Redcap
Redcaps are Courtless fey native to all four courts of the Feywild. They are most common in the Winter Court.
They appear in places like war zones that create vast fields of conflict and suffering. They must wet their cap with blood constantly, or they shrivel up and return to the aether. For this reason, they have developed the ability to smell strife across planes where the veil between the Feywild and the Material Plane is thin; opportunistic redcaps are common sights after slaughter in the Eldar Wood, the Gaeno Woods, and the dense central forests of Isla Voli.
Redcap CR: 3 (700XP)
Small fey, chaotic evil
Armor Class: 13 (Natural Armour)
Hit Points: 45 (6D6+24)
Speed:
25 ft
STR
18 +4
DEX
13 +1
CON
18 +4
INT
10 +0
WIS
12 +1
CHA
9 -1
Skills: Athletics +6, and Perception +3.
Senses: Darkvision 60ft, and Passive Perception 13.
Languages: Kelldorian (Common) & Sylvan (Fey).
Challenge Rating: 3 (700XP)
Iron Boots
While moving, the redcap has Disadvantage on Dexterity (Stealth) Checks.Outsize Strength
While Grappling, the redcap is considered to be medium. Also, wielding a heavy weapon doesn't impose Disadvantage on its Attack Rolls.Actions
Multiattack
The redcap makes Three Attacks with its Wicked Sickle.Wicked Sickle
Melee Weapon Attack: +6 To Hit, Reach 5ft, One Target: Hit 9 (2D4+4) Slashing Damage.Ironbound Pursuit
The redcap moves up to its Speed to a creature it can see and Kicks with its Iron Boots. The target must Succeed on a DC 14 Dexterity Saving Throw or take 20 (3D10+4) Bludgeoning Damage and be knocked Prone.
Related Organizations
Related Ethnicities
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