Origin

Origin, or The Settlement of Origin as it is currently called, is the newest and most well known settlement on the new continent of Livros. Origin currently houses a myriad of individuals, from all walks of life that want to partake in this discovery mission of the unknown Continent. Within Origin, you will find Merchants, Temples, Guilds and much more. All establishments that could see their own benefit in setting up shop here in these unknown Lands.   Currently Origin has no form of centralized government, instead it is widely recognized that the survival of Origin is a cooperative effort between everyone who lives within Origin and wishes for the industrialization of Livros. Origin does house an individual that has declared themselves the "Mayor of Origin", this individual is Mamnen Grifft.

Demographics

Origin, boasts a diverse population representing various races and backgrounds. Gnomes, elves, humans, halflings, and more inhabit the city, each contributing to the vibrant tapestry of life. The mix of cultures, beliefs, and skills among the residents creates a unique and eclectic atmosphere within Origin.

Government

Origin is governed by a self-proclaimed mayor named Mamnen Grifft. While the title may imply a centralized authority, the reality is a city struggling with power struggles among numerous minor guilds. The mayor's influence, though acknowledged, is often contested as guilds vie for control and dominance within the settlement. This complex political landscape adds an element of tension to the city's governance.

Infrastructure

The city's infrastructure reflects its underdeveloped nature, lacking advanced technologies such as airships. Origin stands on an ancient battle site, and the architecture incorporates remnants of historical conflicts. The buildings are a mix of various styles, reflecting the diverse origins of its residents. Roads, while functional, are not as advanced as one might find, adding to the rugged charm of Origin.

Guilds and Factions

Origin is home to a variety of minor guilds, each specializing in different disciplines. Some of the prominent guilds include:
    Artificer’s Union: Mainly composed of artificers, this guild focuses on craftsmanship, magical items, and arcane technologies.
    Harmonic Phoenix Bards Society: Comprising mainly bards, this guild is dedicated to the arts, storytelling, and the preservation of cultural knowledge.
    Elemental Forgers: Dominated by wizards and sorcerers, this guild explores the mysteries of elemental magic and arcane forces.
    Shadow Scribes Brotherhood: Warlocks form the core of this guild, delving into the darker arts and forging pacts with mysterious entities.
    Martial Medics Alliance: A blend of clerics and fighters, this guild specializes in combat healing and medical practices for adventurers.
    Sleeping Tree Guild: Predominantly druids and rangers, this guild is attuned to nature, wildlife, and the secrets of the wilderness.
    Celestial Nomads: Mainly consisting of monks, this guild focuses on martial arts, spiritual discipline, and enlightenment.
    These guilds often compete for influence, resources, and the recognition of their achievements, further contributing to the dynamic nature of life in Origin.

History

The settlement emerged on the grounds of an ancient battlefield, with the scars of past conflicts still visible in its architecture. As the city developed, rifts began appearing, disrupting the natural order and prompting the call for adventurers to explore their origins and quell the emerging threats.   Over time, Origin became a melting pot of cultures and races, each contributing to its unique character. The power struggles among guilds intensified, shaping the political landscape. The recent increase in planar rifts has added a new layer of complexity to the city's history, setting the stage for adventurers to unravel the mysteries of their world.

Points of interest

Fleetfoot's Oddities: Owned by the haggling Gnome Kipper, this general store is known for its eclectic collection of goods and magical trinkets. His store is a common stop for adventurers seeking supplies.
    Temple of the Moon: Managed by Mother Viera Fund, a stern yet grandmotherly gnome, the temple serves as a spiritual center for the city, by Father Uthemar and Sister Brina. Attached to the temple is an orphanage, offering care and support to the city's orphans.
  The Patient Respite: Run by the energetic Halfling Quilla Sheppen, this lively tavern is a hub for information exchange and socializing. The tavern has become popular among adventurers, serving as a place to share tales, trade gossip, and enjoy a drink after a day's exploration.
  Naga's Chemist: Owned by the peculiar Elf Birell, this alchemist store is known for its unique and sometimes eccentric potions, elixirs, and magical concoctions. Adventurers often seek out Naga's Chemist for rare and exotic items to aid them on their journeys, on the rare occasions the shop owner is present.   The Bulette's Hilt: Operated by the athletic Half-elf Ida and her partner Bernard, this blacksmith shop is a go-to destination for weapon enthusiasts. Ida's violet eyes and black hair with a purple tint make her a distinctive figure in the city.
  Magical Megaphones: Connected throughout Origin, these enchanted megaphones are used by Major Mamnen Grifft to make announcements and relay important information to the entire city.   Minor Guild Halls: Artificer’s Union, Harmonic Phoenix Bards Society, Elemental Forgers, Shadow Scribes Brotherhood, Martial Medics Alliance, Sleeping Tree Guild, Celestial Nomads, and other minor guilds have their respective halls scattered throughout the city.
  Guard Barracks: A central location where the city's guards organize and strategize, ensuring the safety of the citizens within Origin.
  City Marketplace: A bustling area where traders, merchants, and street vendors gather to sell goods, creating a vibrant atmosphere in the heart of the city.
Type
City
Location under
Owner/Ruler
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