Fate Points
Fate Points represent unusually strong luck or, perhaps, divine favor, which allows player characters to cheat death. When a character would otherwise die (typically by failing three Death Saves), they may spend a Fate Point instead. Upon doing so, they return to life at the end of the current Combat or scene, regaining one Hit Point, healing one Wound, and closing any other Wounds they have sustained. Spending a Fate Point also removes all of a character's Death Save Failures and, indeed, is the only way to do so.
As with Inspiration, a player character can hold up to three Fate Points at one time. A character gains one Fate Point automatically when they are created, but the only way to acquire more is to be given them by the GM as a reward for great deeds. Deeds worthy of a Fate Point award might include slaying a particularly powerful Monster, completing a difficult Bounty, or making a discovery of great importance. In any case, when a Party performs such a deed, its members must decide amongst themselves which character gains the Fate Point, as only one may be awarded at a time.
As with Inspiration, a player character can hold up to three Fate Points at one time. A character gains one Fate Point automatically when they are created, but the only way to acquire more is to be given them by the GM as a reward for great deeds. Deeds worthy of a Fate Point award might include slaying a particularly powerful Monster, completing a difficult Bounty, or making a discovery of great importance. In any case, when a Party performs such a deed, its members must decide amongst themselves which character gains the Fate Point, as only one may be awarded at a time.
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