Antruin, Kingdom of Guilds
The Kingdom of Antruin rose up around the ruins left by Ethergenesis. The groups of adventurers that plundered the ruins organised into guilds and the guilds formed a government. The Kingship is decided by vote of the guild leaders and the role is mostly ceremonial and diplomatic- a King makes the rule of the land by the guilds "official" in the eyes of the neighboring countries (all of whom lost land to Antruin by its founding).
Founding Date
2nd Fire 30PE
Type
Geopolitical, Kingdom
Capital
Alternative Names
Antruin, Guildsland, Kingdom of Ruins
Demonym
Guildfolk
Government System
Monarchy, Elective
Economic System
Mixed economy
Currency
Cloaks (CP)
Orbs (SP)
Scepters (EP)
Crowns (GP)
Thrones (PP)
Palaces (MP)
Subsidiary Organizations
Location
Related Ranks & Titles
Controlled Territories
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