Vecna Character in Verbobonc Campaign Guide 576cy | World Anvil
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Vecna

Vecna, lesser god of Destructive and Evil Secrets
The Arch-Lich, the Chained God, the Maimed God, Master of the Spider Throne, the Whispered One,
the Dying King, the Lord of the Rotted Tower, the Undying King   Vecna was a terrifying and evil Flan lich-king who gained a foothold on godhood thousands of years ago. Betrayed by his lieutenant Kas, the Whispered One disappeared from Oerth, leaving behind his legend and his two great artifacts, the Eye and Hand of Vecna. He recently became a lesser god after freeing himself from an extraplanar prison and now plots the destruction of all other gods so that he may take Oerth for himself. He has a great hatred for Iuz and is hated and feared by other deities. His symbol is a left hand clutching a human eye.
In this extensive exploration of Vecna within the context of our current campaign timeline of 576 CY, it's pivotal to recognize that Vecna has not yet ascended to godhood. His narrative is rich with ambition, betrayal, and a ceaseless quest for power, reflecting the complexities of his character and the lore surrounding him. Also, none of the lore mentioned in the 4th edition of D&D is mentioned here.
Vecna, one of the most infamous figures within the pantheon of the World of Greyhawk™, embodies the quintessence of villainy in the Dungeons & Dragons role-playing game. This article delves into the complex history, religion, culture, lore, church organization, locations, clergy, and political influence of Vecna, the Flan god of secrets and the undead.

History

  • Origins: Vecna's beginnings are humble, born into the untouchable caste in the Flan city of Fleeth on Oerth. His mother, Mazzel, a practitioner of witchcraft, was his first mentor in magic before her execution.
  • Rise to Power: Over centuries, Vecna transformed into a lich, ruling a vast empire with a sinister army. His siege on Fleeth marked a significant event in his history, nearly leading to his destruction but for the intervention of his cambion wizard general, Acererak.
  • Betrayal: At the height of his power, Vecna was betrayed by his confidant, Kas the Bloody-Handed, leading to his destruction but leaving behind two powerful artifacts: his left hand and eye.

Religion

  • Worship: Vecna's followers are typically drawn from those who seek forbidden knowledge, necromancers, and those who wish to wield power over death itself.
  • Dogma: The central tenet revolves around the acquisition and protection of secret knowledge as a path to power.

Culture and Lore

  • Artifacts: The Eye and Hand of Vecna, along with the Sword of Kas, are legendary items imbued with his essence and power.
  • Vecna's Quest for Dominance: Tales of Vecna's endeavors often highlight his ceaseless pursuit of ultimate power, aiming to ascend as the sole deity.

Church Organization

  • Hierarchy: The Cult of Vecna is clandestinely structured, with cells operating in secrecy across the lands. High-ranking clerics and necromancers often lead these groups, shrouded in mystery.
  • Practices: Followers engage in dark rituals, often involving necromancy and sacrifices, to commune with their deity and gain his favor.

Locations

  • Ancient Empire: The remnants of Vecna's empire, particularly around the Sheldomar Valley, are sites of significant power and dark pilgrimage.
  • Secret Sanctuaries: Temples and shrines dedicated to Vecna are hidden, reflecting his domain over secrets. They are often found in desolate or accursed lands.

Clergy

  • Roles: Clerics of Vecna are guardians of forbidden lore, engaging in espionage and manipulation to further their god's will.
  • Training: Initiation into Vecna's clergy involves rigorous tests of loyalty, intellect, and a willingness to embrace the dark arts.

Politics

  • Influence: Vecna's cult exerts its influence through blackmail, espionage, and strategic alliances, often manipulating political landscapes from the shadows.
  • Conflict with Other Deities: Vecna's ambition puts his followers at odds with many, particularly deities of knowledge, life, and light.

Recent History and Ascension Attempts

  • Rise as a Demigod (Post-576 CY): Vecna's journey towards divinity was marked by his resurrection as a demigod of magic and secrets. Despite not having achieved godhood by 576 CY, subsequent events illustrate his cunning and relentless pursuit of power.
  • Foiled Plans (581 CY): By 581 CY, Vecna's cult set in motion a grand scheme to elevate him to the status of a greater god. This audacious plan was ultimately thwarted, demonstrating the resilience of those who stand against the darkness.
  • Imprisonment and Escape: Vecna's ambition led him to the demiplane of Ravenloft and later to Sigil, where his attempts to reshape existence were foiled by a party of adventurers. This series of events underscores Vecna's enduring influence across the multiverse.

Modified Lore and Relationships

Modifications in Lore
  • Early Life and Influence: Diverging from darker narratives, Vecna's early exposure to magic did not stem from witchcraft or persecution. Instead, his mastery of arcane arts was influenced by a mysterious voice, hinting at the Serpent's guiding presence.
  • Revenge on the Order: Vecna's vengeance was exacted upon the wizards responsible for his mother's exile, showcasing his ruthlessness long before his transformation into a lich or the establishment of his empire.

Relationships

Allies:
  • The Serpent: Across various editions, the Serpent emerges as Vecna's most significant ally, a figure shrouded in enigma and closely tied to Vecna's arcane prowess.
  • Osterneth: Introduced as the Bronze Lich and a formidable servant of Vecna, adding depth to his network of loyal followers.
Enemies:
  • Kas the Bloody-Handed: The tale of betrayal by Vecna's once-trusted lieutenant remains a pivotal moment in his lore.
  • Iuz and Others: Figures like Iuz, St. Cuthbert, the Lady of Pain, and Pholtus represent the formidable opposition Vecna faces, reflecting the myriad conflicts that define his existence.
  • The Circle of Eight: This group, along with the Old Faith and the Silent Ones, stands in staunch opposition to Vecna's machinations.

The Cult of Vecna

Scriptures, Worshippers, and Hierarchy
The worship of Vecna, shrouded in secrecy and darkness, unfolds within the hidden recesses of the world. This section explores the intricate structure of Vecna's cult, their scriptures, worshippers, and the rigid hierarchy that defines their order.
Scriptures
  • Book of Vile Darkness: This notorious tome is revered by Vecna's followers for its association with their deity. It serves as a sacred text, providing insights into the dark arts and Vecna's own philosophies.
  • Scroll of Mauthereign: Featured in the Open Grave book, this scroll offers a distorted account of Vecna's history. It encourages the perpetration of evil acts as a form of worship, reinforcing the cult's malevolent nature.
Worshippers
Vecna's adherents operate in the shadows, their presence periodically unearthed in places of power and depravity.
  • Locations of Influence: Historical records have uncovered Vecna's cult in locales such as Diamond Lake, the city of Greyhawk, and Verbobonc, City. Temples dedicated to Vecna have been discovered in Highport of the Pomarj and Erelhei-Cinlu, deep within the drow-controlled Vault of the Drow. These locations underscore the widespread and insidious spread of Vecna's influence.
Hierarchy
The organization of Vecna's cult mirrors the deity's own obsession with body parts, creating a macabre mirror of a living entity.
Flan Pantheon
Realm: Prime Material (Oerth)
Domains: Evil, Knowledge, Magic
Symbol: a left hand clutching a human eye Speciality Cleric spells
  • Cleric of the 5th circle: legend lore (-4 penalty)
  • Cleric of all circles: TurnUndead Command
Divine Classification
Lesser god
Alignment
Neutral Evil
Children
Quotes & Catchphrases
  • "Betrayal is but a tool; use it wisely, and the world is yours."
  • "There is no deed too dark, no sacrifice too great if it serves the ascent of Vecna. In his name, all actions are sanctified."
  • "The most potent secrets are those drenched in blood—ours to discover, ours to guard, and ours to exploit."
Hand of Vecna Symbol by 3orcs
Priest of Vecna by 3orcs


Cover image: by 3orcs

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