General Description
A large encamp of tents surrounded by a cloth wall, anchored periodically to poles and the ground
The Monsters
A drove of
grunzen
GM Notes
Points of Interest
Raiding Random Huts
Any hut can be raided. Obstacle and reward here
Risk: +0
Time: 10 mins
-1 min / Boon, min 1
+1 min / Complication
Success: Gain the Carried Loot for 1 Grunz
Players can swap a Boon for a random result from the Lair Loot result
Factions
Rules for the Faction Game can be found
here
Slave uprises temporarily unite all the factions to put them down. Even if one temporarily succeeds, the whole batch will be culled as quickly as possible so the slaves will never be a faction.
Divine Factions
NPCs
Major
Minor
General Info
Gen. Demographics
Total Pop: ~123 grunzen, ~35 slaves
Government
Vassals
None
Overlord(s)
None
History
Recent
Ancient
Inspirations
This section is just a freeform area to jot down inspirations as they strike so they're not forgotten when it's time to fit out the article more fully or update it.
Regional Map
Table of Contents
Relationships
Byrgilfin
Occasionally, the
Byrgilfin will take on
Waldschnayzin mercs if the raid is going to be particularly brutal. In exchange, the elves will supply them with slaves.
Pit of the Goddess
The
Waldschnayzin also worship at
The Pit of the Goddess although it is known as the womb of
Damkina. They throw 10% of everything they get on their raids (including living slaves) down it.
Smuggler's Shelter
The
Waldschnayzin know about the
Smuggler's Shelter and their leader will sometimes raid it, stealing something here or there, because he loves fancy hats and will wear multiple of them at the same time.
Sydlagir
Trade used to come along the coast road until the
Waldschnayzin settled on the route and basically made it a non-starter. Since then, the village of
Sydlagir has started to die.
Throat-Slit Outlaws
The
Throat-Slit Outlaws will often ambush the
Waldschnayzin who try to travel south.
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