Borders and Nations
The great forest of Leshivoi constitutes the primary buffer between Styx and its closest neighboring state, the Kingdom of Darklight.
To the citizens of Styx the people of Darklight are primitive savages at worst and a sorry lot under the yoke of their Empress at best. Relations have always been rocky but the Revolution has caused great concern for the Holy Crown of Darklight and since then no diplomatic contact has happened.
Trade, of course, still occurs because as a Stygian proverb goes “as long as there is a hill the coins will roll down”. Darklight lies to the north west of Styx, caravans skirt around the feared Leshivoi Forest regularly, heavily armed and well guarded against the dangers that lurk within until they reach Petrichorya, the capital of Darklight and the seat of the Holy Crown.
To the north of Darklight lie the Sixteen Peaks of Peryknos while directly north of Styx lie the Mushroom Forests of Dru-andor.
To the south of Styx lies the coast of the Obsidian Sea, an ocean of pitch black water, shaded in darkness: the Greenbright Crystal formations do not follow the ceiling of the cave that far south and so any voyage on this ocean is conduced in near complete darkness.
At its shoreline lie a number of small villages and the larger port town of Sharhaven with its imposing castle, Sharhaven’s Crest on a cliff of black rock high above the crashing waves of dark water. The Obsidian Shore region has long been plagued by assaults of what the locals call “Rhynraen-Anruth” (literally “those that came from below the sea”), an underwater dwelling race that periodically raids villages and farms dragging peasants into a wet grave, after the assaults what inevitably follows is a crimson tide with dark red crowning each wave and then a terrible storm with winds that almost make the walls of Sharhaven’s Crest shake.
Nobody knows for what purpose or how this dark magick works but it has been happening for centuries and only the most foolhard, foolish or plain ignorant haven’t moved inland or to Sharhaven’s walled interior, still the coast isn’t entirely deserted as many Sumraki-Ashaī families have long ancestral ties with the land and refuse to pick up and leave. As of lately the Duke of Sharhaven has changed, the title snatched up by the late holder’s half-brother in what some consider a coup d’etat and the new Duke, Ryld Tharnov VI. has implemented some stronger protections for the rural population.
Walls and dykes have been built to fortify the outlying villages and towns around Sharhaven against assaults which has drawn many that fled to return and more are expected to return with time.
To the citizens of Styx the people of Darklight are primitive savages at worst and a sorry lot under the yoke of their Empress at best. Relations have always been rocky but the Revolution has caused great concern for the Holy Crown of Darklight and since then no diplomatic contact has happened.
Trade, of course, still occurs because as a Stygian proverb goes “as long as there is a hill the coins will roll down”. Darklight lies to the north west of Styx, caravans skirt around the feared Leshivoi Forest regularly, heavily armed and well guarded against the dangers that lurk within until they reach Petrichorya, the capital of Darklight and the seat of the Holy Crown.
To the north of Darklight lie the Sixteen Peaks of Peryknos while directly north of Styx lie the Mushroom Forests of Dru-andor.
To the south of Styx lies the coast of the Obsidian Sea, an ocean of pitch black water, shaded in darkness: the Greenbright Crystal formations do not follow the ceiling of the cave that far south and so any voyage on this ocean is conduced in near complete darkness.
At its shoreline lie a number of small villages and the larger port town of Sharhaven with its imposing castle, Sharhaven’s Crest on a cliff of black rock high above the crashing waves of dark water. The Obsidian Shore region has long been plagued by assaults of what the locals call “Rhynraen-Anruth” (literally “those that came from below the sea”), an underwater dwelling race that periodically raids villages and farms dragging peasants into a wet grave, after the assaults what inevitably follows is a crimson tide with dark red crowning each wave and then a terrible storm with winds that almost make the walls of Sharhaven’s Crest shake.
Nobody knows for what purpose or how this dark magick works but it has been happening for centuries and only the most foolhard, foolish or plain ignorant haven’t moved inland or to Sharhaven’s walled interior, still the coast isn’t entirely deserted as many Sumraki-Ashaī families have long ancestral ties with the land and refuse to pick up and leave. As of lately the Duke of Sharhaven has changed, the title snatched up by the late holder’s half-brother in what some consider a coup d’etat and the new Duke, Ryld Tharnov VI. has implemented some stronger protections for the rural population.
Walls and dykes have been built to fortify the outlying villages and towns around Sharhaven against assaults which has drawn many that fled to return and more are expected to return with time.
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