Kobold Species in Urbûn | World Anvil
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Kobold

Kobolds are aggressive, inward, yet industrious small humanoid creatures. They are noted for their skill at building traps and preparing ambushes, and mining. They are distantly related to dragons and urds and are often found serving as their minions.

Basic Information

Genetics and Reproduction

Kobolds did not maintain monogamous relationships, and due to the importance they placed on propagation, they chose mates by practical measures rather than love or other emotions. Mating was an impersonal act for kobolds Kobolds were extremely fecund egg-layers, having the highest birth rate among humanoids. A pregnant female would lay her egg within two weeks. About one in ten pregnancies led to two eggs. An egg needed incubation for about two months, but the newly hatched kobold could walk in just hours. The eggs were particularly sturdy, and the young inside could survive even if the egg broke as much as fifteen days early.Kobold young matured quickly, having reached young adulthood in six years. They often laid eggs in a common nest, with specialized foster parents watching over the eggs and wyrmlings.   Some kobold children were dragonwrought, and it was possible to tell this because the egg would be speckled with flecks of the dragon's color, which became more numerous throughout the incubation period. These kobolds possessed wings like those of a dragon, and some were of enough use to allow flight. Ritual demanded that the egg be taken to a sacred hatching place, and dragonwrought kobolds would be raised above ground if they were able to fly, so that they could learn to use their wings

Dietary Needs and Habits

Kobolds were omnivorous, eating plants and animals, but would not refuse to eat intelligent creatures if the opportunity presented itself. They were able to eat just about anything when the situation became desperate, even tree bark or bone. Due to their cold-blooded nature, kobolds that had spent time in a warm place would not need to eat for days

Civilization and Culture

Common Dress Code

Most kobolds were miners and so dressed in sleeveless tunics and breeches; but kobolds enjoyed dressing in more elegant clothing for festivities. These included clothes made from silk or leather, but tailored clothes were only common among leaders. Garments were often made to compliment the wearer's eyes, which involved the use of orange or red dyes. Other garments might be dyed to demonstrate the wearer's affinity to a particular kind of dragon. Kobolds required the dexterity in their feet too often to wear footwear, and the soles of their feet were hard enough to cope with most surfaces. Due to the amount of time kobolds spend mining, gemstones were readily available, and they used these to adorn their clothing, and to make jewelry

History

Kobolds were the first of the dragonspawn and were created by Asgorath (another name for Io) alongside urds around −84,500 BC. They lived under Kurtulmak in Darastrixhurthi, a vassal state of Darastriverthicha, a nation ruled by the green dragon Caesinsjach. They found the gems in which the souls of the gnomes waited to be turned into living creatures and enslaved those who already lived. When the elves caused the Rage of Dragons their dragon turned on them and Garl Glittergold took this chance to kill Kurtulmak and the kobolds by collapsing their cavern in which their nation lay.   A blue dragonwrought kobold, or an urd, called Kuraulyek fled out of egoism to the Thunder Peaks against Kurtulmak's orders to protect the kobolds against their mad master.   This led to the near extinction of the entire kobold race and Io elevated Kurtulmak to deity status but also Kuraulyek both as reparation but also to ensure the continued existence of the race.   Kurtulmak learned about Kuraulyek's actions and since than the latter was hiding from the former out of fear for reprisal. The kobolds, though mostly didn't know that an urd was responsible for saving urds and told a story, that Kuraulyek was hiding from Kurtulmak because he stole a pair of artificial wings from him.

My Homebrew

Kobold

ability score increase: Increase one ability score by 2 and increase a different one by 1, or you increase three different scores by 1.
age: Kobolds reach adulthood at age 6 and can live up to 120 years, but rarely do so.
alignment: Kobolds are fundamentally selfish, making them evil, but their reliance on the strength of their group makes them trend toward law.
Size: Small
speed: Your base walking speed is 30 feet.
Languages: You can read, write, and speak Common and Draconic.
race features:

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Burrower

You have a burrow speed of 15 feet through non-rocky soil. This speed is increased to 20 feet if you have a pick axe or shovel.

Pack Tactics

You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t incapacitated.

Nimble Hands

You have proficiency in thieve's tools or tinker's tools

Kobold Weapon Training

You gain proficiency with club, light hammer, spear and warpick

Sunlight Sensitivity

You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Draconic Legacy

The kobold connection to dragons can manifest in unpredictable ways in an individual kobold. Choose one of the following legacy options when you select this race:
  • You have advantage on saving throws to avoid or end the frightened condition on yourself.
  • You know one cantrip of your choice from the sorcerer spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for that cantrip (choose when you select this race).
  • You can make unarmed strikes with your tail. When you hit with it, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike.