Teytonol
An ever-changing realm infused with the essence of different fabrics, which changes drastically year-on-year (and season-to-season) - sometimes wet, sometimes dry, sometimes calm or stormy, with varying crops, varying fabrics, varying wildlife, and people who continually change to suit it.
The people of the land are tough, but modish and trend/novelty-obsessed. They compete to adapt to the latest environments, to adopt the latest mode of living, and they infused widely, deeply and profoundly with different elements.
Very old clothes are excavated and their styles revived, but recently-abandoned styles are discarded, processed at laundries, and sold onto the poor or to foreign traders - hence old Teytonol styles can spread out overseas. these laundries are (rightly) thought of as centres of criminality.
The area was once the furthest and most tumultuous border-region of the Pangol Empire , chafing against their anti-infusionism and cultural restrictions before breaking out in full rebellion that was repeatedly crushed before finally succeeding, helped partially by The Suppuration weakening the empier. Now they are part of the Commonwealth of Reld.
Plewsa: the local faith, syncretised with Gyrism in some places, which worships the threads that dictate the connections within the teytonol and try to predict/guide them. They believe (and it may be true?) that people dressing in certain ways, and taking on certain forms, will influence the threads. less an entire religion, and more a common superstition, like horoscopes or the western interpretation of karma.
Inhabitants:
- Patchworks: the most modish of all, regularly stitching, darning, and adding to themselves. made of flesh and blood, but able to be sewn and stitched much more like fabric - including using parts from other Patchwork creatures. telltale weft-and-warp skin texture.
- Lerin.
- Laundry
- Knitting
- Sumptuary laws
- Executioner-surgeons
- how much does the geography change in Teytonol? how much are specific places named, and how much are they just names for generic landforms?
- what's the connection between Tangles and Plewsa?
Geography
The land runs high and deep, with each new layer of growth burying the layer below, forming a network of tunnels which are slowly crushed into rag-rock under the weight above before eventually being rendered down and recycled.
Layers of Teytonol:
- Banner trees growing out of the canopy layer
- Canopy trees, forming a near-solid layer
- Rag-litter
- Underlayers – old buried canopy layers full of chambers and tunnels, spider nests, discarded styles
- The rag-rock foundation.
- Teytonol City - was burned to the ground
- Sodden Gulch
- Great Darn
- Silent Spool
- The purls - a parallel-canyon network
- burning drapes - asbestos-infused land with hot winds, along parts of the Molomet jungle border.
- Darts
- Dye-rain
- Distaff/wheel - spinning-wheels comparable to water-wheels, on rivers where the water runs in fibres?
Fauna & Flora
Individual types of creatures:
- Loom-beasts
- spiders
- silkworms
- banner willows
- ribbonweed
- mulberry
- Living Cloaks
- cloth elementals
- silk stalkers
- garrotopuses.
- sailwings - inspired Tellechor, the Claw of Emsh.
tangles
tangles are malevolent, unknowable, invisible spirits/forces that alter the fabric of the Teytonol around them. sometimes, new fashions and fads turn out to be fronts for - or get co-opted by - Tangle-cults that develop into lairs - strange, physical corruptions haunted by altered creatures. Tangled beings have their flesh/substance pulled in, as though wrapped up with invisible threads. their attacks often involve wrapping a victim up in their threads and then tightening, slicing them apart.Natural Resources
- Fabric and thread of every conceivable type - massively exported. The exact yield can vary massively from year to year - especially regarding things like patterns, types, and colours of fabric - and this effects how all the surrounding lands dress and decorate.
- Living Cloaks
Type
Region
Location under
Owning Organization
Related Ethnicities
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