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Arma Lucis Adventurer's Hall

This is an adventurer's guild for neutral to good aligned PCs. Ein and Lesnora, the heads of the guild would have nothing less.   For a majority, the rivalry between Arma Lucis and Havenholt is mostly competitive, but there is definitely a few occasions where blows might be exchanged from members.
Originally, this keep was gifted to the group Arma Lucis as a reward for assisting the Elven Kingdom with the war against the Storm Giant King.   A few years laters, after Arma Lucis concluded their adventures together, Ein Ianson, Baron in Tarynhall and Lord of the keep, turned the building into Tarynhall's first adventurer's guild. Over the passing years, the guild developed a good reputation under the watch of Ein and his right hand Lesnora. Developing adventurers with solid morals and work ethic, turning fledgling young adults into forces for good, into the future.   The development of this keep eventually led the Aldor Havenholt, converting his profitable inn, into an Adventurer's guild as well, in an effort to capitalize and rival Arma Lucis.

Purpose / Function

This Adventurer's guild serves as a jumping off point for new PCs, story arcs and information gathering. It could also be a place for PCs to hire underlings or partners for a quest.   Later game, advice and counseling can be had from Ein and other core members of Arma Lucis.

History

Originally this keep belonged to a paladin chapter captain and was built in his honor. Upon the event of his death, he left the keep back to royal family who had gifted it to him. Hoping that they would one day use it to recognize heroes that would come after him.
Type
Guildhall
Owning Organization
Characters in Location

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