Thrym Character in Theras | World Anvil

Thrym

Thrym, also known as Thrymr in the giant tongue, meaning "uproar", reigns supreme over the frost giants. He embodies the essence of frost and magic, governing the powers of winter, from its chilling breezes to its blizzards, wielding these elements as weapons against those who oppose his kin. As the Frost Giants' sovereign, he is regarded as their guardian and chieftain, readying them for a future where their realms are engulfed in ice, ensuring their dominion.

Divine Symbols & Sigils

Clergy, Temples and Worshippers

Thrym, the deity of the frost giants, sees limited adoration beyond their circles. However, in attempts to ward off harsh winter weather or by other kinds of giants like hill giants, verbeeg, formorians, and occasionally, the Sirilisch inhabiting frosty regions or icy summits, he is sometimes honored.   His clergy dedicates much of their leisure to chronicling the valiant feats of their warriors through skaldic verse. Aside from their poetic endeavors, they motivate their tribes' warriors towards embarking on quests and exploits, aiming to demonstrate their valor and secure their legacy in Jotunheim (the afterlife). They conduct prayer gatherings to steer their community towards worthy quests and provide support during critical times. Evenings are typically spent in lively fellowship with co-religionists, recounting sagas of grand exploits or amusing tales.   The non-Giant worshippers in Confederacy of Siril, worship Thrym as the god of Winter, hoping for his leniency in their homes and for harsh punishments for those who do not fear them. The Worshippers usualy sculpt different work of arts from Ice and Snow, often using divine magic to sustain them in warm temperatures.   Unlike many giants societies, the church of Thrym is encouraging work of giants and non-giants together in veneration to Thrym.  
Priestly Vestments
The ritual attire of Thrym's clergy is characterized by a chainmail hauberk, crafted from steel or iron, with some plated in silver or, for the more affluent, made entirely of silver. Accompanying this is a distinctive conical helmet, adorned with elaborate designs like horns or wings. Draped over their armor are thick, pristine furs of white, symbolizing purity and the snowy domains they inhabit. The sacred emblem of this priesthood is a pendant, forged from iron or silver, shaped into a stylized representation of a double-bladed battle axe.   In battle or other secular activities, Thrym's priests equip themselves similarly to their tribe's warriors, always donning armor and favoring heavy cloaks made from wolf or polar bear hides. What sets them apart from their kin is not just their holy symbol but also the superior quality of their gear, marking their esteemed position within the society.  
Hierarchy
In Thrym's service, novices are referred to as Freshfalls, while the ordained priests are called Firnbrothers and Firnsisters, depending on their gender. Specialty priests bear the title Rime Axes. Rather than adhering to formal titles, members of the clergy adopt grandiose names that reflect their personal exploits and achievements. A certain degree of creative license in these titles is not just accepted but encouraged, though outright fabrications are strictly prohibited. When disputes arise over the suitability of a claimed title, formal duels of honor, often involving demonstrations of the contested deeds or entirely new feats, are arranged. Those who cannot substantiate their claims are branded Storlygar, translating to "Great Fibber", and are restricted to this ignominious title for a span of five years, denied the privilege of bearing any other title.  
Temples
Thrym's places of worship are clandestine by nature when located within human territories. In giant-inhabited regions, it's rare to find temples dedicated to the King of Ice in areas predominantly worshipped by other deities, although shrines might sporadically appear in lands known for their bitter cold or severe winters.   Typically concealed within icy fissures or frosty caves, some of Thrym's temples take the form of imposing stone fortresses nestled against towering, snow-covered mountains. These temples are strategically designed for high defense and autonomy, equipped with their own water sources, ample food storage, spaces for livestock, and facilities for weapon crafting, including armories and forges. Construction materials vary from stone or ice blocks to wood and sod, depending on the environment. Shrines, on the other hand, are often nestled into nooks within ice or stone walls, though it's not unusual to find them housed in simple structures made of wood or sod on more level grounds. Decorations within these sacred sites typically include trophies and spoils from battles, expeditions, and competitions with other giants, with altars being simple stone platforms carved to resemble a double-bladed axe.   The window for outsiders to demonstrate peaceful or benign intentions is perilously short; frost giants (even among non-giant societies) quickly eliminate those perceived as threats or unwanted witnesses to their sacred rituals and practices.

Tenets of Faith

After Surtur's fires burn the world, the Fimbulvetr (Fimbul Winter) will encase it in ice, and then the frost giants and their disciples will rule. Heroic deeds are the mark of a great individual; boast about them truthfully so all can know of such accomplishments. The lands of snow and ice were given by the Glaciallord to his followers; defend these lands from incursions of other races.  
  • After the world is purified by Surtur's inferno, the Fimbulvetr will shroud the earth in frost, heralding an era under the dominion of frost giants and their followers.
  • Acts of heroism and valor distinguish one as truly mighty; such deeds should be openly and truthfully celebrated, for they are the legacy of greatness.
  • The frost-veiled territories are divine gifts from the Glaciallord to his devotees; it is their sacred duty to protect these lands from the encroachments of outsiders.
  • The bitter cold and biting winds are trials by which the Glaciallord strengthens his followers; embrace these hardships, for they forge resilience and unity among the faithful.
  • Hospitality within the frozen domain is a sacred virtue; offer shelter and warmth to fellow believers, for solidarity in the ice binds the community under the Glaciallord's gaze.
  • Mastery over the elements of cold and ice is a testament to one's devotion; pursue knowledge and control over these forces to honor Thrym and wield his power.
  • Challenges and duels among the faithful are revered ceremonies; they are demonstrations of strength and skill, celebrated paths to honor and recognition by Thrym.

Holidays

Thrymdagur
The most sacred occasion for the followers of Thrym occurs on what they call Thrym's Day, typically celebrated on midwinter day or occasionally during the Winter Solstice. Preceding this solemn event, the devotees engage in revelry for the two days prior, indulging in lavish feasts, spirited drinking, recitations of skaldic poetry, displays of strength and prowess, and engaging in friendly contests. Culminating in the festivities, on the day of Thrym's Day itself, a grand banquet is held, gathering the entire community, led by the clergy, in a prolonged recital of poetic verses extolling the heroic deeds of the Glaciallord, heralding his eventual triumph in the cataclysmic finale of the world.

Physical Description

Identifying Characteristics

Thrym manifests in the form of an imposing frost giant of immense stature, characterized by piercing white eyes, azure locks, and a perpetual scowl adorning his visage. He is clad in gleaming chain mail embellished with a cloak of pristine white fur draped over his formidable frame. Crowned atop his helm are majestic dragon horns, serving as a testament to his formidable presence.   Thrym exhibits a preference for manifestations over direct apparitions, particularly relishing opportunities to vanquish adherents of his adversaries. His favored mode of manifestation often involves summoning tempestuous blizzards, serving as harbingers of impending assaults orchestrated by his devotees upon warmer territories. These wintry tempests invariably resonate with subdued thunder, with attentive ears discerning the faint invocation of his name carried upon the howling winds.

Mental characteristics

Personal history

Myths and legends
During the invasion of Jotunheim by the Dwarven Pantheon, Thrym's presumed lover, Morana was slain by Gorm Gulthyn. Since then, it said that the winters grew colder and many adventurers and travlers told that sometimes, they can see a maiden in the snow singing in unknown langauge to her Giant Lover.

Social

Contacts & Relations

Like Surtr and Skoraeus Stonebones, Thrym is part of the second generation of giantish deities. Although Surtur's cult is similar to Thrym's, fire and ice do not mix.
Titles:
The Glacial-Lord;
Lord of the Frost Giants;
Winterlord;
The Lord of Winter;
King of Ice;
The Winter Storm;
Divine Classification
Alignment
Chaotic Evil
Realm
Children
Aligned Organization
Other Affiliations
Ruled Locations
Aspects/Aliases
Morana
Home Plane
Ysgard
Subservient Deities
None
Suprememcy
Cold, Ice, Frost Giants, Winter
Portfolio
Magic, Indifference
Domains
Chaos (Demodand, Demon, Entropy, Protean, Revelry, Riot, Whimsy), Destruction, Evil (Corruption, Daemon, Demodand, Demon, Fear), Nobility, Strength, Water (Ice), War, Weather (Monsoon, Seasons, Storms)
Symbol
A white double-bladed greataxe
Worshippers
Frost giants, Sirilians
Worshipper's Alignments
LG NG CG
LN N CN
LE NE CE

 
Favored Weapon
Greataxe
Holy Days
Thrymdagur
Gender
Masculine

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