The Silent Shield
It's in North Ward, on the south side of Horn Street, four buildings east of its meeting with Tower March
Two sisters, Sambryn and Ansilvra Wynkwinter, run the Silent Shield and rule a staff of grizzled ex-adventurers of various races, classes, and ages. The sisters are in turn watched over and advised by a family ghost: the spirit of their greatgrandfather, Feldrin Wynkwinter. Feldrin (a warrior and adventurer in life, I'm told) spies on clients and those who approach the Shield, and has been known to attack would-be thieves. He's especially fond of appearing suddenly in front of intruders climbing onto the roof, to startle them into falling to the street below!
The Shield also procures gear for adventurers who want to stay hidden, and can sharpen swords and repair armor with great speed (usually within the day for the latter, and within the hour for the former).
Prices are high and must be paid up front.
Expect a daymeals and drink included without any errands to cost 10 gp for a healthy, hiding adventurer, and 20 gp for one who must be tended. There are extra charges for errands or services, and for dealing with contagious or dangerous clients. Service is quick and unfailingly discreet.
There's another thing I'd better tell you about the Shield: Its home to some sort of being-a monster, or undead, or a curse, or magical being (I havent been able to find out its origin) called the Floating Helm. The Helm is just that: an old, heavy helm that can fly, of the sort worn by human knights twice as tall and four times as wide and heavy as me. It drifts about, quite empty, roaming the rooms and extensive cellars of the Shield (and the streets nearby at night, as well as the sewer connections to the Shield cellars at all times of night or day), and it is a formidable opponent. It bangs against metal things to sound alarms, can ram intruders, and has the ability to telekinese metal objects near it, using these as missiles.
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