Gnome's Folly?: Game 8
General Summary
The Angharad Fawr, his Celtic warrior guards, and the Party ambushed a group of orcs that were planning to ambush the flotilla of merchant boats at a Waystation beneath an old abandoned Fultonian castle called Caer Rhufenadd upon a hill overlooking the river. The orcs were surprised and defeated. After slaying the orcs, the gnome Gemme elected to investigate Caer Rhufenadd on his own, fell into a pit with zombies, and hid in a small hole in the wall. After discovering that the gnome had snuck off for some likely nefarious, risky and foolhardy reason, the Party marched up to the old ruined castle and quickly engaged the orc guards in combat. The next game starts in medias res.
Ambush the ambushers
The leader of the merchant flotilla is Angharad Fawr, the son of the old Celtic warrior merchant Rhodri Fawr and brother of Fianna Fawr. The merchant flotilla consists of the two boats of Emer Mor Emer, Emer the Boatwoman (one led by Emer and the other by her daughter Enid Ni Cuhail), two merchant boats (the Brand and the Swan's Feather), a guard boat (Bitter Tooth), and a boat with followers of the deviant sect of Tya Nehru (the Persecuted Faithful). Complete descriptions of the boats and their passengers is in Rat Treasure and Back Down River: Game 7. When they first met him, Angharad came off as a haughty young man apparently ill suited to leading merchant flotilla and the Party expected that his leadership would quickly lead to death and destruction (of the Party and not its enemies). Angharad has remained condescending and boastful; however, the Party has been surprised that he has capably managed the day to day operations of the merchant ships, ably negotiated with the Celtic chiefs of Torg and Alchlth or Mucmag, cautiously used augury spells at appropriate times, developed sound tactics, and proven to be a fearsome warrior and skillful leader of his warriors. That said, he still is haughty, especially towards the gnome that he calls the forest midget. Before arriving at each of the three stops on the river (Torg, Alchlth, and the way station), Angharad has an augury cast with the a sacred chicken. Before brining the boats up to the third night's stop at the way station or camp ground, the sacred chicken ate its grain in a manner that clearly communicated: "Deadly danger lurks. Surprise the Danger: great risk and great reward." Angharad and the Party developed a careful plan in which the Party and the Celtic warriors ambushed the orcs, slaying them all. The orcs included large almost seven foot tall Orogs, a particularly vicious breed of orcs as well as orc witchdoctors and drummers. Plunder from the orcs consists of:- 25 Celtic gold coins
- 10 Fultonian gold royals
- 12 Fultonian silver denari
- An Obsidian lamp
- Two-dozen large iron nails pierce this carved wooden statuette of an orc deity. Crude holy symbols of enemy gods decorate each nail’s head. One of the symbols defies identification.
- Six glass jars hold pale chunks of meat floating in foul-smelling brine. A thick layer of yellow wax seals each. While these pickled meats are hard to stomach, they function as iron rations.
- A leather purse tied with an intricate knot contains 4d6 bear’s teeth, each dipped in molten gold. Each tooth is worth 1 gp—perhaps more to a collector or an orc.
- This thoroughly vandalised spellbook is missing over half its pages; various foul substances smear the remainder. Careful cleaning may salvage some spells.
- A small leather pouch contains the dried remains of a brown fist-sized toad.
- A tattered war standard bears the faded crest of a not yet identified kingdom.
- Seven brittle human ribs carved with glowing orcish runes.
- A worn leather dog collar with a silver medallion bearing the letter ‘V’ in Fultonian.
- Slender metal eating utensils.
- Several strings of dried orc and human ears dangle from frayed cords. One ear is still fresh and bloody and clearly elven. Three elegant silver studs pierce the lobe.
- A beautifully cut fire opal sits in the centre of a cracked leather eyepatch.
- Six dusty green glass bottles wine remain in a wooden crate, and an empty bottle and three tankards.
- Graven orcish runes decorate a pair of great ram’s horns bound together with copper bands and end in a shared mouthpiece.