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Jiim

Sentry Jiim Dawnbringer

Physical Description

Special abilities

Devotion Spells

Apparel & Accessories

Armor

Gear

Weapons

  • Javelins 4 1 Bulk- Trained +8 / +3 / -2 , Ranged 20ft, Thrown Damage P

Specialized Equipment

Mental characteristics

Personal history

Beastkin Tyrannosaurus

Jiim was born into the Bestial Vietic of eastern Saskhij his savage jaws still mark his biological heritage.

Warrior

Jiim was little more than a feral orcish child when he was adopted into the Dawnbringers. His wild energy was instead channeled into supplementing the order's crusades against the Saolish Hellknight.

Orcish Feats

Education

Champion

  • Champion DC- Trained- 17
You are an emissary of a deity, a devoted servant who has taken up a weighty mantle, and you adhere to a code that holds you apart from those around you. While champions exist for every alignment, as a champion of good, you provide certainty and hope to the innocent. You have powerful defenses that you share freely with your allies and innocent bystanders, as well as holy power you use to end the threat of evil. Your devotion even attracts the attention of holy spirits who aid you on your journey.  
Liberator
You’re committed to defending the freedom of others. You gain the Liberating Step champion’s reaction and the lay on hands devotion spell. After the tenets of good, add these tenets: You must respect the choices others make over their own lives, and you can’t force someone to act in a particular way or threaten them if they don’t. You must demand and fight for others’ freedom to make their own decisions. You may never engage in or countenance slavery or tyranny..

Champion Feats

 

Life' Sentry

Intellectual Characteristics

Skills

Skill Feats

Morality & Philosophy

Tennets of the Sun Maiden 

The Sun Maiden's doctrines preach swift justice delivered by the scimitar's edge. To this end, she expects her faithful to be skilled at swordplay, both as a form of martial art promoting centering of mind and body, and so that when they do enter battle, their foes do not suffer any longer than necessary.
Edicts
  • destroy Demonspawn
  • Protect Allies
  • provide aid to the sick and wounded
  • seek and allow redemption
Anathema
  • create undead
  • lie
  • deny a repentant creature an opportunity for redemption
  • fail to strike down evil
Liberator of the Dawnbringers
You’re committed to defending the freedom of others. You must respect the choices others make over their own lives, and you can’t force someone to act in a particular way or threaten them if they don’t. You must demand and fight for others’ freedom to make their own decisions. You may never engage in or countenance slavery or tyranny.

Social

Contacts & Relations

Wealth & Financial state

  • 12 GP
  • 32 SP

Orcish devotee of The Sun Maiden

Character Location
View Character Profile

Level 2 DC 16

Abilities

Armor

  • Steel Shield Shield Block
  • Hit Points

    • HP- 34

    Saves

    Perception

    Speed

    • Speed- 25ft

    Bulk

    • 8-Current/9-Encumbered/14-Max
    Alignment
    Current Status
    Searching the watchtower complex for a band from the Passing Hand
    Current Location
    Species
    Orc
    Ethnicity
    Other Ethnicities/Cultures
    Life
    26 SC 56 SC 30 years old
    Circumstances of Death
    Killed in battle with Gnoll Bandits
    Place of Death
    Cursed Fens
    Children
    Gender
    Male
    Height
    7'0"
    Weight
    260lbs
    Belief/Deity
    Sun Maiden
    Other Affiliations
    Known Languages
    Common, Orcish

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    Jiim

    HALFLING HUMANOID

    Played by josh

    Class
    Champion
    Size
    Medium
    Alignment
    White Red
    XP
    660
    Level
      2  
    Hero Points
    2
    Deity
    Sun Maiden
    Beastkin Orc
    Warrior
    25 ft
    +3
    Str
    Modifier
    Strength
    Score
    16
    +2
    Dex
    Modifier
    Dexterity
    Score
    14
    +2
    Con
    Modifier
    Constitution
    Score
    14
    +0
    Int
    Modifier
    Intelligence
    Score
    10
    +1
    Wis
    Modifier
    Wisdom
    Score
    12
    +0
    Cha
    Modifier
    Charisma
    Score
    10
    Total
    34
    Base
    10
    Key
    3
    Item
    17
    Prof
    4
    U T E M L
      +2      

     
    Common, Orcish
    HP
    0/34
    Temp. HP
    0
    Total
    5
    Prof. Mod
    4
    Att. Mod (Wis)
    1
    Item Mod
    0
    U T E M L
      +2      

     
    Senses
    Darkvision
    Total
    19
    AC Base
    10
    Dex Bonus (or AC Cap)
    1
    Item
    4
    Prof
    4
    U T E M L
      +2      

     
    Unarmored
    U T E M L
      +2      

     
    Light
    U T E M L
      +2      

     
    Medium
    U T E M L
      +2      

     
    Heavy
    U T E M L
      +2      

     
    Shield AC
    +2
    Hardness
    5
    Shield HP
    0 / 0
    BT
    0
    Save Total Mod Prof Item Prof. Bonus
    Fortitude (CON) 8 2 6 0 4
    Reflex (DEX) 6 2 4 0 2
    Will (WIS) 7 1 6 0 4
    Simple Weapons
    U T E M L
      +2      

     
    Martial Weapons
    U T E M L
      +2      

     
    UnarmedTrained
    Dawn's Edge 1d20+8 1d8+3 Slashing;
    Javelin 1d20+6 1d6+3 Piercing
    Total Prof. Mod Ability Mod Item Mod Armor Mod
    +0 Acrobatics (dex)   2 0 -2
    +0 Arcana (int)   0 0
    +5 Athlethics (str) 4 3 0 -2
    +0 Crafting (int)   0 0
    +0 Deception (cha)   0 0
    +0 Diplomacy (cha)   0 0
    +4 Intimidation (cha) 4 0 0
    +6 Lore: dungeoneering 4 +2 0
    +6 Lore: warfare 4 +2 0
    +6 Lore: undead 4 +2 0
    +5 Medicine (wis) 4 1 0
    +1 Nature (wis)   1 0
    +0 Occultism (int)   0 0
    +0 Performance (cha)   0 0
    +5 Religion (wis) 4 1 0
    +0 Society (int)   0 0
    +0 Stealth (dex)   2 0 -2
    +1 Survival (wis)   1 0
    +0 Thievery (dex)   2 0 -2
    Change Shape Jiim begins to take on the traits of a tyrannosaur Including Jaws he can use as natural weapons +7 Piercing .

    Deity's Domain

    Intimidating Glare Attempt to demoralize a creature within line of sight without speaking

    Liberating Step You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape.

    Life's Sentry Dedication

    Quick Change

    Reactive Shield

    Shield Block

    Shining Oath Liberating Step triggered by an undead, your ally gains a +4 circumstance bonus to checks granted by your Liberating Step, and the ally can Step twice afterward.

    Titan WrestlerYou can attempt to Disarm, Grapple, Shove, or Trip creatures up to two sizes larger than you


     
    Adventurer's Pack

    Breastplate

    Dawn's Edge Scimitar

    Javelins 4

    12sp 32gp
    Spell Attack Roll
    Total Key Prof
    4 0 4
    Spell DC
    Total Base Key Prof
    14 10 0 4
    Magic Tradition
    Primal
    Spells Per Day
    Per Day
    Level 1 2 3 4 5 6 7 8 9 10
    Current
    Spellbook
    Dazzling Flash 15 ft cone Fortitude save against Dazzled
    Lay on Hands you restore 6 Hit Points; Against an undead target, you deal Positive damage


     
    © Paizo - PF2e v1.8 Sheet made by Gorkam and Davina, update by Tillerz - Updated: 2024-02-03
    This article has no secrets.

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