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Cult of the Boil

The Festering Boil are a clutch of Ghouls who embraced the damned hunger of Empty Death after they were sealed in the Szitrag Library. These Scholars were exiled from Irhurma as followers of Dretha. When she was slain by the founders, her researchers were sealed into the library; when they ran out of food, they turned on each other. In succumbing to this hunger, they won Empty Death's blessing in the form of undeath.

Assets

Provisions

Ghoulish craftspersons fashion Simple Weapons, Light Armor and Gear out of salvaged parts they collect underground.  

Uncommon Festering Boil Items

Item Lvl Cost
TBD 0 TBD
 

Hirelings

Allies of the Cult may request Zirnhakan for hired hands. She will commission hirelings to individuals with an Admired reputation. These Companions are expected to be provided a weekly stipend depicted on the table and generally expect a share of the spoils from a successful mission.
Hireling Lvl Cost
Ghoul 1 40 GP
Ghast 2 70 GP
Boil Cultist 3 120 GP
 

Boons of the Festering Boil

Boon Reputation Prerequisite Traits Level Cost
Uncommon Cult Equipment Ignored Equipment 1st 1 RP
Church Liked Location Support 1st 1 RP
Lodge Liked Location Support 1st 1 RP
Uncommon Cult Formulae Admired Formula 1st 2 RP
Hireling Admired Companion 1st 1 RP
Champion Dedication Admired Strength 14; Charisma 14 Archetype, Dedication 2nd 2 RP

Cult of the Boil

  • Followers- 36
  • Lieutenants- 3
— Hopelessly Devoted

Maps

  • Szitrag Library
Type
Religious, Cult
Formation Type
Training Level
Trained
Veterancy Level
Trained
Leader
Ruling Organization
Leader Title
Location
Controlled Territories
 

Boil Cultist

 
Uncommon, Blue, Black, Medium, Ghoul, Undead, Devotee 3
Ghoul zealot (Pathfinder Bestiary 168) Items 2 lumps of decayed flesh strung on a necklace
  • AC 19; Fort +7 , Ref +9 , Will +12
  • HP 45, negative healing; Immunities death effects, disease, paralyzed, poison, unconscious
  • Speed 30 feet, burrow 5 feet
Melee jaws +12 +7 / +2 , Damage piercing plus Ghoul Fever and paralysis
Melee claw +12 +8 / +4 (Agile ), Damage slashing plus paralysis
Occult Prepared Spells DC 20, attack +12 ; 2nd Harm, Phantom Pain; 1st Command, Grim Tendrils, Ray of Enfeeblement; Cantrips (2nd) Chill Touch, Daze, Mage Hand, Telekinetic Projectile
Consume Flesh (manipulate) Requirements The Boil cultist is adjacent to the corpse of a creature that died within the last hour, or is carrying a specially prepared lump of decaying flesh; Effect The cultist devours a chunk of the corpse or the lump of decaying flesh and regains Hit Points. They regain Hit Points from consuming the flesh of a creature that died within the last hour, and Hit Points from the lump. The cultist can regain Hit Points from any given corpse only once.
Ghoul Fever (disease) Saving Throw DC 20 Fortitude; Stage 1 carrier with no ill effects (1 day Stage 2 negative damage and regains half as many Hit Points from all healing (1 day Stage 3 as stage 2 (1 day Stage 4 negative damage and gains no benefit from healing (1 day Stage 5 as stage 4 (1 day Stage 6 dead, and rises as a ghoul the next midnight.
Paralysis (Incapacitation, Occult , Necromancy ) Any living, non‑elf creature hit by a Canker cultist’s attack must succeed at a DC 20 Fortitude save or become Paralyzed . It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each save.
Swift Leap The cultist jumps up to half its Speed. This movement doesn’t trigger reactions.
— Ruins of Gauntlight

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