TL0 - The Light of Sov
Sov was never meant to hold back the Mire for as long as he has. While he has done the best he can so far, he fears that he is beginning to weaken. You can see it already, the days are growing shorter, The Mire has been slowly but steadily creeping in earlier and earlier. In order to push back The Mire, Sov needs his kin to be returned to their rightful place at his side. Long ago, before human memory, their physical manifestations were scattered across the Basin in shards much like the one Sov rests in.
Sov is tied to the Peak, and cannot leave. Thus he called for aid from Radiants, and though you do not know how or why, you received the summons. Provided with a physical emissary of Sov named Abek, you have been charged with finding the missing gods and returning them to their home.
Find Sov's lost kin, bring them home, or the Basin will eventually fall to the eternal night of The Mire.
Sov is tied to the Peak, and cannot leave. Thus he called for aid from Radiants, and though you do not know how or why, you received the summons. Provided with a physical emissary of Sov named Abek, you have been charged with finding the missing gods and returning them to their home.
Find Sov's lost kin, bring them home, or the Basin will eventually fall to the eternal night of The Mire.
Related Session Reports
- Session 00 – The Gathering
- Session 01 - Repercussions
- Session 02 - Tensions
- Session 03 - Aurochs
- Session 04 - Send-Off
- Session 05 - Descent
- Session 06 - Shot From the Dark
- Session 07 - 10 - Into the Woods
- Session 11 - Immortality... of a Sort
- Session 12 - Through the Dersahi
- Session 13 - The Chase
- Session 14 - The Broken God Shard
- Session 15 - Finding Abek
- Session 16 - The Hunt
- Session 17 - Restoring the Shards
- Session 18 - Heart of the Mire
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