Aldur
Structure
The leader of Aldur is given title of King. Below him, there is title called Wise Man, who are considered to be equal to Marquess for example in Numeria.
Culture
Kingdom is splitted into smaller pieces, where Chaos is in reign.
Common folk is poor, mages belong into the higher class and are very respected.
All buildings in this kingdom are built into Gothic style. You can't really find a new road or road from stones. Dirt roads are the most common in the entire Aldur. Also, most commoners don't simply have horses so they walk most of their lifes.
Common folk is poor, mages belong into the higher class and are very respected.
All buildings in this kingdom are built into Gothic style. You can't really find a new road or road from stones. Dirt roads are the most common in the entire Aldur. Also, most commoners don't simply have horses so they walk most of their lifes.
History
After fall of Heraklion, Aldur splitted with other 3 nations. However, event called The Great Invasion caused Aldur to fall into darkness and this caused the great chaos to controll the land.
Religion
In Aldur, everyone believes in gods from patheon called New Order.
Most respected religion order is The Law Bringers.
Other orders and organizations very well known in Aldurs are:
Most respected religion order is The Law Bringers.
Other orders and organizations very well known in Aldurs are:
- The Seekers
- The Circle of Fire
- The Brotherhood
Foreign Relations
Agriculture & Industry
In most of Aldur there are mines. This kingdom is very rich on ores, however not some casual ores. These ones have appeared after The Great Invasion . These ores are, so told, cursed. However, people found a way how to work with them. So they remain cursed only for the time when they have their natural, raw form. That's also the reason why many Aldurians dies before reaching age 30.
There is almost no agriculture, most of the food is import or conjured through magic.
There is almost no agriculture, most of the food is import or conjured through magic.
Trade & Transport
Aldur is very heavily dependent on trade. They have tons of their magical ore, however no place where the crops could grow.
They also have really strong diplomatic position because of their cursed land.
They also have really strong diplomatic position because of their cursed land.
Education
There are no schools in the whole Aldur. All education provided to people is through Mages. However, this is quite expensive, so only the privilleged ones can afford this.
Divine Origins
Aldur's religion changed after The Great Invasion. They was told by The Great Ones who are the true gods and who are the false ones. Aldurians changed their religion during 30 years as worshipping other gods then from New Order pantheon was considered treason.
We shall prevail
Founding Date
-1648 HE
Type
Geopolitical, Kingdom
Alternative Names
Land of Death, Shadowland
Training Level
Semi-trained
Veterancy Level
Trained
Demonym
Aldurians
Government System
Monarchy, Absolute
Power Structure
Autonomous area
Economic System
Market economy
Currency
Platinum, Gold, Silver, Copper
Major Exports
Magical ore capable of suppressing magic.
Major Imports
Aldur is heavily dependent on importing food, clothing and all other animal products as they have really low agriculture to none.
Most people have 1 animal, 2 at most.
Most people have 1 animal, 2 at most.
Legislative Body
Only the head - King can make any legistlative changes. However Aldurians have their own "laws"
Judicial Body
Executive Body
Official State Religion
Neighboring Nations
Related Species
Comments