The Miranda
The Miranda is a trading ship that hails from the same nebulous reflection as Jack Ravenhill, which has really not been fleshed out at all yet. I know that it is somewhere along the southwest coast of The South Sea, between The Corner and The _____ Great River Delta. For now, that is going to be the extent of the details provided, that and the fact that the people from there have normal, boring names (like Miranda and Jack). Captain Lampert is the owner of the vessel, and hopes to someday pay off his collection of miscellaneous debts enough to begin his own trading fleet. He is not a blackguard or villain, but he has been known to accept dodgy cargo out of desperation. He also owes quite the favor to Stefano Gorbalienko, which is why this is the ship that most of Part 1 will occur on. His crew is from a smattering of Reflections and nationalities, however none are current citizens of the The Dimorphic Conglomerate.
The ship itself will be a two-master, with a fairly shallow draft. Not enough to be a smuggler, by any means, but some enhancements in construction let it ride higher than it quite should, which is a cheap and subtle way to improve performance across the board. The crew is 17 all told (counting the captain), with room for cargo/passengers. they can't usually afford to be as picky as they might prefer on that front. The ship is not heavy on defenses compared to some that sail the Sea of Wrath, but she does have a couple of tricks up her sails.
The Miranda looks a bit like a cross between a Viking longship and a sloop from the age of sail. It has 1 main deck, with a raised wall (rail?) around it at about waist height. there is a forecastle on the front and a poop deck on the back. The forecastle is 1 story tall, while the poop deck is about 1 1/2. There are a pair of masts amidships, and entry to the main hold lies between them through a large hatch made for lowering and raising cargo. The foresail is triangular, while the mainsail is rectangular.
Below the poop deck are several (probably 4) cabins, and some special storage. Below that is the galley, which is situated on a level with the main hold. The forecastle holds the officer's quarters, and perhaps some weapons? On the level below this (the main hold) are the quarters for the remained of the crew. These can be reached either through the hold itself or via a ladder by the entrance to the officer's cabin.
The ship itself will be a two-master, with a fairly shallow draft. Not enough to be a smuggler, by any means, but some enhancements in construction let it ride higher than it quite should, which is a cheap and subtle way to improve performance across the board. The crew is 17 all told (counting the captain), with room for cargo/passengers. they can't usually afford to be as picky as they might prefer on that front. The ship is not heavy on defenses compared to some that sail the Sea of Wrath, but she does have a couple of tricks up her sails.
The Miranda looks a bit like a cross between a Viking longship and a sloop from the age of sail. It has 1 main deck, with a raised wall (rail?) around it at about waist height. there is a forecastle on the front and a poop deck on the back. The forecastle is 1 story tall, while the poop deck is about 1 1/2. There are a pair of masts amidships, and entry to the main hold lies between them through a large hatch made for lowering and raising cargo. The foresail is triangular, while the mainsail is rectangular.
Below the poop deck are several (probably 4) cabins, and some special storage. Below that is the galley, which is situated on a level with the main hold. The forecastle holds the officer's quarters, and perhaps some weapons? On the level below this (the main hold) are the quarters for the remained of the crew. These can be reached either through the hold itself or via a ladder by the entrance to the officer's cabin.
Additional & auxiliary systems
I think I might make the "gimmick" of this ship be that it is 'the ship that sails two seas'. Not entirely sure how all of it is going to work, but perhaps the hull can "sail" an idealized ocean? With the result being that it isn't buffetted by strong currents or pushed about by stormy seas that may effect the rest of the boat. Can also hide from sea monsters, detecting magic, etc. by basically removing its "footprint" from the ocean.
This will probably be a limited-use thing (probably due to damage, lack of upkeep, etc.). But when they whip it out it works like a dream I bet, although not just anyone can steer such a boat.
This will probably be a limited-use thing (probably due to damage, lack of upkeep, etc.). But when they whip it out it works like a dream I bet, although not just anyone can steer such a boat.
Motto
"Can we afford to? / Can we afford NOT to?"
Owner
Rarity
Quite Common
Width
20 feet
Length
80 ft
Complement / Crew
17
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