Port Llast
Этот прибрежный город был втразные моменты своей жестокой истории разграблен пиратами, захвачен в рабство злыми культами, сожжен, захвачен сахуагинами и даже подвергался налётам дроу - но он стойко вынес все шторма, в которые попадал, и до недавнего времени снова показывал проблески возобновленного процветания.
Это единственный порт между Лусканом и Невервинтером, и единственное место между двумя городами, где высокие скалы уступают место песчаному побережью. Гавань порта Лласт усеяна обломками кораблей - гробницы мореплавателей, решившихся повоевать за городские ценности и проигравшие.
XXX
This sleepy little coastal village of 700 is ruled by a First Captain closely allied to Neverwinter (largely to avoid conquer by Luskan, who want a more southerly harbor for its warships). The current First Captain is Haeromos Dothwintyl, a retired stonemason.
Port Llast is a city of skilled stonecutters. The stonecutters work at quarries on the coastal headlands just south of the village. Other than harborage or stonecutting, there is little else to recommend it to the traveler today, for it's a tense, suspicious place, always expecting treachery or attack from Luskan.
At Port Llast, a beach and inlet empty into a small bay sheltered by a high, rocky spit. The port is overlooked by cliffs where boulder-hurling siege engines are placed. The harbor is home to a 12-boat fishing fleet, but two of the ships are in very poor repair.
Port Llast is a close ally of Neverwinter. Fifty men-at-arms from the City of Skilled Hands, bolstered by 30 of the Lord's Alliance troops, aid the 50-person local militia in guarding the town from brigand and Luskanite harassment. The Lords' Alliance troops are mainly from Elturel and Baldur's Gate, so that a Luskan attack would risk war with two economically powerful cities.
Port Llast held great importance to humans as the northernmost point of human access to the riches of the North when orcs and duergar held the lands where Luskan (then Il- lusk) now lies (hence, “last port”). Then, the port was home to 14,000 miners and explorers eager to find gold, gems, and the fabled mineral wealth of the North. Rampaging orc hordes battered down the city walls (or the walls were plundered by citizens to repair their homes, allowing the orcs to infiltrate), and much of the population was either destroyed or forced to flee. The village never recovered. The shattered remnants of the perimeter can still be seen circling the town to the east, though much of the stone ruins have been used to repair local homes or was taken away and sold. Many of the lands once cleared for the port have become gardens and cemeteries, or else they have been reclaimed by the fore
Places of Interest
The Cracked Anvil Blacksmith: Haljal Throndor is the smith running this forge. He's skilled at all manner of ironmongery. The establishment is easily found by the cracked anvil displayed out front. Whaelgund's Wheelrace Wagonworks: This repair shop and competent wagonworks is run by Stout “the jolly” Whael- gund, who never stops talking, laughing, or cracking jokes. His attempts to sing are simply ghastly.
The Jack and Saber: The Jack is an average tavern in all respects, from its smoke-filled air to its low-beamed, dark taproom.
The Alliance Arms: The only inn in Port Llast is a well built, but rather dour, no-nonsense place to sleep. Its mop-and- broom maids are a surprisingly rich source of local information after a drink or two.
XXXX
When Luskan was controlled by orcs and duergar, Grath’s Hold was the last port (hence the name) on the Sword Coast. With the Spellplague and the return of Abeir, the tides around Port Llast changed, filling the harbor with silt. Neverwinter became a much easier port to reach. With the docks of Port Llast failing and trade dying off, most of its citizens have long since abandoned their homes or died at the hands of marauders. Now a ghost town, Port Llast is known as the realm of the evil sea goddess Umberlee and as a home to sea monsters. However, some say that this reputation is simply a rumor spread by those who want to keep the secrets of the town to themselves.
Port Llast (formerly Grath's Hold) stood on the High Road some thirty-five miles north of Neverwinter. It was a small town of 700 folk mainly known for its skilled stonecutters and excellent harbor – a small bay sheltered by a high, rocky spit, with a fine beach and inlet. The port was overlooked by cliffs on which boulder-hurling siege engines were placed. Port Llast was ruled by a First Captain, and was closely allied to Neverwinter (largely for protection from Luskan, who desired a more southerly harbor for its warships).
The harbor was home to a twelve-boat fishing fleet, but two of the ships were in very poor repair. Port Llast's prime land-bound mercantile enterprises were quarries on the coastal headlands just south of the village. Other than harborage or stonecutting, there was little else to recommend it to the traveler, for it was a tense, suspicious place, always expecting treachery or attack from Luskan.
Это единственный порт между Лусканом и Невервинтером, и единственное место между двумя городами, где высокие скалы уступают место песчаному побережью. Гавань порта Лласт усеяна обломками кораблей - гробницы мореплавателей, решившихся повоевать за городские ценности и проигравшие.
XXX
This sleepy little coastal village of 700 is ruled by a First Captain closely allied to Neverwinter (largely to avoid conquer by Luskan, who want a more southerly harbor for its warships). The current First Captain is Haeromos Dothwintyl, a retired stonemason.
Port Llast is a city of skilled stonecutters. The stonecutters work at quarries on the coastal headlands just south of the village. Other than harborage or stonecutting, there is little else to recommend it to the traveler today, for it's a tense, suspicious place, always expecting treachery or attack from Luskan.
At Port Llast, a beach and inlet empty into a small bay sheltered by a high, rocky spit. The port is overlooked by cliffs where boulder-hurling siege engines are placed. The harbor is home to a 12-boat fishing fleet, but two of the ships are in very poor repair.
Port Llast is a close ally of Neverwinter. Fifty men-at-arms from the City of Skilled Hands, bolstered by 30 of the Lord's Alliance troops, aid the 50-person local militia in guarding the town from brigand and Luskanite harassment. The Lords' Alliance troops are mainly from Elturel and Baldur's Gate, so that a Luskan attack would risk war with two economically powerful cities.
Port Llast held great importance to humans as the northernmost point of human access to the riches of the North when orcs and duergar held the lands where Luskan (then Il- lusk) now lies (hence, “last port”). Then, the port was home to 14,000 miners and explorers eager to find gold, gems, and the fabled mineral wealth of the North. Rampaging orc hordes battered down the city walls (or the walls were plundered by citizens to repair their homes, allowing the orcs to infiltrate), and much of the population was either destroyed or forced to flee. The village never recovered. The shattered remnants of the perimeter can still be seen circling the town to the east, though much of the stone ruins have been used to repair local homes or was taken away and sold. Many of the lands once cleared for the port have become gardens and cemeteries, or else they have been reclaimed by the fore
Places of Interest
The Cracked Anvil Blacksmith: Haljal Throndor is the smith running this forge. He's skilled at all manner of ironmongery. The establishment is easily found by the cracked anvil displayed out front. Whaelgund's Wheelrace Wagonworks: This repair shop and competent wagonworks is run by Stout “the jolly” Whael- gund, who never stops talking, laughing, or cracking jokes. His attempts to sing are simply ghastly.
The Jack and Saber: The Jack is an average tavern in all respects, from its smoke-filled air to its low-beamed, dark taproom.
The Alliance Arms: The only inn in Port Llast is a well built, but rather dour, no-nonsense place to sleep. Its mop-and- broom maids are a surprisingly rich source of local information after a drink or two.
XXXX
When Luskan was controlled by orcs and duergar, Grath’s Hold was the last port (hence the name) on the Sword Coast. With the Spellplague and the return of Abeir, the tides around Port Llast changed, filling the harbor with silt. Neverwinter became a much easier port to reach. With the docks of Port Llast failing and trade dying off, most of its citizens have long since abandoned their homes or died at the hands of marauders. Now a ghost town, Port Llast is known as the realm of the evil sea goddess Umberlee and as a home to sea monsters. However, some say that this reputation is simply a rumor spread by those who want to keep the secrets of the town to themselves.
Port Llast (formerly Grath's Hold) stood on the High Road some thirty-five miles north of Neverwinter. It was a small town of 700 folk mainly known for its skilled stonecutters and excellent harbor – a small bay sheltered by a high, rocky spit, with a fine beach and inlet. The port was overlooked by cliffs on which boulder-hurling siege engines were placed. Port Llast was ruled by a First Captain, and was closely allied to Neverwinter (largely for protection from Luskan, who desired a more southerly harbor for its warships).
The harbor was home to a twelve-boat fishing fleet, but two of the ships were in very poor repair. Port Llast's prime land-bound mercantile enterprises were quarries on the coastal headlands just south of the village. Other than harborage or stonecutting, there was little else to recommend it to the traveler, for it was a tense, suspicious place, always expecting treachery or attack from Luskan.
Правительство
Council
Защита
Альянс Лордов предоставляет свою защиту Порту Лласту:
40 солдат из Невервинтера (vetarans
20 солдат из Глубоководья (vetarans
10 солдат из Врат Балдура (vetarans
Также в городе действует городское ополчение: 50 человек (bandits with spear and shortbows)
Промышленность
Imports - Finished goods
Exports - Stone
Активы
The Cracked Anvil
Blacksmith Haljal Throndor was the smith who ran this forge. He was quite skilled at all manner of ironmongery. The establishment was easily found by the cracked anvil displayed in front of it.Whaelgund's Wheelrace Wagonworks
Port Llast was home to a competent wagonworks and repair shop run by the stout, jolly Whaelgund, who never stopped talking, laughing, or cracking jokes. His attempts to sing were simply ghastly.The Jack and Saber
The Jack is an average tavern in all respects, from its smoke-filled air to its low-beamed, dark taproom, to its furniture that has seen better days, to its patrons who have also seen better days.The Alliance Arms
There was a single inn in Port Llast. It was well built, but rather dour—a no-nonsense place to sleep. Its ever-present mop-and-broom maids were a surprisingly rich source of local information (after a drink or two).Stonecutter's Solace
Later in Port Llast's history, Stonecutter's Solace was the only inn and tavern. It rested along the eastern cliff and was a favored visit of the local townspeople. Drizzt and his surrogate companions stayed at the inn while they cleared the city of sahuagin and helped revitalize the port town.История
Port Llast was once of great importance to humans, serving as the capital of the realm of Stornanter. Whenever Illusk would fall to orcs, duergar or other evil forces, Port Llast would be the Last Port and the most northerly safe harbor on the Sword Coast but as Neverwinter grew, it became relegated to a backwater settlement of much less import. With the Spellplague and the resurgence of Abeir, the tides of Port Llast were changed and the harbors filled with silt. This ultimately made Neverwinter an easier harbor to reach. With the docks of Port Llast failing and trade dying off, many citizens fled the town or died at the hands of marauding bandits and sahuagin raids, leaving only a few stubborn holdouts remaining in residence.
Some time after the War of the Silver Marches, Frost giants raided the town twice, killing any townsfolk who stood their ground.
Notable Years:
127 DR (Year of the Defiant Stone)
Grath's Hold is founded by Grath Erlkar.
160 DR (Year of the Smirking Knaves)
Port Llast comes into common usage as the name for the swiftly growing settlement of Grath's Hold. The city becomes home to thousands of miners and explorers eager to find the mineral wealth of the Savage North.
175 DR (Year of the Black Boats)
Port Llast is assailed and sacked by the orcs of the Severed Hand who devastate the surrounding countryside and bring fire to the nearby woodlands. Much of its population travels south to Eigersstor and safety.
806 DR (Year of the Warrior's Rest)
Port Llast is claimed by the Witch-Queen Laeral as the capitol of her realm of Stornanter.
834 DR (Year of the Leaping Lion)
The Kraken Slarkrethel attacks Port Llast and absconds with Stornanter's magical throne of state.
841 DR (Year of the Hunted Elk)
The Witch-Queen leaves Stornanter to travel the planes. Nobles of the realm descend into infighting and Stornanter is dissolved, though Port Llast remains.
1333 DR (Year of the Striking Falcon)
The Overwizard Glagorn and other wizards of the Arcane Brotherhood attack the mage Llomnauvel "Firehands" Oloadhin of Port Llast. Llomnauvel ensures his and their destruction when he works a mighty magic that hurls down his abode and burns away the lives of all within it.
1374 DR (Year of Lightning Storms)
Port Llast, weakened by the War of Shadows, is occupied by Luskan armies. The huge undead forces, led by ancient spirits of Port Llast founders, try to reclaim the city. It's not known whose side has won the conflict.
1386 DR (Year of the Halfling's Lament)
The transposition of Laerakond changes the tides surrounding Port Llast, filling the harbor with silt and making it effectively useless as a port.
1463 DR (Year of the Reborn Hero)
After decades of decline, both economically and through the loss of large portions of the city to the invading sahuagin, Port Llast enjoys renewed hope as those areas of the city are retaken, with help from Drizzt Do'Urden and companions, as well as an influx of peoples from the northern Neverwinter Wood and the farmland surrounding Luskan.
1480 DR (Year of Deep Water Drifting)
Port Llast is briefly occupied by Tidescourge Pirates.
1484 DR (Year of the Awakened Sleepers)
A drow raiding party including driders assault the city searching for Drizzt Do'Urden. A number of inhabitants are killed and some others are abducted for slaves as well as Artemis Entreri, Dahlia Sin'felle, Ambergris, and Afafrenfere. Ultimately Drizzt and the reborn Companions of the Hall succeed in rescuing the majority of the cities lost citizens from Q'Xorlarrin.
1491 DR
Порт Лласт был атакован морозными великанами, но благодаря действиям отряда авантюристов городу удалось устоять.
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