Ran
Before Bravich
Ran was singled out as a child for being exceptional. Her Quari was identified as being unique, and the town assumed she was the chosen one. Chosen to bring riches to their land. She was revered and respected throughout the town. Ran took to the sword naturally, as if she were born to it, and Anthion - her Quari spirit wise and knowledgeable. They were the ideal Kalashtar child, patient and knowing, quietly skilled and wise beyond their years. Kalashtar children are, however, still children,even if their dual minds allow them to sit still for hours. Curiosity and playtime would be their downfall. RanAnthion fancied herself an investigator, that no truth could hide from her and all would one day be known to the mighty RanAnthion - bringer of truth! It took little time for her, nose buried in books to find out about the history of her people, the history of her village in particular, about how the Kalashtar were created not far from there, and that the ruins of that town still remained to this day. The battle that took place the day the Quari erupted into this realm was mighty, the creatures ran, terrified and screaming into our realm, chased by black nightmares. Wounded and scared many of the Quari could not survive on their own and begged refuge within the dreams of the humans there. Together they fought back the invasion and the Kalashtar were born, bearing the souls of two in a single body. All Kalashtar children know the story, but not all know how close the roots of that story are to their homes. The ruins of that city were not far. RanAnthion needed to see the city, see where they came from and find out all the mysteries that those ancient ruins held. She spent much of her time playing there, exploring the ancient battle grounds, and investigating the lines drawn by old scorch marks and fallen stone. One day during her explorations she found a strangely intact room beneath some rubble. An old library it seemed, or perhaps a study room? With everything knocked around and covering the floor it was difficult to tell. But one thing stood out above it all; a pedestal with a single book encased in glass. What’s more, the book itself seemed empty there was no writing in it at all. But something, something drew her to it a pulse… a calling? She ended up taking it back home with her, as well as a few of the other books. That night, Anthion was attacked. A new, older Quari replaced him, something ancient and all together different. Something that had been residing - trapped?- within the ancient blank leather journal. This creature was indeed a unique specimen and unlike any Quari known before. Many Quari are from the dreaming, some are notably demon spirits. This was neither. It was a creature of the void, and of darkness. His soul belongs to the deepest depths of space and that endless void. He is what the Kalashatar might identify as a nightmare. That night the creature devoured Ran’s original Ananthion and took his place, sheltering in her body, finally free from it’s paper prison. She was so young and still learning so much that she barely even noticed the transition. This new being quickly leaned into Ran’s investigative and curious tendencies. After being locked up for so long, who wouldn’t have a hunger for knowledge to rival that of a child? It could smell other demons, darker nightmares that inhabited the Kalashtar, and rooted out the lone family in her small town, one that had largely hidden itself and was biding it’s time. This false Anthion told Ran and together they plotted to ‘save’ the town. But the creature had been sleeping for too long, and it’s connection to it’s true form was weak, and strained. What should have been an easy devouring, an easy way to bolster its strength was a difficult fight for him alone, he was defeated by the greater numbers and stronger hold on this world of the family’s nightmares. Weakened, exhausted and holding onto his new vesle by a thread, Anthion offered a contract to Ran, a last ditch effort to create a stronger bond between them so he wouldn’t fade. The contract would give her power. Power that she deserved, as the chosen one, power that her great Quari had been holding for her all this time, so the lie he wove said, and that she was now ready for, that she would need to seize if she was to save her village from these demons. In exchange, he asked only that when their strength grew enough together, she would be his avatar and champion, and allow him to fully return to this world properly, so they could fulfil the ideals of saving the Kalashtar. With their new combined strength, RanAnthion was able to easily overpower the family, and leave their home burning to the ground. She barely broke a sweat. Unfortunately, she hadn’t considered how the town, how her family and friends might react to this news. She’d saved them from the nightmares living among them, yes, but she also burned down all the evidence. And so many people found it hard to believe that the family was evil, they had been such nice people! Why would RanAnthion do such a horrible thing!? In the end she killed three more people as she escaped from town. She took up a job a few towns over, hunting down and letting Anthon devour weaker psychic beings. Finding them wasn’t easy, and the trail she usually followed was full of bodies. So it wasn’t long before she became an official investigator of the realm. People tend to notice when you’re the one always finding and ridding the world of monsters that way.Bravich
So the king of bravich has sent out a signal to our adventures warning them of a threat in the south a druid has gone wild and has been sacrificing creatures to his new god. The party of Allir the changeling, William the goliath, Morbur Redbeard the dwarf, Darnel the loxodon, and Javier the halfling quickly agreed to the terms to find Garruk Goldmane and stop his carnage. They were introduced to Chuck, their firbolg guide to convince them to go into the fey wild to get a quick shortcut. On the way to the Fey Wilds, they encountered a village that had been burned down, but there were no bodies. There were signs that the people of the village may have been taken into the Fey Wilds, and so they continued on their journey. They entered and quickly found themselves intoxicated by the fey wilds magic quickly losing themselves and setting camp for the night. They get ambushed by displacer beasts in the morning and defeat them following their game trail to a giant forest who is trapping humans. They bribe him to leave them alone and to get information on how to get to the Fey city. but are ambushed along the way and in the fight Darnyl goes down by Morburs fireball. Javier asks Darnyl’s patron to save him and the patron takes Javier to fey kingdoms to meet the genie and archfey who are talking over dinner. Javier is stolen by Pixie and Darnyl wakes up later that night to be told of Javier's fate. The party rushes to the city but finds it in the sky where they agree to find chuck for answers to get there. He takes them to a swarm of pegasus that he convinces them to help them and after many attempts party befriends the Pegasus and fly them to the city. The party arrive in fey kingdom and are quickly told to scram fleeing to a local tavern, where they find an underground betting pool through Allir’s expertise in gambling. There they pit William against an owlbear and a purple ooze (Wagering William’s life service in exchange for all animals that the owner of the fighting pit has), afterwards meeting the animal trainer Marsolis. From Darnyl’s grief and pain over Javier's fate, Darnyl leaves the party. Marsolis takes them through the sewer and under the kingdom revealing she has a vendetta against the fey. The party infiltrates the castle through the sewers into the dungeons to find javier. They find Javier, though it turns out that he was not being held in the dungeon, but as they turn to leave they are charmed by a mysterious child who leads them to the royal dinner. There they explain their plan and learn that Garruk is getting souls for them, to retrieve the souls. Genie tries to strike a deal to help gather souls. Javier agreed, but the rest of the party said no. Quickly after meeting them Chuck makes an opportunity to escape to which he is quickly killed by a fey king. At the same time, William destroys the box that was being used as the conduit for the Genie to hold a physical form causing him to leave the physical realm. The party runs through sewers escaping into the sewers and into the south. Eventually the party arrives at a waterfall cascading them down and destroying their ship. All party members failed checks to and capsized and washed ashore. They journeyed from the waterfalls shore to a cave opening leading them to old ruins where a man sat toying with his cat named Gerald (The man, not the cat). Gerald explained he was a court wizard studying the ruins in hope of figuring out what magic the old apostles of gods used. These ruins were a sort of choosing ground for young adventures to be given godly favors. The group was given free reign of the area and was advised that there was a lock door near the lower chambers that housed undead from the south. Party explored and soon found an altar. Marsolis and Allir explored and examined it and as soon as Allir sat on it she was paralyzed as the wall in front of the altar disappeared revealing a secret room. In the room stood statues of various gods with one of a treant like creature in a harvest basket calling to her. Marsolis joined forces with Karametra as her God. Allir chose to not partake of any God revealing Phenax as her patron. Morbur watching this happen chose to go in being called to Erebos who offered Morbur power if he became a watcher for order of life and death. Morbur agreed and was tasked with ending the wizard's unnatural elongated life. The party erupted into chaos as Morbur left the temple and cast fireball on the wizard. The cat revealed itself to be a familiar jumping into action but failing as Morbur’s undead hound Midnight finished off the wizard. The party took the chance to bind Morbur and interrogate him with Javier deciding he would no longer associate with a murderer and quickly stormed out the ruins. The rest of the party decided to leave quickly making their way to a town wizard had mentioned that was farther down the trail. The party came to a small town that was solemn and quiet. William and Marsolis quickly left the inn to grab rooms for the party while Allir and Morbur went to the chief to see if they were heading the right way. Morbur and Allir quickly met an individual investigating the chief and his wife. A human woman named Ranantheon. She introduced herself as the investigator sent to look for the mission children of this town. The Allir and Morbur quickly sprang into action alerting the party and to the parties annoyance ranantheon as they set out to find the killer. They searched through most places but only children in town were Alice and vicky. Vicky was the child of the town butcher Gregory and Alex was the chief's daughter. Alex and Vicky explained that they were by the bridge leading into town when a mysterious stranger grabbed Alice pulling her into the shadows and the girls just ran. Party went to the scene of the crime finding no bodies or blood but as they chased after the drag marks it quickly led them back to town. The party set out to ask everyone in town and find out who the killer was by story. The party went through everyone and eventually found their way back to Gregory and Vicki's home. The party entered the already broken into home and found it empty with no one there. They searched through the house finding fake flooring that hid stairs leading down to a basement. The basement was a large butcher shop that had been used recently with large racks of dried and stored meat. After looking through the room they found a back room that had a child's bedroom with two beds and blood under one of the beds and chains. Morbur called on Midnight and asked Midnight to track the blood and the party soon chased after her. Making their way to a trail leading to the mountainside. A Grove was found containing a cave that led into the mountain. The party soon entered, finding Gregory and Vicki. They had kidnapped Alex and had her in a sacrificial stone with a zombie's child farther in the cave. Half the cave was water. The party quickly killed Gregory with Gregory putting up no fight. As they killed gregory vicki starts to step back as the party goes and rescues alice. After grabbing her from the altar marsolis prays to her god to give the undead child a chance to finally rest. After the child turns into a tree with karametra's power the water grows blacker and blacker as the light from the room is sucked into the dark void. A figure appears to crawl out of the water a monkey-like creature that proceeds to crawl towards the party. William was the first to run to grab the child and book it with the party following fast after. The party makes it too town to rescue the villagers and get them to safety but quickly time runs out as the monster makes it town. Night seems to fall as it enters and as Morbur rains magic down on it. It gets sucked into the void with one last ditch effort marsolis prays to phalanx for a game of chance to which phalanx agrees handing her a dice that she rolls causing the creature to be plane shifted away. After the monster Allir offers Vicki a place to sleep and the party rests for the night. In the morning the party meets the chief to get info on the reward for finding Gregory and to turn over vicki to the chief. The chief advised he had his hands full with Alex and pointed them towards Greendale, a large trading town on the edge of the swamps. He gives the party a seal of his house that the party can use to get Vicki sent to an orphanage. The party took off with Vicki in tow. Travel was quick; they met a merchant who showed them a cave that housed the remains of a warrior fighting dragon where William found the old hero's spear. The party quickly said their goodbyes after a quick thieving lesson from Allir to vicki in which vicki stole the merchants coin pouch. They entered a grove where they met Johenna and an arch druid charged with finding the mad Druid Garruk. Asked the party about their intentions and offered her support but it would take 2 weeks to finish her ritual she sent them on their way saying she would meet them when she finished. They fought some trolls and arrived at the town of greendale. The party resupplied and grabbed some food and rooms to which they met a lovely bard who informed them javier had been running around weaving lies and tales of the party to anyone who would listen. Allier Decided after meeting the merchant she would take rowen under her wing and raise her as her own. As Allir entered the bar the barkeep asked to speak with her in private. After they entered a sealed room he revealed himself to be a changeling and asked what Allir was doing here bravich was his mission area. After the shock Allir took Allir to her room and went to bed while the rest of the party slept the night away. Morbur upon last weekend of the trip decided to take his chance at the bounty board. Morbur made his way back to the inn alerting marsolis and William to the bounty for the stag a mass murder of mossfoot tribe. The party made their way to the dock and hitched a ferry ride to the lagoon and found dogmoss the contractor for the bounty. They eventually docked in the spot pointed by the bounty finding a small cabin where a dogmoss met them walking them towards the village. The bodies have all but rotted but marsolis was able to track down the location of the killer. Following the trail they made their way into the woods and soon found themselves into the FeyWild. There they were ambushed by a tribe of creatures calling themselves Omikyr. They explained the stag was a shaman of their tribe who became entranced by the darkness and soon left their tribe. They explain if they follow his trail he has taken roost in mountains but they would need the horns of the Omikyr. The chief gave his horns and after following the trail they arrived at a door locked with what seemed to be pole holders. Locking the horns in the door opened revealing stairs that went deeper down. They followed a path arriving at the stag crouched down at a dark mirror conversing with a monkey like shadow. They battled him and defeated him. Before they could question him the monkey who had watched their battle pulled the stag into the mirror and killed him. As the mirror refocused Garruk stood before the party growling one phrase “found you” The mirror shattered. Marsolis grabbed a shard and as she grabbed it monkey shouting could be heard from the cave opening. Morbur cast magic to open the doorway as the party fell through. The party woke up in the morning to the bartender making breakfast with Morbur, Marsolis, and William being gone. But before they could react a portal opened up as William, Morbur, and Marsolis fell out. As the party joins around him they find out from John the Barkeep that johenna sent a druid to alert them that the supplies for their trip were set to arrive last night but have not been seen. John mentions that Johenna wants them to go out and investigate and retrieve the supplies. They party leaves town and finds the remains of the caravan with corpses stationed all around the area. The party will find tracks leading towards the mountain which they follow instantly. Along the way they find twig, a small human druid who is investigating a stump that housed a magic item under it. Morbur uses a knock to turn off the magic and grabs the black hatchet. They offer to meet twig in town but he says he is with his partner to replace Johanna once she heads out and then twig goes back to investigating the magic of the woods. Party then meet bark. A ruff dwarf druid who can't seem to get over a magic log that won't let them cross. Party offers it gold and it takes it as a total to cross over. They come to a clearing with animals gathered around and skeletons. A safe haven from humanity for all animals. The party finds a cave opening that's guarded in draconic that enchants wind wall. Morbur disables it and they enter finding an adult green dragon that hoards money and food for the forest. He explains he is the guardian of the forest and that he keeps the creatures safe from humanity. He reveals that Vicki is dunari, a special kind of phenomenon that happens when the world flame is dying out. The dragon explains that the forest is dying and a poison is creeping in. Creatures of darkness have been spotted all around the area. He asks William to hold onto a small red chick sense he fears he shall die soon. He also gives William an amulet to open a doorway to his cave. The party grabs their things and supplies and takes them back to the town to rest for the night of the trip and reflect on the news. As the party drinks the bar door is flung open as near death johenna falls to the floor saying Garruk is here. She opens a scrying mirror showing the party a gathering ground where Garruk rallies his troops to slaughter the village. The party rushes out the door of the bar having all villagers gather in town square William starts to call forth the dragon using the amulet to help in the fight. Garruk appears on the bridge leading to town announcing the hunt has begun. He disappears quickly killing bark and twig. The other party members trap him in the upper parts with marsolis Morbur and ranatheon holding him there. Allir, William, and the newly named Rowan held their ground, killing monkeys that entered the square. Garruk takes down ranatheon and starts to head to the square. Johenna creates a tidal wave murdering half the monkeys near the town's river but is destroyed by a mysterious red beam as a creature walks out from the shadows. A skeletal figure that resembles Garruk. He begins to battle Morbur as ranatheon is rushed down to the party by marsolis. As they enter the square William finishes the ritual calling the dragon into the fight. The villagers rush through the portal he opened and the dragon starts his fight with Garruk. In the chaos the party abandons the dragon and leaves on the dock towards the south as the town explodes in a meteor swarm. After a week at sea, the party has nursed their wounds and arrive at a small island on the lagoon. There they find a peaceful waterfall and a deer drinking water from the pond. When they see the deer it looks at them and says, “I was wondering when you’d show up” The party watches as the deer turns itself into a blue elf-like woman named rowena. She takes the party through an overgrown garden. The garden is protected by a giant treeant like creatures that seemed like golems. Rowena leads them easily through the garden and takes them to a cobbled bridge. A small young lynx type animal will run up to marsolis introducing himself as Tiptoe rowena's apprentice. Rowena will excuse herself and cast travel through plants and leave as tiptoe takes over. Tiptoe will lead them across the bridge and find another group of creatures staring at a chest across the way. The creatures will shout over revealing themselves to be sentient creatures. A tortoise, a rat, and a tiefling are trying to get to a chest across the chasm. The party will be led by tiptoe into town and back around to get to the group. They will explain there trying to get the chest. William will throw morbur and the rat towards the chest and succeed. The rat introducing himself as Lupe will reveal he has succeeded in a challenge of The Six. The party will find this to be a scavenger hunt that opens the winners to a chance to compete for a spot in the 6. The party will then journey down to the city meeting multitudes of characters and marsolis meeting a tiefling couple. Rowen gained a magic bracelet from a tortoise named Thom. Morbur will meet a wizard named Boden who will work and restore a charred book that morbur stole off the corpse of a dead wizard. Marsolis will try to get a spell to shut Ranatheon out of her head but will lose the opportunity when she cant pay the gold. William will have his spear starting to be fixed and his armor as Tepin and Oriax work to get it repaired. Purson the Satyr leads them through the town. Tiptoe soon finds them near the end of the city says it's time to meet the 6. The party will first meet Howler, a Barbarian that seems angry, wanting to hunt garruk. The rest slowly introduce themselves whisk the mouse sorcerer is party leader. Croak the froggy rogue. Smoke the oldest member and wisest dragon born in the spire. Red walks up to William instantly and challenges him to a duel. Spike will stay quiet. They will start to ask and be filled on Garruk's invasion trying to plan a counter plan. The party will talk to them for a bit with Ranatheon sharing her memories of the invasion. Whisk will console Morbur on his craft and Morbur will offer his elderberry wine to spike. Spike will reveal his telepathic powers to ranatheon. Croak will wander between groups. Tip toe will soon cut it off as he takes party through slums and to their home. There he tells them it's there thanks and that rowena will be fighting garruk but they are the countermeasure. He will tell everyone to relax for the night and the six will come to fill them in. He will introduce himself to Rowen saying “Being a kid around adults is hard but he is there if she ever needs him.”. Rowen will follow him outside as everyone grabs beds but William will head outside. Rowen will light the ball that her and Tip-Toe are using for catch. William shares his story with Tip-Toe. Tip-Toe will reveal he was captured as an exotic pet and told they learned he could talk to which he was thrown to the wolves to starve. Rowena found him and that’s why he owes her his life. Erebos will visit Morbur in his dream. Advising Morbur that people will die in the next few weeks and that he needs to let them survive or die on their own it is not his job to bring them back. Ranatheon will try to bring marsolis into the dream world. Antheon reveals himself to marsolis but marsolis calls him a parasite and leaves the dream. Smoke will arrive with Whisk at the door in the morning. They will ask everyone to assemble and explain that Rowena created Bravich with power of Sylver Owlwoods sword. She broke her sword into 2 pieces and buried one in the south and one in the north. Bravich protects itself by wiping memories and making people lost. He explains that the spire is a sanctuary from Lord Flint who has cast secret orders to kill all beast kin who wander into Bravich. They then explain that there are 3 trials, one of Strength, Wisdom, and Courage. Each of these trials is guarded by a protector and needs to be passed to gain access to the sword in the spire. Whisk will say they have one month to get this done and will ask them to leave as soon as possible. With parties, conditions he will offer a week to give them time and help them grow. The party spends there 2 days running around the spire doing many things and learning from all the villagers. William finishes his spear and morbur restores his book. They meet each of the six and learn about there stories and likes and dislikes Whisk the leader of the group is a proud mouse and leader of the six. He is wise and kind helping morbur grow into his magic and learn to feel accepted. Red teaches marsolis of the Tiefling kind and there homeland while giving her a new sugar addiction to fruit leather. William begins a brawl with howler though quickly losing due to howlers wild magic takes control giving him the upperhand. The party soon finds a secret quest helping each villager as the world opens up and they soon find themselves in a secret dark world where they are saved by a mouse named mickey. The party is given two keyblades. The rest of the time is downtime until they are rushed as a large boom is heard from the garden. The party rushes to find the sound of the explosion as they find a raven convulsing. The six are there as they rush to its side revealing to the party that its rowena. Whisk goes to try to heal her as smoke notices garruks minions entering the garden. Smoke tells the party to run as Whisk stabs his spell book to cause a magic like surge that he commands to shield the spire. The party runs to a small outlet where they set camp for the night. As the party sets camp and starts the fire Rowan will decide its time to head to the bathroom leaving off the trail. A scream is heard as allir runs to find rowen caught in a trance as the fey king is perched over her charming her. He gives a coy smirk to allir as he takes Rowen into the fey wild. Allir in her guilt andg grief urges the party to go after it but the rest of the party tell her they need to finish he trials and stop garruk. The morning after Rowans kidnapping, The party is eating a quiet breakfast. When smoke arrives. He will question party on there health and ask where rowan is to which he quickly filled in. He will ask the party to pack up as he was instructed by whisk to get them to the temple. As he waits he lets them know Rowena survived and that whisk is holding the barrier with magic but hes starting to get weak. Smoke leads them through the south. Finding some old roads the party investigates some areas finding a skeleton morbur raises. Frederick the newly raised skeleton finds its way to a hut that party chooses to pass as Frederick is destroyed in teh house. The party eventually arrives to a large crater thats been over grown. Walls of obsidian line the areas as smoke leads them through the crater tell they come to a large tree. A sword is embedded in its side as face warps with almost face like bark protrusions. Smoke will explain that the sword originally belonged to Sylver and was used to seal the force known as ragnorra a tumor of life that has bonded with the land. Smoke explains that rowena has sealed the sword that people need to complete 3 trials to gain access to the sword. He advised that there is one sword in East, South, and West each gaurdered by a remnant of the New Dawn. Smoke will announce is departure advising that some of the 6 has been sent out to help them and that he will be goign back to the spire to defend and give whisk a rest. The party will head out for the east dungeon. The trip is quiet though party run into strange pair of a scholar and hunter. The party through there introductions will arrive to the inclusion that the pair before them are gods as they reveal themselves to be Nylea Goddess fo the hunt and Kruphix God of Knowledge. Marsolis decides to strike a deal with Nylea gaining her piety and discarding her debt to karametra. Kruphix warns Ran that Anthion is more dangerous than she knows and that he can’t be trusted. After leaving the the gods the party comes to a strange forest where they are ambushed by some of garruks monkeys as the party narrowly escapes with marsolis being downed. They soon arrive at the temple where Red is waiting there for them. She will instruct them that the trial they will be entering is only theres she will help get them to it but its there trial to be tested. The party enters the dungeon seeing the New Dawn teleported into this world as they learn about atrophy and there struggle to defeat it. The party encounters a new threat as they try to learn about anti-magic enemies Ran runs from the fight as her connection to antheon is cut off from the monsters rays. As they work there way in to the last level the meet a creature that reveals himself as a beholder. He threatens the party as Marsolis and Ran use there charisma to appease him as the beholder soon grows to enjoy there compliments offering to trap them in his mirror for eternity so they can behold his glory. The party narrowly convinces him to grab something from his treasure trove. They break mirror freeing the party as marsolis grabs a piece of the mirror. The party soon come to a room where they meet a projection of Asmodues who has gained sentience he reveals the New Dawn came to him to stop Zargon where he lost his battle with them. He reveals tha red is one of his daughters and they choose to catch us as he opens the passage to the trial as marsolis is decided to enter into the dungeon. She meets Elizabeth as she is explained the courage it took ther face the threats she faced. She will then battle Marsolis testing Marolis’s courage and mettle as marsolis stood her ground elizabeth decided she had passed. Marolis rejoins her party in a room of roots as a key sits upon a stump. Marsolis has grabbed it as she finishes her trial. Marsolis checks the shard of the mirror and sees beholder staring back threatening to find them. Anthion says he will deal with it as he goes into the mirror as scream is heard from the beholder. The party will be teleported back to the front as Red says her goodbyes she takes a memento saying marsolis is the child she wish she could have seen all grown up. She wishes marsolis well and heads off as Morbur asks whisks state of health. Red will reveal that whisk has passed away giving his life to give them more time and keep barrier up for the spire. The party will leave the trial after red heading back to the crossroad. The party stumbles upon the snakes they had seen before but had now been killed by garruks minions as they convert it to a shadow servant. The part will then pass through witch’s hut where she introdcues herself and try to strike bargains for info and morbur reveals the name of Gothix the lady will get interested offer info and rewards for the party. The party will leave arriving at the crossroads. They meet a dragon born paladin named Drogan reveals himself as Drogaks son and he is on a quest to kill his father and take Drogaks throne. Morbur decides to insult Drogans god Heliod as Drogan strikes morbur down to teach him a lesson. After morbur is knocked uncoscous he invites william to a drink to which Allir will to decide to go in and steal from his supplies gaining his ceremonial armor gold and other things. After the party escaped him they narrowly avoid a fight between two giants arriving at the temple and meeting spike. Spike will meet the party handing out gifts to the party from what whisk had set aside before he died. Morbur gained whisks journal and magic studies. Ran received Whisks staff. Marsolis gained a ring whisk used to talk to the animal life. Allir was given a magic dagger that will grow with her. Howler took williams gift and said he will give it to him later. The dungeon they soon entered contained mind flayers but party soon was able to talk there way through learning Rhogars stand as he defended a city against a horde of orcs. The party make through dungeon being let through as they insult the owner of the dungeon the Rakshasa. He fights the party only for Allir to slice his throat as he bleeds into the ground he says he will return.The door to the trial opens as the party decides that allir shall be the one to enter the trial. Rhogar shows allir her worst fear as Tip Toe kills rowan as black tendrils control her actions. Allir decided that tip toe wasnt in control and forgives him. Rhogar reappears and gives his congrats to allir as he opens the portal to allow allir out. Allir will step up grab the 2nd part of the key. The party decides to say there goodbyes as spike tells them that howler is waiting for them. He announces that he will be trying to kill Garruk before he enters the spire. He warns marsolis that this will be his final hunt. The party wil leave together but Spike will split ways heading back to the spire. The party soon arrives at a dark forest and theres wagon thats been upturned. The contents spilled over with all 4 guards dead. As party investigates morbur raises the dead they fail there perception check. Allir stays back watching the scene as daggers stab through her chest as Rowan reveals herself. Marsolis grabs allir protecting her as she bleeds out.
Children
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