The Nine Hells of Baator (bay-AH-tor)

"From the boiling rivers of fluid in Avernus to the sheer crags of Nessus, a body'd be hard-pressed to find a place that sums up the cold cruelty of the multiverse more than Baator does." -Erdum Everett


The Nine Hells of Baator, sometimes shortened to Hell or Hells, and named Baator in Infernal, was the home of the devils and the plane that embodied lawful evil. It was a plane of sinister wickedness and institutional cruelty, its denizens organized into a strict caste system with a very rigid chain of command. Each of the nine Hells had its own physical laws or properties of matter, but all were inhospitable or deadly to outsiders.   The Nine Hells is placed in the Outer Planes between Gehenna and Acheron, with additional connections to Concordant Opposition and the Astral Plane. Each Hell was a different infinite layer interconnected at barriers much like a nine-layered cake—the lowest points of one layer manifested barriers that exited high above the surface of the next lower layer. The river Styx flowed through the first layer, Avernus, and also the fifth layer, Stygia, before crossing over into Gehenna.   Each of the nine Hells was unique and usually mirrored the malevolent characteristics of its ruler, or perhaps the archdevils were shaped by the domains they schemed to control, no one can be certain. In earlier cosmologies, each Hell was a separate infinite layer rigidly joined to its neighbors by barriers at fixed locations. After the Spellplague, the domains of the archdevils were described as territories (large, but finite) or circles. The relationship between layers and circles is not fully known. What follows are descriptions of the nine Hells reported by various cosmologists working under different cosmological models, gathered, collated, and summarized.  

Avernus (First Circle)

The first circle of Hell was also the "topmost" because Astral travelers would emerge from color pools on this layer and reaching the next circle required descending to the lower depths to breach a barrier to Dis. This layer was also connected by portals to Acheron, Gehenna, and Concordant Opposition. Portals connected Avernus to Clangor, the Barrens of Doom and Despair and the Blood Rift via the River of Blood. It was believed at the time that some of the archdukes maintained portals to the realms of Bane, Loviatar, and Talona, but the ownership and location of those portals was unknown. The Nine Hells were isolated with no direct connections except via the river Styx to the Abyss. Travelers on the Astral Sea who did not follow the Styx likely found themselves falling out of the sky above Avernus to a fiery death.  

Dis (Second Circle)

  The second circle of Hell, when described as its own layer, was a flat barren plane containing little more than black, stagnant rivers, stretching for thousands of miles until it reached some rolling hills. The sky was a cloudy dull green shot through with lightning. In the center of this plane rose the Iron City of Dis, several miles in height and hundreds of miles wide. The foul rivers radiated from a moat big enough to be called a lake surrounding the Iron City. Iron City was much the same but bigger, having been expanded by countless minions following Borelis's grand plan. The walls of the buildings and the stones of the streets glowed the dull red of hot iron; more than brief skin contact resulted in severe burns. Prisoners of war, tormented underlings, criminals, and kidnap victims were kept in underground dungeons where their wails of woe could be heard filtering up through small vents in the iron walls. Above it all rose the Iron Tower where Borelis sat and schemed, untouchable. In the World Axis view, the city of Dis was enclosed in a huge cavern accessible from Avernus through a tremendous iron gate in the side of a mountain.  

Minauros (Third Circle)

  Minauros as a layer was described as an endless bog of vile pollution, decaying bodies, and rotting marsh, repeatedly drenched by rain, sleet, and hail storms. The soggy, bone-strewn, disease-ridden swampland made movement very difficult and was only broken occasionally by serpentine ridges of volcanic rock. Nameless creatures even the devils feared inhabited the swamp. Minauros as a realm was depicted as a broad but low-vaulted cavern connected to Dis. An oily water percolated through the roof of the cave and rained down upon swamps, deserts of mud and oozing black soil, pockmarked by bubbling fumaroles and mud geysers. Minauros was also the name of the city built of black stone by Mammon on the treacherous surface of this place. Only the ceaseless efforts of thousands of minions and slaves prevent the city from sinking and being consumed by the bog. The city of Jangling Hiter, also known as the City of Chains, hung by massive links of chain above the noisome fen and was ruled by kytons.   Phlegethos (Fourth Circle)   The fourth circle was the Hell that most resembled the stereotype of a fiery world of eternal damnation, filled with active volcanoes, rivers of liquid fire, molten rock, ash hills, smoking pits, unbearable heat, all wracked by tremors and earthquakes. Even the air seemed aflame and thus Phlegethos was considered to be fire-dominant. In the World Axis view, Phlegethos was a cavern several miles below Minauros, where burning lava poured out of fissures in the ceiling. The city of Abriymoch was the seat of power in this realm, built of hardened magma, obsidian, and crystal in the caldera of an extinct volcano which provided visitors some protection from the elemental environment found throughout the rest of the plane.   Stygia (Fifth Circle)   The complete opposite of Phlegethos, Stygia was either a bottomless ocean covered by an ice sheet up to 3 miles (4.8 kilometers) thick, or a frozen sea salted with huge icebergs buried in a cavern several miles below Dis and hundreds of miles away from fiery Phlegethos depending on which cosmological model was in vogue at the time. According to the Great Wheel and World Tree models, the river Styx cut across the ice forming a channel. The older model also suggested the Styx supported small but hardy plants and mosses which, after millennia of decay of this vegetation, resulted in swampy areas along the banks of the river. A few floating islands were the only non-frozen ground in Stygia, their peaks wreathed in lightning arcing from the coal-black sky. Where lightning struck, a strange phenomenon called "cold fire" erupted: white flames of extreme cold that "burned" for a short time and then disappeared without a trace. The great city of Tantlin was built upon one of these islands, in the curve of the swampy Styx, or perhaps on a giant ice floe. Due to the proximity of the Styx, Tantlin was a cross-planar trading post for those brave enough to attempt navigating the treacherous river.   Malbolge (Sixth Circle)   There is significant disagreement between cosmologies on the nature of the sixth circle of Hell. As a Great Wheel layer, Malbolge was a gargantuan tumble of angular black stone blocks, each block ranging in size from a small city to a large metropolis, that formed a pile hundreds of miles thick. The randomly tilted and ill-fitting blocks were honeycombed with angular passages and caverns causing non-flying travelers to frequently need mountaineering skills and risk avalanches. Stinking clouds of vapor rose up from the depths and lit the sky with the color of blood, causing cosmologists to speculate that the blocks of Malbolge may have rested on an infinite sea of lava. Corroborating reports have been heard of flammable materials left on the ground spontaneously combusting. Most habitations in Malbolge were copper-clad fortresses built from black stone.   Maladomini (Seventh Circle)   Maladomini as a colossal maze of passages each several miles across that eventually led to Cania, Malbolge, and Nessus. The seventh Hell is filled with ruins of old cities, stagnant rivers, exhausted and abandoned quarries and strip mines, stone aqueducts and lava canals, decaying fortresses, swarms of biting flies, and black pools of ichor that erupted from the ground. The Lord of the Seventh was never satisfied with the construction of his capitol and repeatedly built and abandoned city after city. The largest and most beautiful was Malagard, a sprawling metropolis/palace/fortress/arcology with myriad black towers linked by a tangled web of bridges and walkways. Malagard was rumored to contain a million rooms and to cap an equally complex dungeon labyrinth.   Cania (Eight Circle)   Cania is a bitterly cold-dominant realm of solid ice mountains, titanic, unnaturally fast-moving glaciers, and nearly continuous snowfall that made Stygia seem balmy by comparison. Unprotected travelers were exposed to temperatures of −60 ℉ (−51 ℃) but on the positive side there were few creatures that hunted in the icy wastes. Earlier lore described the great citadel Mephistar as being constructed of iron but later reports say the Lord of the Eighth's fortress/palace was made of ice. All accounts seemed to agree the tower had a heated, luxurious interior and sat atop a gargantuan glacier called Nargus whose speed and movement were under the control of Ongrilach himself.   Nessus (Ninth Circle)   The ninth and deepest Hell was a land of extremes in the Great Wheel view: regions cold as Cania, volcanoes like Phlegethos, a lake of ice, a flaming forest, sheer cliffs, firewinds, The World Tree view did not contradict this description of Nessus but focused more on the blasted and torn landscape out of which rose Malsheem, the Citadel of Hell. It was said that Malsheem could hold millions of devils within its mountainous edifice, from the lowest warrens deep in the trench to the soaring spires miles above the tortured plane. The World Axis model agreed that a progression of rifts, pits, and chasms lead down and down, forming a vertical maze hundreds of miles deep that contained great cities, fiendish armies, and the mighty fortress of the Overlord Erathon.
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