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Heavy Infantry

These warriors specialize in heavy weapons and armor, sacrificing speed for shock value. They typically fight in a phalanx.

To determine the unit weapons, pick one set or roll 1D6:
1d6 Unit Weapons
1–4 1H Weapon (pick type) and Large Shield.
5–6 2H Weapon (pick type). Yelmalio cultists may use pike and shield.
Note: Unit weapons are normally also cultural weapons.

Homelands: Lunar Tarsh, Esrolia, and Sartar. The Sun Dome Temples are famed for their heavy infantry.

Occupational Skills: Sing +10%, Scan +10%, Battle +30%, All Unit Weapons (including shield) +25%, First Aid +15%, Other Weapon (pick type) +25%, Listen +10%, Tertiary Weapon +15%.

Standard of Living: Free.

Base Income: 60 L.

Cults: Argan Argar, Babeester Gor, Humakt, Seven Mothers, Yelmalio.

Favored Passions: Honor, Loyalty (Leader) or Loyalty (Unit).

Ransom: 500 L.

Equipment: Heavy scale hauberk (5 pts. protection) or disk plate cuirass (5 pts. protection) and studded leather skirt (3 pts. protection), plate greaves and vambraces (6 pts. protection), closed helmet (5 pts. protection), appropriate weapons, 1D3 distinctive scars, sleeping roll, good clothing, 20 L in coin, war booty worth 2×D100 L.

Warrior
Profession | Sep 5, 2024

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