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Adventurer's Guild

The Adventurer's Guild is an organization established long ago and since been a prominent part of each nation and how they resolve their issues on local and large scale basses.   These guilds are staple organizations to solving issues and requests that keep local towns and villages happy and providing support for their kingdoms people.   Adventurer's Guild does not count to the number of Guilds one can join.  

Guild Ranks

The Adventurer's Guilds tend to have differences to each individual outpost and how they operate but globally there is a ranking system that is universal between them from lowest to highest being Bronze, Silver, Gold, and finally Platinum.   Adventurers will start at Bronze and receive most local requests and resolve minor conflicts near their area. Adventurer's can accept quests by finding those that have been submitted to the quest board, confirming that they meet the minimum requirements with the outpost secretary, and pledging to complete the quest to their utmost ability.   Once an adventurer has cleared a sufficient amount of quests from their outpost or prove that they as a party or as individuals have a high enough skill level, they may be promoted to the next rank.  

The Notice Board

  Hung up at the main wall of any Adventurer's Guild is a notice board full of quests. Anybody may register with the front counter to put up a request, and it is a gold piece per day for the number of days it stays up on the board. Quest can range from locating a missing horse, to ridding a Goblin Den, or even recover a stolen artifact.   Bounties are reserved for Silver and higher adventurers, and are considered a special type of quests.  

Bounties

A familar dead or alive poster is nailed to the wooden board via a dagger. The grim face of the wanted criminal stares coldly at any hardened adventurers who dare come after them. You best wish it isn't your face up on the board.   Several bounty hunters will likely heard of your renown in the Guild, and may offer their services to hunt down dangerous criminals. They will take a portion of the bounty, and will not purposely put themselves into harms way for you or any cause. You decide whether or not to take on their companionship.  

Veteran Hunter Jonas

(Available to Silver rank and up)
"You can address me as Jonas, boy. My skills of sharpshooting and decades of experience will come handy to any young adventurer."
 

Pityor, Master of Hounds

(Available to Gold rank and up)
"Me and Fang here went through many moons of tracking and killing, theres nothing this boy here can't sniff out!"
 

Barrington

(Available to Platinum rank)
"Barrington, at your service! I tend to work alone mostly, but if you ever need someone with a slick tongue and a slicker blade, you can count on me."
   

Guild benefits

 

Bronze

  • Innkeepers at towns and cities where you've helped before may give you a 1 GP discount.
  • Sell monster trophies.

Silver

  • Refillable Potion of Healing with Guild Crest (cannot be sold).
  • Skill trainers will teach you proficiency in any one skill you are not proficient in yet.
  • Access to Crafting Stations.

Gold

  • Stamped letters with Guild Crest, to mark your mission in various towns and cities.
  • Skill trainers will teach you proficiency or expertise in any one skill you wish.
  • You get a 50lb storage cabinet.

Platinum

  • Skill trainers will teach you proficiency or expertise in any one skill you wish.
  • Your storage cabinet increases to 100lb.
  • You can stay at the Master Bedroom of any Adventurer's Guild for free.
  • You can request for particular Magic Items over the counter, and the Guild will source for it.

Quests

The following quests can be found listed on Notice Board. The quests offered vary according to location usually.

Overview


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