Leyawiin

The capital city of the county is Leyawiin. In its current form, this city was founded in the middle First Era to guard the mouth of the River Niben, protecting the Imperial City from pirates and enemy navies. It was constructed on the western shore of the river, but would go on to extend through the central island, and into the eastern half as well. It quickly proved too effective as a buffer, as it replaced the capital as the central hub of trade in the Empire. Merchants would much rather unload their wares there instead of taking their ships up the still-deadly river into Lake Rumare. To remedy this, Empress Hestra banned all foreign merchants from selling their wares at any port along the Niben, forcing all seaworthy ships to do business at the capital.   These stipulations, although impossible to enforce altogether, curtailed business in the docs enough to send the once-prosperous city into economic decline. The city just barely survived with its impressive shipyards, fishing vessels, and logging business. However, as the centuries passed, overfishing and overlogging raised concerns of over the county's future. When the land was made a part of the new Reman Empire towards the late First Era, an age of exploration and colonial fervor swept Cyrodiil, providing a lucrative opportunity for the fading city.   Leyawiin reinvented itself as the exploratory capital of the world. Expeditions by land and sea were chartered within the city walls. The Imperial Cult raised its presence in the region. The emperor poured money into its shipyards. Colony ships were built, and merchants doubled as privateers, plundering Tamriel and the lands beyond of wealth. Hestra's law said nothing about Imperial merchants selling foreign goods, after all. Over the following two eras, this legacy of adventure would rise and fall with its economy. What should be the wealthiest city in the world alternates with each generation between rapid growth, and devastating poverty.

Demographics

  • 31% Imperial
  • 20% Dunmer
  • 19% Argonian
  • 10% Khajiit
  • 8% Breton
  • 4% Nord
  • 4% Bosmer
  • 3% Orc
  • 1% Other

Districts

There are four primary districts in Leyawiin:  

Main Street

 
The primary residential district on the west shore. Main Street is home to densely packed housing and businesses. Crime and violence thrive in its narrow alleys, and poverty chokes the souls forced to survive in its outer reaches.  

Guild Plaza

The main thoroughfare through the city is given a misleading name. This "plaza" is a actually a series of bridges connecting the three sections of the city. Apartments and guildhalls are built up high along them. Taxes on the guilds are what fund the operation of the massive drawbridge within Eastbridge. This allows merchent vessals to bypass the city to trade with rival ports upriver such as Bravil, and especially The Imperial City. Because of its contentious role, the drawbridges operating towers are also the Legion Headquarters in Blackwood, and the most heavily guarded place in the county.  

Chapel District

 
On the eastern shore lies what is practically a seperate city. In addition to the eponymous Chapel of Zenithar, the center of worship of the Merchant God in the Empire, this section houses the wealthy. Crime syndicates, the nobility, and merchant lords all rub elbows here, planning the flow of wealth throughout Tamriel for the forseeable future.  

Castle District

 
The central island is the Castle District, a fortified hub containing Leyawiin's shipyards, twin lighthouses, the headquarters of the Imperial Navy, as well as Castle Leyawiin and its vast courtyard.
Type
Large city
Owner/Ruler
Ruling/Owning Rank
Owning Organization
Characters in Location

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