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Lifestyle

Lifestyle is a measure of the standard of living a player character chooses (or is forced to) maintain. Characters who enjoy higher quality food, drink, accommodations, and other amenities than others have a higher Lifestyle score and, as a result, higher living expenses. At the beginning of each month, every player character must choose a Lifestyle from those listed and pay the associated cost. Note that characters may only choose Lifestyles that are possible to maintain in The New World. As Gatefall and other Sanctuaries continue to Develop, new Lifestyles will become available.

Only characters who maintain a "Modest" or better Lifestyle are able to keep points of Inspiration they have earned when they take a Long Rest. Those with a particularly low standard of living (a "Wretched" or "Squalid" Lifestyle) suffer levels of Exhaustion (represented by Wounds that cannot be closed or healed) due to exposure, starvation, and sleep deprivation. This Exhaustion can only be removed by increasing the character's Lifestyle and maintaining their new standard of living for at least one week. A character with proficiency in the Survival skill is self-sufficient enough to maintain a "Poor" Lifestyle at no cost.

Lifestyles

Lifestyle Effects
Wretched +2 Exhaustion,
Inspiration Lost
Squalid +1 Exhaustion,
Inspiration Lost
Poor Inspiration Lost
Modest None
Affluent N/A
Wealthy N/A
Noble N/A
Royal N/A

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