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Session XXXV: Members of the Alliance Report

General Summary

Initiation to the Alliance

The Ceremony

Waking from a night of battle, celebration and stealth in their Mansion, the adventurers prepare for the Alliance Meeting at the Council Halls. Unsure of the magical properties of the sword reclaimed from Sabulah's corpse, Nalan decides to enlist Zulk's help in identifying the item. Zulk finds the item is infused with fire magic, which is controlled by a magical password he cannot uncover. Oswald Fleetfeet uses his Identifying magic and speaks the word "Vex " to light the weapon in flames. They then travel to the Council Halls for the ceremony.  

Dark Souls

Sabulah's Fury

Weapon

Very Rare Requires Attunement

A large claymore fashioned from Deep Iron, this weapon was wielded by Sabulah for centuries. The weapon was reclaimed from her corpse by the mighty paladin Nalan during the sacking of the Arachnid's domain. The fire enveloping the weapon can be summoned forth by speaking the name of Sabulah's brother.

This large Claymore fashioned from Deep Iron is an Advanced Weapon requiring especial martial prowess to wield, along with a strength score of 16. The weapon's fire enchantment can be activated by speaking the name "Vex" and can store 5 charges. Upon hitting an enemy while the enchantment is active, the weapon deals an additional 4d6 fire damage. If the weapon has no charges, the flames will be doused. The charges can only be replenished by bathing the weapon in extra-planar blood for an hour, or expanding filled Soul Gems to recharge it, where the CR's soul stored in the gem/10 charges are restored (rounded up, for instance CR 3 expanded = 30%; 5 * 0.3 = 1.5 = 2 charges).

It has the following properties:


  • Humongous. The weapon deals 2d8 of slashing damage and can only be wielded using the Strength Ability.

  • Brutal. The weapon deals an additional weapon die ( 1d8 ) upon a Critical Hit.

  • Heavy. Small creatures wearing the weapon have Disadvantage on Attack Rolls made with the weapon.

  • Two-handed. The weapon requires two hands when you attack with it.

  • Deep-Iron fashioned. Upon dealing damage with this weapon to an extra-planar being (Aedra, Daedra, Demons, Fey), you can reroll the damage once if the previous result was non-satisfactory. If rerolled, the new rolls are used for damage.

  • Fire Enchantment. Upon speaking the name "Vex" the weapon can be enveloped in flames. If damage is dealt with the weapon while lit, the attack deals an additional 4d6 fire damage. (De)activating the weapon with this phrase requires no actions.


Type Damage Damage Range
Martial Melee 2d8 / 4d6 fire damage Slashing


  The adventurers are greeted by Zulk and Aard, who request them to take residence in the west-wing. The south-wing is occupied by the Yellow Bones, while the Brown Chests reside in the North-wing. The wings are connected by a central open chamber, where the arena champion fight will take place. The adventurers present Nalan as their champion, who together with the Bugbear Champion of Aard, decimate the Yellow Bones' hobgoblin champion. Nalan then deals a decisive fiery blow infused with Innos's Smiting to deal a total of 97 damage with one hit ( 10d8+12d6+4 ). With the champion fight settled within 18 seconds, the ceremony continues to the voting. The adventurers are unambiguously voted-in as part of the Ban Grond Alliance and will be known henceforth as The White Flame, with their chieftain Balin Thornbow.   The Chieftains and Smoulders (Oswald, John and Nalan) then retreat to the war-room found at the end of the west-wing. A large stone table with a map of Rhunaar engraved within awaits them, and their war-planning begins:
  • Zulk mentions the status quo in terms of troops:
    • The combined forces of Aard & Zulk result in roughly 250 goblinoids
    • The Windhelm Trading Company can amass roughly 80 able soldiers
    • They are up against a force of 150 trained Uthramians, fortified in the Skyward Fort. This does not include The Scorpions as estimating their forces without laying sight upon Velthrad remains difficult.
  • This leads Zulk to question for potential allies. The following options are discussed:
    • The lich Thorlok could prove a valuable ally, but his enlisting is quickly dissuaded.
    • The orcs of Drumak inhabiting the western stretches of the island are discussed. Azaroth would have proven a worthwhile ally in their recruiting. It is agreed Zulk will send an envoy to enlist their help on sacking the mountain.
    • A potential ally of Aard's dislike is shortly discussed, before being dropped as "potential elven allies".
    • The bullywugs of the Rhunaar Marshes may be recruited by lifting the curse placed on them by the Green Hag. The White Flame will attempt this feat.
    • The Scorpions could potentially be hired by the Windhelm Trading Company. The White Flame will contact Rafael de Scorpión in this regard.
  • Their ultimate charge on the Mountain will take place in roughly two weeks. In these two weeks the following will take place:
    • Aard, Zulk and the White Flame shall travel to the Heartplace to inform Captain Lennard Rye and discuss the final strategy. They find their message safely reached the Captain and the Scorpions were removed from the Hold's premise, with Rafael de Scorpión alive somewhere in the plains.
    • The adventurers will travel to Khazat, making a stop at the Rhunaar Marshes. Here they will attempt to either enlist the aid of the cursed Bullywugs in the Fief of Todahn or the Green Hag.
    • Upon reaching Khazat, the adventurers will travel along the lyrium rivers to the Conflux Mountain. Before descending, they will send Geest-Uil to inform the troops at the The Heartfire and Ban Grond. These will then amass at the Hold to assault the Conflux Mountain from the surface side.
    • The White Flame will attempt to disable the castle-gate of the Skyward Fort, as the combined Trading Compnay and Goblins charge the mountain.
  With a war plan in place, the adventurers request the following to be prepared by Zulk:
Campaign
The Island of Runaar
Protagonists
Nalan
Oswald Fleetfeet
TN halfling(gnome) (cloistered scholar)
wizard 5
26 / 26 HP
STR
8
DEX
15
CON
13
INT
19
WIS
16
CHA
10
John Doe
Lawful Neutral Wood Elf (Inheritor)
Ranger 6
63 / 63 HP
STR
9
DEX
18
CON
14
INT
18
WIS
16
CHA
13
Report Date
20 Dec 2021
Primary Location

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