King Medraut of Old Libyē
"Within the right-angled corridors of self-discovery, let the squares of introspection and authenticity converge, for in the hypotenuse of understanding, you find the true measure of who you are."
King Consort of Old Libyē and Legendary Dragon Knight, Medraut Ambrosius the 7th- Kyōmori
Physical Description
Special abilities
- Hypercompetence: The ability to be extremely skilled in an impressive number of fields. The user possesses powerful/incredible skill in one, several, or in some cases every possible field or discipline, whether intellectual or practical, formal or mundane: mathematics, cooking, strategy, sports, games, politics, fighting, martial arts, mechanics, psychology, economy, art, medicine, investigation, etc. Users demonstrate a mind-boggling level of perceptiveness and efficiency in their respective field(s), multiplying virtually impossible feats with ridiculous ease. Their unbelievable level of competence truly puts them in an unreachable category of their own, that simply eludes others' understanding.
- 2 Track Mind: Medraut can navigate the complexities of up to 2 different streams of consciousness concurrently. This unique cognitive capacity grants him a multifaceted approach to problem-solving and decision-making, allowing for unparalleled adaptability in various situations. After the defeat and expulsion of Mordred from his being, Medraut became capable of actually using both his Mind Tracks to their full capabilities.
- Disease Immunity: The power to be immune to all diseases. The user's immunity, digestive, and other organ systems are enhanced or evolved far beyond that of a normal human. They are completely immune to every form of disease brought on by bacteria, viruses, or even parasites.
- Enhanced Stamina: The power to possess superhuman levels of stamina. Users possess enhanced stamina, they're highly resistant to the lactic acid buildup in their muscles, allowing the users to be physically more active than peak humans being able to run 400 miles without breaking a sweat, they could also fight for days to weeks without any rest or signs of exhaustion.
- Inherited Information & Knowledge: Medraut is a clone of Mordred and was born with all the information and knowledge that Mordred had amassed in his life. All he lacked was Mordred's memories which he chose to expunge when he also banished Mordred from his being.
- Regenerative Healing Factor: The power to automatically and rapidly heal. Users possess a regenerative healing factor, meaning that they can rapidly heal and get restored to their optimal and full health/state at an extremely fast rate. Unlike Healing, the regeneration/healing factor is a process that happens unconsciously without the need for activation, resulting in a constant state of optimal health. Regeneration is a process that occurs in all biological entities, but a regenerative healing factor is much more efficient, seamless, and powerful. So much so that users can recreate lost or damaged tissues, organs, and limbs, sometimes slowing, or even stopping aging, something natural regeneration can never accomplish (or does so extremely slowly). The user is generally in very good physical shape, as their bodies are constantly reverting to a healthy state, granting them nigh-inexhaustible stamina and vitality. The regeneration process also increases the speed of processes the body uses in the healing such as endorphin production to mitigate pain reducing the amount of time and severity the subject feels discomfort leading to an increased pain threshold. Other processes included are the production of adrenaline and the fight or flight response which are greatly extended by the increased recovery leading to increased physical performance as the subject gains elevated strength and energy while also being able to push their bodies harder due to decreased sensation of pain.
Wheel-Turning King Form
The Eight Magical Arts
Magic is the combination of Mana + Natural Energy, Yin with Yang, creating something new. Mana (Yin) is actually what the 5th Dimension is made up of and is what we would consider Raw Magical Energy. When beings from the 3rd Dimension and lower channel Mana through their Mana Cells, they are passively mixing it with Natural Energy (Yang) a form of otherwise useless energy that all beings emit. Natural Energy acts to dilute the Mana, allowing lower beings of flesh and blood to wield it, called Refined Magical Energy, or just Magic. Mana Cells recover at a rate that is 2x slower than what they were collected. If it took your Cells 10 minutes to collect x amount of Magic, you will need to wait 20 minutes until you are back at full capacity.
Magical Art | Description |
---|---|
Divination | Divination is a magical art and practice that involves seeking knowledge, insight, or guidance through supernatural or mystical means. Divination is used to gain information about the past, present, or future, as well as to uncover hidden truths or understand the deeper aspects of a situation or individual's life. It is often employed as a tool for making decisions, predicting outcomes, or gaining spiritual insight. It is important to note that divination is not an exact science and does not guarantee absolute predictions or outcomes. The interpretation of divinatory tools and methods is subjective and can vary based on the individual practitioner and the specific circumstances involved. Divination should be approached with an open mind and used as a tool for reflection, self-discovery, and gaining insight rather than relying solely on it for decision-making. |
Necromancy | Necromancy is a magical art that involves the manipulation and interaction with death, the deceased, and the energies associated with the afterlife. It is often depicted as the study and practice of dark and forbidden magic, as necromancers deal with taboo subjects and can control or communicate with the spirits of the dead. Necromancy encompasses a wide range of practices and abilities. Some necromancers specialize in divination and communication with spirits, seeking knowledge or guidance from the deceased. Another aspect of necromancy involves the reanimation or manipulation of dead bodies or skeletal remains. Necromancers can also employ spells or rituals to manipulate death energy, draining the life force from living beings or harnessing the power of death itself. |
Conjuration | Conjuration is a magical art that involves the summoning, calling forth, or creation of beings, energies, or objects through magical means. Practitioners of conjuration, known as conjurers, can bring forth entities from other planes of existence, create illusions or manifestations, or even summon and control elemental forces. Conjuration is a versatile and powerful school of magic that allows spellcasters to manipulate and interact with the fabric of reality. The practice of conjuration typically requires a deep understanding of the desired entity or force being summoned. Conjurers must be knowledgeable about the characteristics, nature, and potential risks associated with the beings they call upon. They employ rituals, spells, sigils, and incantations to establish a connection and draw forth the desired entity or energy. |
Enchantment | Enchantment is a magical art that involves imbuing objects, creatures, or locations with magical properties or abilities. Enchanters harness mystical energies to infuse an item or being with magical essence, enhancing its attributes, granting it special powers, or altering its nature. Enchantment can make objects more potent, provide protection, enhance abilities, or even bestow sentience upon inanimate objects. The process of enchantment typically involves the use of spells, rituals, and incantations. Enchanters draw upon their knowledge of magical principles and the specific properties of the object or creature they seek to enchant. They channel and direct magical energies into the target, imbuing it with the desired enchantment. |
Illusion | Illusion is a magical art that involves the manipulation of perception, creating sensory experiences that are not based on physical reality. Illusionists use spells, tricks, and subtle manipulations to deceive the senses, altering what individuals see, hear, feel, taste, and smell. Through their mastery of illusion magic, practitioners can create convincing illusions, deceive others, and shape their perception of the world. Illusion magic often requires a deep understanding of perception and psychology. Illusionists study how the mind processes sensory information and exploit its tendencies to create convincing illusions. They employ techniques such as misdirection, suggestion, and the manipulation of subtle cues to deceive the senses and make the illusion seem real. |
Evocation | Evocation is a magical art that focuses on the manipulation and control of elemental energies and forces. It involves the summoning and commanding of spirits, creatures, or energy manifestations to achieve various effects. Evocation is often associated with the direct manipulation of raw power and the ability to unleash destructive or transformative forces. Practitioners of evocation, known as evokers, harness the elemental energies present in the world around them or tap into metaphysical realms to bring forth and direct these forces. |
Alchemy | Alchemy is a mystical and ancient magical art that combines elements of science, philosophy, and magic. It is often associated with the transformation of base metals into precious ones, such as turning lead into gold, but alchemy encompasses much more than just material transmutation. Alchemists seek to understand the fundamental nature of matter, energy, and the universe, aiming to unlock hidden knowledge and achieve spiritual and physical transformation. |
Abjuration | Abjuration is a magical school or art that focuses on protective and defensive magic. It involves the use of spells and rituals to ward off and negate harmful effects, banish or repel creatures, and create barriers of protection. Abjuration magic is often associated with shields, barriers, and dispelling magic. Abjuration spells and rituals often require concentration, focus, and a deep understanding of the magical energies involved. |
Specialized Equipment
The Gorgon Shield: Icon of Phadeiagny
The Black Winter Blade
Chastiefol, Chastizer Of Fools
Mental characteristics
Personal history
Education
- Medraut was educated by Sir Lioniaus who taught him Philosophy, Literature, Poetry, History, Arithmetic, Higher Reasoning, Science, and Technology. Lioniaus also taught him marksmanship, swordsmanship, Magic, and strategy and leadership. The boy learned so fast and so well that Lioniaus taught him everything he knew, and then some.
Personality Characteristics
Motivation
Social
Contacts & Relations
- Lioniaus de Lys | Foster Father
Family Ties
- Arthur Ambrosius the 1st | Parent ♂
- Mordred Morcroft | Donor ♂
- Phadeiagny Kyōmori | Spouse ♀
- Thumodny Kyōmori | Offspring ♀
- Meiasdea Kyōmori | Offspring ♀
- Medusa Kyōmori | Offspring ♀
- Hastre Kyōmori | Offspring ♀
- Maeso Kyōmori | Offspring ♀
- Thoma Kyōmori | Offspring ♀
- Pheilaeva Kyōmori | Offspring ♀
- Zithivia Kyōmori | Offspring ♀
- Zolaedo Kyōmori | Offspring ♀
- Phistrenea Kyōmori | Offspring ♀
- Phialcy Kyōmori | Offspring ♀
- Kele Kyōmori | Offspring ♀
- Thonthia Kyōmori | Offspring ♀
- Sthisame Kyōmori | Offspring ♀
- Hektoze Kyōmori | Offspring ♀
- Pheunthyle Kyōmori | Offspring ♀
- Daspe Kyōmori | Offspring ♀
- Ofydd Kyōmori | Offspring ♂
- Andokides Kyōmori | Offspring ♂
- King Consort of Old Libyē
- The Young King
Creative Sources
Compiled list of (free) sites, tools, and links I use for various assets or art in SEVEN SEALS
- Article, World, & Icons made with Bannersnack (FREE)
- Character Portraits & Landscapes made with ArtBreeder (FREE)
- External Family Tree Tool is FamilyEcho (FREE)
- Unique Symbols & Signs from Cool Symbols (FREE)
- Various Fantasy Names generated from Fantasy Name Generator (FREE)
- Sci-Fi inspired names & Generators via Donjon (FREE)
- Flags & Shields made with Armoria
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