Fellwind
Seat of House Hammerhelm, great city of the Bloodlight Mountains, gate to Horndale. Fellwind is a fortress town of great strategic importance to the Kingdom of Aedeyne. Built to block the pass towards Horndale and the Iron Sea and thus protecting the realm against the Scourge of Iron.
City Districts
Fellwind knows few true, well defined districts. Craftsmen clump together where the mountain provides running water through its many springs, residents rise wherever there is need for them.Defences
Most buildings, tunnels and bridges built in Fellwind provide some form of defensive position. Fellwind was grown into a true military fortress city, capable to withstand sieges and attacks from both the west as well as the east, and many times these defenses were severely tested.
Industry & Trade
The city benefits greatly from the many mines and quarries surrounding the city. The Bloodlight mountains are rich with minerals and metals.
Infrastructure
Hewn stone and gravel streets wind through the city like a maze. Only a handful of straight, wide roads cross the city proper, these were built to allow troops and supplies to easily cross the areas. The maze like alleys, bordered and covered by wood and stone buildings (many of which feature some form of crenellation, arrow slits or murder holes) allow the city to maintain an effective resistance should it be breached.
Travel
Assuming travel on foot at a normal pace for 8 hours a day.- Ashmark, 96 miles, 4 days.
- Halfhill, 48 miles, 2 days.
- Fort Braemar, 92 miles, 5 days (mountainous paths).
Geography
Built into the Bloodlight Moutains, the city offers only access through two gates. Gamling's Gate to the East and Georm's Gate to the west, named after the founding father of House Hammerhelm and his tamed bear. More ways to access the city are rumoured to exist in the form of secret tunnels and caverns leading deeper into the mountains.
Type
Large town
Location under
Included Locations
Owner/Ruler
Owning Organization
Characters in Location