A fresh stone wall surrounds Vrandol (29°50’N, 23°0’W), rebuilt over the ashes of the wooden palisade that failed to ward of the Mendarn invasion of 1040 Y.K. (370 C.M.). Serving as a key trading post for the Kingdom of Mendarn, Vrandol is developing as an influential state. Despite improving trade relations with Ul-Karg and Bronish to the north, the ambition of its leader limits Vrandol’s potential.
Aside from the large docks where most trade occurs, Southgate allows entrance into the city. Aldorn Road passes through the city’s center where it ends at the governor’s castle, occupied by General Cavdrol. Wide roads and open fields divide the city into neighborhoods bound by social class.
To the northeast of the city, where the land is hilly, wealthy merchants live in large sprawling homes with delicate gardens tended by slaves. The excesses of the merchants pale before the nobles, for their expensive manors dominate the eastern side of the city, with paved roads, statues, columns and aromatic gardens.
The remainder of Vrandol’s citizenry comprises two groups:
the craftsmen (who live south of the docks in the southwestern
district), and the laborers (who live around the docks and in the
city’s northwest). There is little visual difference between the
two communities, except the artisans have specialized shops
and boutiques. Artists make a good living painting the portraits
of the upper class and the soldiers and sculptors beautify the
city. The laborers, on the other hand, live in small, single story
homes - often with a small vegetable garden behind their house.
The roads, fields and sharp architectural distinctions
maintain the integrity of the social groups. People tend to
respect their betters and stay within their own self-imposed
districts. Those who overstep their bounds find themselves
followed by the constables and pressured to return to their
respective part of the city.
Temples
Vrandol has seen a number of religions come into town, one of which has retained a presence against all odds. Purger Nalban his and three junior clerics lead a shrinking congregation of the
House of Scorn, a once popular
Religion before the invasion. It currently claims a meager 150 members, of whom a third show up for major holy days.
Inherited from Mendarn, the Temple of Stars has a small shrine located in Vrandol. Travelers, merchants and slavers alike make a point to stop there and say a prayer to the Nimble Navigator. A single Quester, who spends a few weeks a year in Vrandol, maintains it whenever he returns from one of his long travels. General Cavdrol has tried to recruit Journeymen to serve as guides to Ul-Karg, but there has been no agreement, for they see the nation of hobgoblins as evil and that even by facilitating trade with them compromises their Mendarn ethics.
After Mendarn sacked Vrandol, a squad of the Order of the Pike came to the plundered city and established themselves as trainers and servants to General Cavdrol. The general does not trust them at all, but sees them as a useful tool. He keeps the Order divided, placing each sergeant with a separate squad. The reason for his distrust is that they counsel him to mount an attack on Bronish. Cavdrol knows that such an attack would be
foolish, considering the gold dragon his soldiers have spotted a few times above the distant city.
When the Mendarns conquered Vrandol, they eradicated the
House of Shackles and the Bringer of the New Order from the city. Fire destroyed all priests and all the churches except one,
and all symbols of the
Overlord. Thinking the Oppressor’s
influence removed, General Cavdrol turned to other things.
What he did not realize was that Velmn, the
Brandobian name
for the Overlord, retained some of his servants. Many of the
slaves in the city are avid worshippers of the Overlord, having
succumbed to the propaganda of the Brolenese. These slaves,
promising service to their liberator, twisted the General to
continue the service to the Enemy of the Free, encouraging him
to sell slaves to the Kargi. With each slave sold, the General’s
soul darkens. The Bringers of the New Order hope to one day
make Cavdrol their creature, and restore their place in the city.
Mages & Sages
Although Vrandol is in the hands of the Mendarns, they retain agents in the city to report on the conqueror’s activities. One spy, Wenvert (LE Brandobian
Wizard
8), poses as an artist and smuggles out his reports within his
paintings, selling the artwork to a dealer who returns the information
to Dowond-Brandel. Wenvert has been successful
because he does not take risks. He would rather work slowly and
methodically than endanger his cover. His tactics have made
him the most important agent in the city. Wenvert lived in
Vrandol when the Mendarns took it, but at the time of the
conquest, he was examining Meznamish activity to the east. He
hastened back to Vrandol to report his information, but when he
arrived, the city was burning, and Mendarn troops had gathered
the Brolenese leaders and put them to the sword. Thinking fast,
Wenvert concealed himself with magic and entered the city as a
Svimohz artist. With luck, he escaped the purges and became something of a local personality, painting portraits of merchants,
officials, and even General Cavdrol himself.
Hendrad (N half-Brandobian/half-Svimohz
Druid 11) is the
son of Mandast, a Brolenese slaver, and a Svimohz slave-woman.
He is vocal in his support of the Mendarns and aids the General
in his effort to suppress civil unrest. Well-known for his temper,
he patrols the city and the surrounding land with his rod of
thunder and lightning and a quick backhand. Hendrad is angry.
He hates his father, Mandast, for his sire’s poor treatment of
Hendrad’s mother. Mandast beat the mother and son within
inches of their lives, took lovers and killed them, and was all
around a despicable man. When Mandast died, or so Hendrad
believed, the druid celebrated for two weeks and called in a foul
storm that sank four slave ships.
Despite his hatred for the Brolenese, Hendrad has no particular
position on
Slavery. He sees it as a necessity to fill agricultural
labor shortages. However, he does not tolerate mistreatment of
slaves, and has killed slavers who were too quick with the lash.
Hendrad wears long black robes stitched with animals and ivy.
He is never without the cudgel he uses at the slightest provocation.
With fierce features, and a nasty jaw line scar given to him
by his father, he struts through Vrandol as if he owns it.
Underworld
Mandast (NE Brandobian
Bard 7) once ruled Vrandol before the Mendarns annexed it. Now, in hiding, he leads a rebel force called the Loyalists, a group of disaffected
nobles and influential people loyal to
Pel Brolenon. Most of
these rebels held a position before the sack, and somehow,
through their ingenuity or assistance, other supporters
managed to escape the purges.
Mandast hates General Cavdrol and went so far as to orchestrate
the capture and enslavement of the General's wife. Better
still, Cavdrol does not know Mandast holds his wife captive just
under his nose in Vrandol. Mandast is not certain what to do
with his prize, although he tortures her for the pleasure of it.
The Loyalists, realizing their potential advantage, do not want to
see it squandered. Part of Mandast’s hatred originates from the
death of his own wife when the Mendarn ships conquered the
city. He uses the death of his spouse to justify his own evil acts.
A pureblooded Brandobian, Mandast stands nearly 5 1/2 feet
tall, with a slim build and fierce blue eyes. He has a nasty scar
on his right cheek from when a burning rafter fell on him as he
tried to escape the attack.