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Karowan

The town of Karowan is one of the few safe zones within Villain Central . Reaching it is a nuisance, but if it wasn't, it wouldn't actually be safe since the majority of people within the zone are wanted by the government. And sure, they could waste the effort and try blasting it from space, but it wouldn't actually accomplish anything, and it would probably decimate the area around it.  

Tax Haven

  It's a sanctuary from the weather, from government organizations looking to arrest, and from taxes. Despite their unholy power, the IRS have yet to successfully breach the borders of this specific settlement. This is a point of pride.  

Neutralized

  Most things around Karowan are neutralized. The storm, communications that are not on a select transmission frequency, all kinds of things. Thanks to the Storm Neutralizer , it's one of the only calm areas. Granted, it's a very small area that only covers the entrance to Karowan, but it's still nice.  

A City Beneath

  It's bigger than you might think, considering the nature of the ground. Digging should have been an issue, but Malleate used his powers to shift everything so the geology isn't as much of a problem as people thought it would be.   There's a reasonable population who live there full time, but most of the people are in and out fairly quickly. In part because of the lack of sun, and also in part because most of the people want to go out into the world and do things. There's also the lingering concern that if there are enough supervillains confirmed to be in a location, that there are elements that will decide the collateral damage is worth it.
Founders
Alternative Name(s)
Sanctuary
Type
Underground / Vault
Population
Possibly around 10,000
Inhabitant Demonym
Wakos
Location under
Owning Organization

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