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Engleher Assayor's Office

The Assayer's office is the mine's center of operations; The office trades ore for refined coinage to miners.

Purpose / Function

The Assayors office is the base of operations for Engleher Silver Suppliers the office buys ore from miners by paying them in silver coinage.  Material and treasure grade silver is smelted and shipped out to the confederacy

Design

  • Metallurgy workshop- Arriana's Workshop is outfitted for the smelting of ores and Alloys, she has been known to alloy craftsmen you use the smelter to craft silver gear. Metallurgy
    crafting Metal objects at this workshop gains a +3 Bonus
  • Fortified Vault - Central to the assayor's office is a fortified vault that houses minted coins and treasury grade ingots while they wait for shipment. Treasure
    3 Silver Ingots marked with the seal of the confederacy and 2000 confederate sparrows (sp)
  • Guard Post - The watch's Treasury team is assigned to Feldspar to secure the silver reserves. Constable Sergeant
    Jailer - Officer 3
    LAWFUL NEUTRALMEDIUMHUMANHUMANOID

    A jailer's primary responsibility is to keep prisoners from escaping. Jailers must often use force, or the threat of force, to keep their charges in line, as even the most carefully crafted cells, manacles, or chains can fail with time and persistence when the prisoners have the will to attempt an escape.
    Perception Expert 10 to find concealed objects
    Languages Common
    Skills Athletics Expert , Diplomacy Trained , Intimidation Expert

    STR +4 , DEX +3 , CON +1 , INT +0 , WIS +2 , CHA +0

    Items Items club, crossbow (20 bolts), keyring, signal whistle, simple manacles, studded leather armor
    AC 20
    Saving Throws Fort +8, Ref +10, Will +7
    HP45
    Speed 25 ft
    Melee Club expert +6 / +1 ] , Damage Bludgeoning
    Ranged Crossbow expert +5 / +0 ] (range increment 120 feet, reload 1), Damage Piercing
    Special Abilities
    • Attack of Opportunity Reaction
    • Efficient Capture
      • Three Actions (attack, manipulate)
      • Requirements The jailer has manacles in hand and is adjacent to a creature
      • Effect The jailer attempts to bind the creature's wrists or ankles with the manacles. If the jailer succeeds at an attack roll Manacles against the target's AC, they apply the manacles.
    • Intimidating Strike Two Actions (emotion, fear, fighter, mental) The jailer makes a melee Strike. If it hits and deals damage, the target is frightened 1, or frightened 2 on a critical hit.
    • Subdue Prisoners The jailer doesn't take the normal penalty for making a nonlethal attack when attacking with their club.
    Perception , Halfling guard
    Halfling Guard - Officer 1
    LAWFUL NEUTRALSMALLHALFLINGHUMANOID

    Guards are rank-and-file members of a town watch or city guard, trained to look for trouble, take down criminals, and follow orders. They are a match for only the most fledgling of adventurers and criminals, but, given time, the settlement can usually muster them in numbers sufficient to neutralize most threats.
    Perception Expert (9 to find concealed objects)
    Languages Common, Halfling
    Skills Athletics Trained , Intimidation Expert , Legal Lore Trained ,

    STR +3 , DEX +3 , CON +2 , INT +0 , WIS +3 , CHA -1

    Items Items club, crossbow (10 bolts), dagger, sap, scale mail, signal whistle
    AC 18
    Saving Throws Fort +7, Ref +6, Will +6
    HP18
    Speed 25 ft
    Melee Club expert +3 / -2 ] , Damage Bludgeoning Sap expert +4 / +1 ] , (agile, nonlethal) Damage Bludgeoning
    Ranged Crossbow expert +3 / -2 ] (range increment 120 feet, reload 1), Damage Piercing
    Special Abilities
    • Attack of Opportunity Reaction
    Perception , Dwarven guard
    Dwarven Watchman - Officer 1
    LAWFUL NEUTRALMEDIUMDWARFHUMANOID

    Guards are rank-and-file members of a town watch or city guard, trained to look for trouble, take down criminals, and follow orders. They are a match for only the most fledgling of adventurers and criminals, but, given time, the settlement can usually muster them in numbers sufficient to neutralize most threats.
    Perception Expert (9 to find concealed objects)
    Languages Common
    Skills Athletics Trained , Intimidation Expert , Legal Lore Trained ,

    STR +4 , DEX +2 , CON +3 , INT +0 , WIS +3 , CHA -2

    Items Items club, crossbow (10 bolts), dagger, sap, scale mail, signal whistle
    AC 18
    Saving Throws Fort +8, Ref +5, Will +6
    HP23
    Speed 20 ft
    Melee Club expert +4 / -1 ] , Damage Bludgeoning Sap expert +5 / +2 ] , (agile, nonlethal) Damage Bludgeoning
    Ranged Crossbow expert +2 / -3 ] (range increment 120 feet, reload 1), Damage Piercing
    Special Abilities
    • Attack of Opportunity Reaction
    Perception
  • Cranston's Office - Cranston Feldspar's office is where he maintains the ledgers and operation documents of the mine company.
  • Ore Storage - Feldspar allows miners to store ore in the office's storage while they wait for smelting.
  • Material Vault- A secondary vault is used to store material silver used for crafting items from silver alloys. Treasure
    5 Silver Ingots marked with a 1

Engleher Assayor's Office- Mint 3

Type
Office
Parent Location
Owning Organization

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