Earthenware Wonders
Shop (Pottery & Clay Tiling)
Earthenware Wonders is the name of a shop of clay-workers who specialize in pottery and building tiles. Their proprietary glazes have made them the envy of their fellows in the Guild of Stonecutters, Masons, Potters, and Tile¬makers, and no wonder: their works take on a gem-like sheen and hardness despite the incredible thinness of the underlying clay-work. Though not quite as fine as the porcelain that comes long distances from eastern lands, it's just as beautiful...and less expensive.
Services & Goods
Earthenware Wonders sells a variety of fine claywrought household goods, mostly drinking vessels, plate, and cooking-wares. The Armsteels give the Cliffwatch Inn a discount on their drinking vessels, so the Cliffwatch buys those goods exclusively from here.
Erendan has a small corner where some of his more whimsical statuary is for sale, but by and large the joke around the workshop is that his figures look a little too much like they'd rather be cups. (Although everyone knows better than to make that joke to Erendan's face, for fear of Rudrig's wrath.)
Alchemists seem to favor the tough glazed clayware of the shop as well; at least one has
claimed that Erendan's work has the “neutrality of glass without its delicacy” (though no one is really sure what all that means).
Rudrig usually works commissions, hired to make tiles to specification, working for tendays on them, and then showing up on-site with a journeyman and three apprentices to install them properly.
Layout
The large building itself is given over wholly to the Armsteels' home and business. It does not have a cellars.
The first floor features the massive street¬facing shop floor, with multiple shelves built into its structure to hold claywares. The floor and lower half of the walls here are also testaments to Rudrig's skill, covered in the fine tile-work as it is. One door leads back to a long storage area, with barrels of fine clay and a variety of tools and materials for working it, and a set of stairs leading up to the household above. The other door leads back to a large workshop, including the huge room-sized kiln that sits at the center of the building. A set of jakes are tucked off in the workshop area.
At the top of the stairs lie the master's office, where Rudrig and Erendan run their business (though Rudrig prefers to let Erendan handle “the paper nonsense”). Doors from both the office and the hall outside lead into the family room (through a foyer from the hallways), the center of the Armsteel's family home.
Beyond it lies Rudrig and Erendan's master bed chamber, plus three bedrooms (for Iraren, Clylissa, and Allorn), as well as a large bath chamber, jakes, and the kitchen where Rudrig and Erendan take turns cooking for the family. (Well, Rudrig cooks; Erendan tries to cook, with valiant attempts that mostly end with something edible. Mostly.) In the evenings, the Armsteels fill the family room to capacity with their children and apprentices, in a loud, feisty, evening meal that the husbands watch quite contentedly.
Beyond the door at the end of the hall lies the apprentice's wing. Any of their children who become apprentices get rooms in this area, along with the other apprentices. The apprentice lounge is a space for spending the later parts of the day reading (either for pleasure, or books on the craft). There is an attached baths, and through an archway lie seven apprentice quarters (AQ), with a row of jakes beyond.
Staff & Notable Folk
Rudrig Armsteel (NG hill dwarf guard) is a gold dwarven tile-wright, whose family has long been in Waterdeep. He takes great pride in his work, happy to create custom tiling to fit with a client's decor and aesthetic.
His husband, Erendan Armsteel (CG rock gnome apprentice wizard VGM), is a rock gnomish potter, something of an outcast from his family of lapidaries. His only interest in gemstones has ever been how they might serve as the basis for beautifully-hued glazes for his delicate creations.
Over the years that their shop has been in operation, the Armsteels have adopted and raised nearly a dozen younglings. Each of them have been raised around the shop and kiln, and those who were interested were taken on as apprentices. Four of them have gone on to their own journeyman and mastery challenges, living away from home though they sometimes still visit.
The Armsteel clan still at home is an impressive lot. The two youngest, Iraren (N Illuskan human) and Cylissa (N Illuskan humans), are orphaned girls only recently brought into the household, and at eight and six respectively, are too young to be apprentices. Though each of the girls have their own room, Cylissa often crawls into bed with her big sister at night.
Allorn (N Illuskan human) is thirteen, a rambunctious youth more interested in swordplay than clay, so his fathers have arranged to see him educated with a fencing master. He intends to join the Watch when he is old enough, and sometimes has to be chased out of the nearby Watchpost when he gets underfoot.
The other Armsteel children are all pottery apprentices: fifteen-year-old Semebria (NG Illuskan human), with her plaited red hair and Uthgardt fairness; the thirteen-year-old Theldan (N half-elf and the twelve-year-old twins Brolvir (N Tethyrian human) and Linunissa (N Tethyrian human).
The Armsteels also have two other apprentices, a dwarven apprentice nearly to adulthood, Gunkirk Swifthammer (LN mountain dwarf), who is nearly ready for his journeyman tests, and thirteen-year-old Melaelil (NG Illuskan human), from Yartar, whose merchant family journeys to Waterdeep just to purchase Armsteel goods.
The shop also employs a trio of journeymen clay-workers: Hassel Driiath (CG Chondathan human commoner) and Teress Maryn (NG Tethyrian human commoner), an inseparable pair who have vowed to wait to marry until they are both given their masters honors in the guild; they share rooms nearby at Hejlaga's Boarding House.
The third is Endiel Winterwind (NG high elf commoner), a nar sun elf who is a quiet soul in general, but seems to bask in the warm, friendly family atmosphere the Armsteels foster. (The Common word nar, or in Espruar, clareth, is a term for those folk whose understanding of themselves encompasses or transcends binary gender, preferring “they” above “he” or “she”.) Story Seeds
My Two Da's: Maybe one of the player characters is one of the orphans adopted and raised by the Armsteels. Honestly, they don't really understand why you chose a life of such danger, but as long as you are happy as an adventurer, then they are very proud of you.
This Isn't What I Do!: Someone has kidnapped Erendan, and the Watch is flummoxed. A very worried Rudrig hires the adventurers to rescue him from the wizard who is forcing him to create the body of a new clay golem! (Boy, is that wizard going to be disappointed with those uneven legs.)
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