and retired to an estate in Baldur's Gate, people say, using his ill-gotten wealth to erase his name from the story. Once the dwarf, Orrick Rockbreaker, learned of the betrayal hurriedly assembled a party on the strength of his promises of great wealth. But it was already too late. Other parties had already struck out into the teeth of the savage winter. Many parties perished in the attempt, but an early spring thaw in 1489, about two-dozen dwarves and humans had cleared out the remains of the town of the
Llorkh, destroyed more than a decade earlier by
stone giants, and had begun mining the hills with instant results.
Some say Orrick Rockbreaker died upon arrival in a fit of rage but others say it was merely a fever. News and mithril samples traveled back down the
River Shining squashing fears of a hoax and stampede was on. As the weather improved into summer, hundreds of people arrived in caravans each week, and many were coming not to work in the mines, but to establish their own trades and otherwise set up shop around the mining industry. People continued to pour in until harsh summer storms flooded the river and completely swept away two caravans, with all travelers presumed dead. With the river swelled, the influx of newcomers slowed dramatically after that, along with the fear of the coming winter.
At the Highharvestide festival in 1490 marking the end of summer, an unofficial census counted roughly 2000 people with the below characteristics. The numbers are a rough estimate but seem generally correct to the settlers.
Species
The species demographics changed dramatically in the first few months as dwarves held a slight majority but it quickly became evident that they would soon be overwhelmed by humans. As of 1490, half of the permanent residents are human and dwarves make up less than 20%, about the same number of elves and half-elves. The "little people" make up the remaining numbers.
Profession
Of the 2000 settlers, fewer than 400 work as
Miners , and there are nearly as many
Merchants and
Guild services now, as whole clans followed a family member into the hills. A sizable number of mercenaries and unskilled workers populate the
Caravan Guard who escort the miners through the dangerous wilderness to and from the mines. Other notable proessions include
Entertainers,
Professional Services, and the
Town Guard, the de facto police force.
Class
The majority of those who have come to Mythrite are hard workers who did so in hopes of improving their lives beyond the drudgery of daily toil, and arrived with little else besides a packing truck and whatever coin they had squirreled away. With the rising number of merchants and those in the professional class, more than a quarter of the residents are considered to be more financially stable in the middle- and upper-middle classes, and there are even a few very wealthy inhabitants, though they keep their distance from commoners. Finally, there are a few hundred poor inside the city's walls, some of whom lost all their belongings on their journey and now count themselves among the destitute.
Age
Nearly 90% of the town are in their adulthood for their species, with half of them in the prime of their middleyears. A third are considered older adults or elderly, come either to dispense wisdom or enjoy one last wild adventure. Another few hundred or more are in their adolescent years on the cusp of adulthood. There are fewer than 50 children in Mythrite, with more than a few being tragically lost during the journey.
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