Erdis de Sade

Erdis de Sade

Medium , Soldier (Sergeant-at-arms), Neutral

Armor Class 17 (chainmail, padded & leather with pieces of plate)
Hit Points 45 6d10+12
Speed: 30 30

STR

17
( +3 )

DEX

11
( +0 )

CON

18
( +4 )

INT

13
( +1 )

WIS

17
( +3 )

CHA

14
( +2 )

Saving Throws Con +4
Skills Intimidaton +5, Perception +2
by Colonel 101
Senses passive Perception 14
Languages Common (Frankish, Latin)
Challenge Rating 5
Proficiency Bonus +3

Description

A member of the de Sade family. Having spent time in the guard of the Court, he has made a name for himself. Havng a strict, aggressive & sadistic side means he's not above carrying through on brutal actions. Saying this he doesn't like bullies or backstabbers, and will happily batter them down.

Ideals

The job comes first, and needs completed correctly.

Bonds

The family, the Emperor, and my fellow soldiers, are all I need

Flaws

Nothing like a bit of ultraviolence to get the heart going, haha

Suggested Environments

Frankia, primarily Parisius, Aachen or Eschbach.


Torturer. de Sade is an expert at causing pain and gains advantage on any roll for Intimidation or Investigation when questioning a living creature.   Sheer Bloody Minded. If de Sade s forced to make a Wisdom saving throw, he gets advantage on the save.   Improved Critical Hit. de Sade scores a critical hit on a 19 or 20.

Actions

Multiattacks. de Sade gets two attacks with his longsword, two fists or one of each.   Longsword. Melee Weapon Attack +6 to hit, range 5 ft, one target. Hit 8 1d8+4 slashing damage, or 12 [2d8+4] slashing damage if used two handed.   Fists. Melee Weapon Attack +6 to hit, range 5 ft, one target. Hit 5 1d4+2 bludgeoning damage.   Francosia. Melee or Ranged Weapon Attack +4 to hit, range 5 ft or 20 / 40 ft, one target. Hit 3 1d4+1 piercing damage.


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