Session XXXV: Members of the Alliance Report
General Summary
Initiation to the Alliance
The Ceremony
Waking from a night of battle, celebration and stealth in their Mansion, the adventurers prepare for the Alliance Meeting at the Council Halls. Unsure of the magical properties of the sword reclaimed from Sabulah's corpse, Nalan decides to enlist Zulk's help in identifying the item. Zulk finds the item is infused with fire magic, which is controlled by a magical password he cannot uncover. Oswald Fleetfeet uses his Identifying magic and speaks the word "Vex " to light the weapon in flames. They then travel to the Council Halls for the ceremony.Dark Souls
Sabulah's Fury
Weapon
Very Rare Requires Attunement
A large claymore fashioned from Deep Iron, this weapon was wielded by Sabulah for centuries. The weapon was reclaimed from her corpse by the mighty paladin Nalan during the sacking of the Arachnid's domain. The fire enveloping the weapon can be summoned forth by speaking the name of Sabulah's brother.
This large Claymore fashioned from Deep Iron is an Advanced Weapon requiring especial martial prowess to wield, along with a strength score of 16. The weapon's fire enchantment can be activated by speaking the name "Vex" and can store 5 charges. Upon hitting an enemy while the enchantment is active, the weapon deals an additional 4d6 fire damage. If the weapon has no charges, the flames will be doused. The charges can only be replenished by bathing the weapon in extra-planar blood for an hour, or expanding filled Soul Gems to recharge it, where the CR's soul stored in the gem/10 charges are restored (rounded up, for instance CR 3 expanded = 30%; 5 * 0.3 = 1.5 = 2 charges).
It has the following properties:
- Humongous. The weapon deals 2d8 of slashing damage and can only be wielded using the Strength Ability.
- Brutal. The weapon deals an additional weapon die ( 1d8 ) upon a Critical Hit.
- Heavy. Small creatures wearing the weapon have Disadvantage on Attack Rolls made with the weapon.
- Two-handed. The weapon requires two hands when you attack with it.
- Deep-Iron fashioned. Upon dealing damage with this weapon to an extra-planar being (Aedra, Daedra, Demons, Fey), you can reroll the damage once if the previous result was non-satisfactory. If rerolled, the new rolls are used for damage.
- Fire Enchantment. Upon speaking the name "Vex" the weapon can be enveloped in flames. If damage is dealt with the weapon while lit, the attack deals an additional 4d6 fire damage. (De)activating the weapon with this phrase requires no actions.
Type | Damage | Damage | Range |
---|---|---|---|
Martial Melee | 2d8 / 4d6 fire damage | Slashing |
- Zulk mentions the status quo in terms of troops:
- The combined forces of Aard & Zulk result in roughly 250 goblinoids
- The Windhelm Trading Company can amass roughly 80 able soldiers
- They are up against a force of 150 trained Uthramians, fortified in the Skyward Fort. This does not include The Scorpions as estimating their forces without laying sight upon Velthrad remains difficult.
- This leads Zulk to question for potential allies. The following options are discussed:
- The lich Thorlok could prove a valuable ally, but his enlisting is quickly dissuaded.
- The orcs of Drumak inhabiting the western stretches of the island are discussed. Azaroth would have proven a worthwhile ally in their recruiting. It is agreed Zulk will send an envoy to enlist their help on sacking the mountain.
- A potential ally of Aard's dislike is shortly discussed, before being dropped as "potential elven allies".
- The bullywugs of the Rhunaar Marshes may be recruited by lifting the curse placed on them by the Green Hag. The White Flame will attempt this feat.
- The Scorpions could potentially be hired by the Windhelm Trading Company. The White Flame will contact Rafael de Scorpión in this regard.
- Their ultimate charge on the Mountain will take place in roughly two weeks. In these two weeks the following will take place:
- Aard, Zulk and the White Flame shall travel to the Heartplace to inform Captain Lennard Rye and discuss the final strategy. They find their message safely reached the Captain and the Scorpions were removed from the Hold's premise, with Rafael de Scorpión alive somewhere in the plains.
- The adventurers will travel to Khazat, making a stop at the Rhunaar Marshes. Here they will attempt to either enlist the aid of the cursed Bullywugs in the Fief of Todahn or the Green Hag.
- Upon reaching Khazat, the adventurers will travel along the lyrium rivers to the Conflux Mountain. Before descending, they will send Geest-Uil to inform the troops at the The Heartfire and Ban Grond. These will then amass at the Hold to assault the Conflux Mountain from the surface side.
- The White Flame will attempt to disable the castle-gate of the Skyward Fort, as the combined Trading Compnay and Goblins charge the mountain.
- Zulk will craft a "Big Boom" from the Xivilai's Heart the adventurers recovered in Session XXXI : Escape from near Death Report
- Zulk will craft poisonous oils from the spider poison glands recovered during the sacking of Sabulah's Domain (Session XXXIV: Spiders Crackling Report)
Nalan
Oswald Fleetfeet
wizard 5
8
15
13
19
16
10
John Doe
Ranger 6
9
18
14
18
16
13
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