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Marine

Marines are a specialized naval infantry skilled in both ranged attacks and boarding other ships. Once onboard they rely on maneuverability to attack both crew and ships. Marines may be armed with clubs, nets, axes, daggers, and spears. Axes are especially useful in cutting the cordage and sails of enemy vessels, and grappling lines.

To determine the unit weapons, pick one set or roll 1D6 on the following table.
1d6 Unit Weapons
1–3 Self Bow, 1H Weapon (axe, club, or short spear), Small Shield.
4–5 Throwing Axe, 1H Weapon (axe, club, or short spear), Small Shield.
6 Javelin, 1H Weapon (axe, club, or short spear), Combat Net or Small Shield.
Homelands: Nochet, other large port cities.

Occupational Skills: Battle +10%, Boat +10%, Climb +10%, Dodge +10%, First Aid +15%, Jump +10%, Scan +10%, Swim +20%, Dagger or Grapple +10%, each unit weapon +25%.

Standard of Living: Free.

Base Income: 60 L.

Cults: Engizi (Lyksos), Heler, Humakt, Magasta, Orlanth.

Favored Passions: Honor, Loyalty (Leader), Loyalty (Regiment).

Ransom: 500 L.

Equipment: Linothorax (3 pts. protection), cuirboilli greaves and vambraces (3 pts. protection), composite helm (3 pts. protection), appropriate weapons, 1D3 distinctive scars, sleeping roll, good clothing, war booty worth 2×D100 L, small statuette of Dormal worth 60L.

Type
Military
Other Associated professions
Warrior
Profession | Sep 5, 2024

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