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Sorcerer

Magic should be predictable.
— Gelez

Golden eyes flashing, a human stretches out her hand and unleashes the dragonfire that burns in her veins. As an inferno rages around her foes, leathery wings spread from her back and she takes to the air.   Long hair whipped by a conjured wind, a half-elf spreads his arms wide and throws his head back. Lifting him momentarily off the ground, a wave of magic surges up in him, through him, and out from him in a mighty blast of lightning.   Crouching behind a stalagmite, a halfling points a finger at a charging Troglodyte. A blast of fire springs from her finger to strike the creature. She ducks back behind the rock formation with a grin, unaware that her wild magic has turned her skin bright blue.   Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. One can't study sorcery as one learns a language, any more than one can learn to live a legendary life. No one chooses sorcery; the power chooses the sorcerer.   Magic is a part of every sorcerer, suffusing body, mind, and spirit with a latent power that waits to be tapped. Some sorcerers wield magic that springs from an ancient bloodline infused with the magic of dragons. Others carry a raw, uncontrolled magic within them, a chaotic storm that manifests in unexpected ways.   The appearance of sorcerous powers is wildly unpredictable. Some draconic bloodlines produce exactly one sorcerer in every generation, but in other lines of descent every individual is a sorcerer. Most of the time, the talents of sorcery appear as apparent flukes. Some sorcerers can't name the origin of their power, while others trace it to strange events in their own lives. The touch of a demon, the blessing of a Dryad at a baby's birth, or a taste of the water from a mysterious spring might spark the gift of sorcery. So too might the gift of a deity, exposure to pure elemental forces, the maddening chaos of the Void, or a glimpse into the inner workings of reality.   Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do. By learning to harness and channel their own inborn magic, they can discover new and staggering ways to unleash that power.   Sorcerers are rare in the world, and it's unusual to find a sorcerer who is not involved in the adventuring life in someway. People with magical power seething in their veins soon discover that the power doesn't like to stay quiet. A sorcerer's magic wants to be wielded, and it has a tendency to spill out in unpredictable ways if it isn't called on.   Sorcerers often have obscure or quixotic motivations driving them to adventure. Some seek a greater understanding of the magical force that infuses them, or the answer to the mystery of its origin. Others hope to find a way to get rid of it, or to unleash its full potential. Whatever their goals, sorcerers are every bit as useful to an adventuring party as wizards, making up for a comparative lack of breadth in their magical knowledge with enormous flexibility in using the spells they know.

Perception

History

Sorcerers have a long and auspicious history on Valine, but the true sources of their innate power is not really understood. Sorcerers appear to have been touched, blessed, perhaps even cursed, by a divine source. Religious and arcane scholars have identified seven deities in particular that seem to have imbued more mortals over the centuries than the other gods, and categorized the, as follows:
  • Chosen of Tehsus - seemingly possessing a distant familial connection to the Avatar of Magic or born in alignment with prophesy, these sorcerers can tap into both divine and arcane magical energies.
  • Cub of Jopha - sorcerers whose ancestors had been noticed by Jopha as a champion of nature, these sorcerers manifest the power of nature.
  • Hatchling of Gama - seemingly sourced from an intermingling of draconic blood in their ancestry, perhaps even claiming a draconic patient, these sorcerers become more like a dragon as their power grows.
  • Shadow of Astus - creatures of shadow, these sorcerers channel divine power from between the realms of life and death
  • Mummer of Camue - innate power flowing from the wild forces of chaos
  • Spawn of Ades - channels the power of raw elements, and often one of their ancestors was a former lover of Ades the Mad
  • Scribe of Mano - suffused with hidden knowledge from the Lady of Secrets, their efficient powers operate like clockwork
Firbolg Sorcerer
Type
Arcane
You don't 'shape' spells to your will. That's hubris, and that way lies madness. Or at the very least arson.
— Thyichar
by R
Triton Sorcerer
 
Gnome Sorcerer
by R
 
Kenku Sorcerer
We should not question the gods. Sorcerers are granted different powers than us, but the gods have a purpose for them. It is our calling to aid it.
— Solana Dorpetor

Articles under Sorcerer



Cover image: World of Valine Tome by Rob Taylor

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