King Arthur Pendragon, the Once and Future King
"The Legendary King Arthur Pendragon, his legacy and lineage scared by humiliation and scorn but his deeds are not forgotten."
The 35th Great Dragon Lord of Camelot, the Once and Future King, Slayer of the Sons of Ysbaddaden, Arthur ibn Uther III ibn Flavius III Al Ambrosius
Physical Description
Special abilities
- Yin Yang Re-Convergence: Re-convergence is a technique of the Yin Yang Paths that separates the energies and then rejoins them together, acting as a sort of hard reset for your Magic. This is useful if a Mage has been poisoned with a Magical affliction linked to their Magical Energy, allowing them to purify themselves. It can also be used to cure Mana Cell Exhaustion (MCE), the most common sickness that can kill your ability to use Magic. Yin Yang Paths are difficult to learn, but doing so is vital to becoming an Eight Arts Mage.
- Magic Art Evocation: Mahābhūta Transformation: The Mahābhūta is the basis of all creation within the cosmos and the elements that all Mages can manifest an affinity for. A Mage's Magic naturally manifests with its Mahābhūta embedded within, this is called the Magic Attribute or the Attributes of a Mage's Craft. Tejas (Fire): Tejas represent the element of fire and are associated with heat, energy, and transformation. It is the element that gives rise to heat, light, and energy.
Eight Arts Mage
The 8 Magical Arts is a system used to classify all Magic based on its primary effect and function. They are the eight recognized Arts by beings native to the 5th Dimension of Magic and are widely employed. To learn all 8 and master them all can take a lifetime or a few years depending on many factors, but those who do master all 8 earn the right to call themselves an "Eight Arts Mage", and those who take their abilities further are dubbed "Great Mage Equal to Heaven". Arthur has earned the title of Eight Arts Mage for his profcientcy of all 8 Magical Schools of Study and the title of Great Mage Equal to Heaven for his mastery of all avenues of Magic. Arthur's Magical Energy reserves are classified as Zel = "Greater/ Many"
- DIVINATION: Divination is a magical art and practice that involves seeking knowledge, insight, or guidance through supernatural or mystical means. Divination is used to gain information about the past, present, or future, as well as to uncover hidden truths or understand the deeper aspects of a situation or individual's life. It is often employed as a tool for making decisions, predicting outcomes, or gaining spiritual insight. It is important to note that divination is not an exact science and does not guarantee absolute predictions or outcomes. The interpretation of divinatory tools and methods is subjective and can vary based on the individual practitioner and the specific circumstances involved. Divination should be approached with an open mind and used as a tool for reflection, self-discovery, and gaining insight rather than relying solely on it for decision-making.
- NECROMANCY: Necromancy is a magical art that involves the manipulation and interaction with death, the deceased, and the energies associated with the afterlife. It is often depicted as the study and practice of dark and forbidden magic, as necromancers deal with taboo subjects and have the ability to control or communicate with the spirits of the dead. Necromancy encompasses a wide range of practices and abilities. Some necromancers specialize in divination and communication with spirits, seeking knowledge or guidance from the deceased. Another aspect of necromancy involves the reanimation or manipulation of dead bodies or skeletal remains. Necromancers can also employ spells or rituals to manipulate death energy, draining the life force from living beings or harnessing the power of death itself.
- CONJURATION: Conjuration is a magical art that involves the summoning, calling forth, or creation of beings, energies, or objects through magical means. Practitioners of conjuration, known as conjurers, can bring forth entities from other planes of existence, create illusions or manifestations, or even summon and control elemental forces. Conjuration is a versatile and powerful school of magic that allows spellcasters to manipulate and interact with the fabric of reality. The practice of conjuration typically requires a deep understanding of the desired entity or force being summoned. Conjurers must be knowledgeable about the characteristics, nature, and potential risks associated with the beings they call upon. They employ rituals, spells, sigils, and incantations to establish a connection and draw forth the desired entity or energy.
- ENCHANTMENT: Enchantment is a magical art that involves imbuing objects, creatures, or locations with magical properties or abilities. Enchanters harness mystical energies to infuse an item or being with magical essence, enhancing its attributes, granting it special powers, or altering its nature. Enchantment can make objects more potent, provide protection, enhance abilities, or even bestow sentience upon inanimate objects. The process of enchantment typically involves the use of spells, rituals, and incantations. Enchanters draw upon their knowledge of magical principles and the specific properties of the object or creature they seek to enchant. They channel and direct magical energies into the target, imbuing it with the desired enchantment.
- ILLUSION: Illusion is a magical art that involves the manipulation of perception, creating sensory experiences that are not based on physical reality. Illusionists use spells, tricks, and subtle manipulations to deceive the senses, altering what individuals see, hear, feel, taste, and smell. Through their mastery of illusion magic, practitioners can create convincing illusions, deceive others, and shape their perception of the world. Illusion magic often requires a deep understanding of perception and psychology. Illusionists study how the mind processes sensory information and exploit its tendencies to create convincing illusions. They employ techniques such as misdirection, suggestion, and the manipulation of subtle cues to deceive the senses and make the illusion seem real.
- EVOCATION: Evocation is a magical art that focuses on the manipulation and control of elemental energies and forces. It involves the summoning and commanding of spirits, creatures, or energy manifestations to achieve various effects. Evocation is often associated with the direct manipulation of raw power and the ability to unleash destructive or transformative forces. Practitioners of evocation, known as evokers, harness the elemental energies present in the world around them or tap into metaphysical realms to bring forth and direct these forces.
- ALCHEMY: Alchemy is a mystical and ancient magical art that combines elements of science, philosophy, and magic. It is often associated with the transformation of base metals into precious ones, such as turning lead into gold, but alchemy encompasses much more than just material transmutation. Alchemists seek to understand the fundamental nature of matter, energy, and the universe, aiming to unlock hidden knowledge and achieve spiritual and physical transformation.
- ABJURATION: Abjuration is a magical school or art that focuses on protective and defensive magic. It involves the use of spells and rituals to ward off and negate harmful effects, banish or repel creatures, and create barriers of protection. Abjuration magic is often associated with shields, barriers, and dispelling magic. Abjuration spells and rituals often require concentration, focus, and a deep understanding of the magical energies involved.
Barrier Technique Nirvana
Wheel-Turning King Form
The Auspicious Tailed-Beast Form: MAB
Wheel-Breaking Form: Enlightened Arthur
- Reality Manipulation: The power to alter reality according to their enlightened understanding albeit to a limited degree. Buddhas have full control over the material world that they have ascended above which can be understood as reality manipulation but is no more powerful than a sculptor altering the form of his previous works.
- Karmic Influence: The ability to manipulate the flow of Karma. The users can manipulate the flow of Karma, the phenomenon of actions begetting the consequences in tandem with the nature of those actions. The user can control the flow of justified punishment or blessings that happen to others and themselves and render themselves master of the occurrence of consequences.
- Wish Granting: With this ability, they can fulfill the wildest and most unlikely wishes and dreams, creating or destroying many things according to those wishes or dreams. Buddhas can grant wishes in such a way that it may help lead other beings through Saṃsāra and into enlightenment, indirectly.
- Time Manipulation: Users can control and manipulate time, the indefinite continued progress of existence and events that occur in apparently irreversible succession from the past, through the present, into the future, in the general area, or for a specific target in various ways, with the most basic of acts revolving around accelerating, slowing, stopping, and even rewinding or looping it. Since time exists and flows within space, the two are interrelated, and by manipulating time, one is also distorting space proportionally.
- Teleportation: The ability to move instantly from one place to another, symbolizing freedom from the limitations of the physical world.
- Deathlessness: Buddhas are beyond all things of this world, including life and death.
Specialized Equipment
Marmyadose, the Sword of Hercules
The Pridwen Spiritual Shield
The Rhongomyniad, Slaying Spear, and the Lance of Ron
The Wygar Armor
Excalibur, the Blade of Cutting
Clarent, the Blade of Peace
Chastiefol, Chastizer of Fools
The Sword Arms of King Arthur
- Fabled Arm Auspicious Blade Mabel: A Fabled Arm is a Sword Arm that is capable of wounding or interacting with Familiars from the 5th Dimension, something that normal Sword Arms and conventional weaponry cannot do unless heavily imbued with Raw Magical Energy. The Mabel Arm is what houses the Power and transformation of Arthur's Auspicious Tailed-Beasts form. When summoned, he can immediately enter his ATB MAB form, provided that he has prepared beforehand.
- Wheel-Turning King Sword Arm PENDRAGON: A Chakravartin Sword Arm is a unique Sword Arm that a Mage can manifest as an icon of their Chakravartin Form itself. This Sword Arm can be summoned to enter their Chakravartin State and also be used while in the state. Arthur's is called PENDRAGON and manifests as a great sword about 1 meter in length with a long and wide blade.
- The Sword of Kings, Dharma Excalibur: When Arthur enters his Chakravartin State via PENDRAGON, he merges it with Excalibur to temporarily create the mythical sword Dharma Excalibur while in his Wheel-Turning King form.
Arthur's Bhagavad-Dharma Khakkhara Of Karmatic Transformation
- Cleansing Negative Karma: When wielded with pure intentions and a compassionate heart, the Khakkhara can cleanse the burden of negative karma that afflicts a person. This power allows the user to alleviate the consequences of past misdeeds, freeing individuals from the shackles of their own negative actions. It does not erase one's karmic history but rather mitigates its impact, giving them a chance to walk a more virtuous path.
- Bestowing Blessings: The staff has the ability to bestow blessings upon others. By invoking the divine energies within the Khakkhara, the wielder can channel positive karma into someone's life. This grants them opportunities for growth, success, and well-being. The blessings may manifest as improved circumstances, increased wisdom, or unexpected assistance from the universe.
- Balancing Karma: The Bhagavad-Dharma Khakkhara serves as a cosmic balancer of karma. It ensures that individuals receive the consequences of their actions in a fair and just manner, aligning their life experiences with their past deeds. This balance encourages personal growth and spiritual evolution.
- Guidance and Insight: Through a deep connection with the Khakkhara, the user gains insights into the karmic patterns that shape events and destinies. They can foresee the potential consequences of various choices and actions, helping them make informed decisions and guide others on their spiritual journeys.
- Harmonizing with Cosmic Order: The staff's power is in harmony with the cosmic order, upholding the principles of dharma (righteousness) and karma (action). It encourages the wielder and those they influence to live virtuously, act ethically, and strive for spiritual progress.
The Prydwen Wagon, Duke Cafall, the steeds Llamrei and Hengroen
Mental characteristics
Personal history
Education
- Arthur received his formal education in Philosophy, Literature, Poetry, History, Arithmetic, Higher Reasoning, Science, and Technology while on Britannia studying with his siblings under the Wizard Merlin.
- The foundation of war and strategy was taught to Arthur by his father Uther III and was completed during his time on Ectorberg under King Ector V. Lord Ector's instructors finished his swordsmanship and marksmanship training as well.
- Arthur was educated on Magic on Planet Avalon by his mother Igraine and her daughters, over the course of six years he could use all 8 magical arts without fail.
Accomplishments & Achievements
Of the Rescue of Lady Olwen, the Journey to Jötunheimr, and the Founding of Gorenhelm
- The first of these adventures concerns magical boars Twrch Trwyth and Ysgithyrwyn, two celestial beings from the 5th Dimension, rampaging across the Kingdom of Basq, bringing death and destruction. Though in this place to make war, Arthur was a knight and bound by honor to act accordingly and these two creatures could not be allowed to roam free. Culhwch and Arthur took half of their forces to pursue Twrch Trwyth and his 9 Piglets, while Duke Cafall took the other half of their forces and pursued Ysgithyrwyn. Twrch Trwyth and his piglets all divide Arthur's side even further, for Twrch Trwyth is a massive beast and his piglets are just as large and fearsome. The hunt takes them across 3 different planets where Twrch Trwyth causes mayhem and destruction like no other, shaking the worlds, splitting the sky, sinking cities, and destroying entire landmasses. Arthur and Culhwch fell Twrch Trwyth in the end on the fourth planet, though it took great effort and cost many lives, including many of their forces. Ysgithyrwyn the White-Tusk was pursued by Cafall and his Huntsmen for days on end across 6 planets for Ysgithyrwyn was exceptionally fast and elusive. However, Cafall and his captains would deceive the boar into a trap and slay him there, taking one of his tusks as a trophy. Both Twrch Trwyth and Ysgithyrwyn are creatures of the 5th Dimension and thus return there once "killed", though they will not return to the Mortal Cosmos for an age.
- The demigod Mabon, son of Modron, who was imprisoned on the planet Gloucester, is rescued by Culhwch, Sir Kay, and Sir Bedwyr when separated from the rest of the fleet. The three of them and their small detachment were struck with the demigod's cry for help from the orbit of the planet and descended to answer his call. The Kami of the planet and the people she ruled over had abused Mabon, they drew power from his body and immortality from his blood, causing him immense suffering. Sir Culhwch faced and defeated the corrupted Kami while Kay and Bedwyr rescued Mabon who, after recovering, agreed to journey with Culhwch on his quest to repay their kindness.
Mental Trauma
Social
Reign
Arthur is Named the 35th Great Dragon King of Camelot & the Start of the Great War in Heaven
Family Ties
- Uther Ambrosius the 3rd | Parent ♂
- Igraine Plouffe le Fay | Parent ♀
- Madoc Ambrosius | Sibling ♂
- Clarine Ambrosius | Sibling ♀
- Höel Le'Mahieu | Half-Sibling ♂
- Goloé Le'Mahieu | Half-Sibling ♂
- Morgause le Fay | Half-Sibling &
Lover♀ Mordred | Bastard Offspring♂- Elaine le Fay | Half-Sibling ♀
- Morgana le Fay | Half-Sibling ♀
- Mazoe le Fay | Half-Sibling ♀
- Moronoe le Fay | Half-Sibling ♀
- Marrion le Fay | Half-Sibling ♀
- Morrigan le Fay | Half-Sibling ♀
- Macha le Fay | Half-Sibling ♀
- Marbon le Fay | Half-Sibling ♂
- Guinevere Cameliardes | Spouse ♀
- Archfedd Ambrosius | Offspring ♀
- Amar Ambrosius | Offspring ♂
- Gwydre Ambrosius | Offspring ♂
- Uthyr Ambrosius | Offspring ♂
- Llacheu Ambrosius | Offspring ♂
- Hilde Ambrosius | Offspring ♀
- Aristes Ambrosius | Offspring ♂
- Adeluf Ambrosius the 3rd | Offspring ♂
- Duran Ambrosius | Offspring ♂
- Arthur Ambrosius the 2nd | Offspring ♂
- Llinot Ambrosius | Offspring ♂
- Loholt Ambrosius | Offspring ♂
- Nathalia Ambrosius | Offspring ♀
- Amlawdd Ambrosius the 2nd | Offspring ♂
- MAB | Lover ♀
- Morgan | Offspring ♂
- Patrike | Offspring ♂
- Lyzianor DuCorentin | Lover ♀
- Bohort DuCorentin | Offspring ♂
- Boarte DuCorentin | Offspring ♀
- Bohart DuCorentin | Offspring ♂
- Borre DuCorentin | Offspring ♂
- Eleirch Iaensdottir | Lover
- Kyduan Eleirchsson | Offspring
- Cydfan Eleirchsdottir | Offspring
Relationships
King Arthur Pendragon, the Once and Future King
Half-Sibling (Important)Towards Fear the Enigma Queen
Frank
Fear the Enigma Queen
Half-Sibling (Important)Towards King Arthur Pendragon, the Once and Future King
Frank
History
Morgana and Arthur were once grave enemies induced by her madness, but have since mended their relationship after he saved her from Khaos. She served him faithfully as a council during the Great War in Heaven and mourned his death.
King Arthur Pendragon, the Once and Future King
Brother-In-Arms (Vital)Towards The Demon Lancelot, Beholder Of The Word Ind-Legendary
Honest
The Demon Lancelot, Beholder Of The Word Ind-Legendary
Brother-In-Arms (Vital)Towards King Arthur Pendragon, the Once and Future King
Honest
History
Arthur and Lancelot are brothers in arms, they have seen more battles together than most troopers will ever see in their lifetimes. Though polar opposites they complement each other perfectly.
Mab, the Two-Tailed Fae
Lover (Trivial)Towards King Arthur Pendragon, the Once and Future King
Honest
King Arthur Pendragon, the Once and Future King
Lover (Important)Towards Mab, the Two-Tailed Fae
Honest
- The 35th Great Dragon King of Camelot
- the Great
- Pendragon
- The Once And Future King
- Hero Among Heroes
- Warrior of the Great War in Heaven
- Wheel-Turning King Arthur
- Slayer of the Sons of Ysbaddaden
- Lord of Saṃsāra, King of the World, Master of the Wheel
Creative Sources
Compiled list of (free) sites, tools, and links I use for various assets or art in SEVEN SEALS
- Article, World, & Icons made with Bannersnack (FREE)
- Character Portraits & Landscapes made with ArtBreeder (FREE)
- External Family Tree Tool is FamilyEcho (FREE)
- Unique Symbols & Signs from Cool Symbols (FREE)
- Various Fantasy Names generated from Fantasy Name Generator (FREE)
- Sci-Fi inspired names & Generators via Donjon (FREE)
- Flags & Shields made with Armoria
Comments
Author's Notes