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Long Rest

A Long Rest is, as the name implies, an extended period during which a character recuperates from the hardships of Adventuring. A player may choose to have their character take a Long Rest whenever they are in a Sanctuary, in which case the character in question may not embark on a new adventure or Travel for one week. They may, however, still participate in Downtime activities. Unlike a Short Rest or Medium Rest, characters cannot take a Long Rest while in The Wilds

When a character takes a Long Rest, all of their class features, spells, and abilities are restored and their Hit Points and Hit Dice are both replenished to maximum. The character may also attempt to heal any Wounds affecting them once they have completed the Long Rest by rolling a Constitution Save. Death Save Failures are not affected by a Long Rest, as they may only be removed by spending a Fate Point. Inspiration is lost upon beginning a Long Rest unless the character maintains a "Modest" or better Lifestyle.

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