Firesu Dremun Character in World of Faêrun and Baptomet | World Anvil
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Firesu Dremun

Steward Firesu Dremun

Firesu Dremun is a Steward to the current king of Elturgard.   He is a 5th circle member of the Cult of Baptomet. Serving at the same rank as Truman Wyvernshard.   Firesu Dremun is the one who is hosting Truman Wyvernshard currently.   He has a nice house close to the upper echelon of the city. From there he runs the local chapter of the Cult of Baptomet. While he is in Elturel Truman Wyvernshard is helping Firesu Dremun with cursing the trinkets for their plot Chapter: Sacrifice of the Festival of the Guards

Personality Characteristics

Motivation

Gain power through Baptomet. Which also entails fear of failing and getting punished like Truman Wyvernshard

Relationships

Firesu Dremun

same level cultist (Important)

Towards Truman Wyvernshard

4
4

Honest


Truman Wyvernshard

same level cultist (Important)

Towards Firesu Dremun

5
4

Honest


History

Serves Baptomet at the same circle (5th) in the Cult of Baptomet.

Chararic Labingi

Leader (Important)

Towards Firesu Dremun

5
5

Honest


Firesu Dremun

Follower (Trivial)

Towards Chararic Labingi

-3
5

Subversive


History

The Cult of Baptomet pays him to have a front for them. Charaic isn't too aware of what the cult is using his quarters for.

Alignment
Lawful Evil
Current Location
Species
Year of Birth
1548 Present 47 Years old
Spouses
Siblings
Children
Eyes
Dark brown
Hair
Black, cut in paige cut
Height
6' 0"
Weight
145 lbs

Firesu Dremun

Medium Human Steward , Lawful Evil

Armor Class 12
Hit Points 43 6d8+10
Speed 30ft

STR
8 -1
DEX
10 0
CON
10 0
INT
20 +5
WIS
15 +2
CHA
12 +1

Saving Throws STR: -1 1d20-1 , DEX: 0 1d20 , CON: 0 1d20 , INT: +5 1d20+5 , WIS: +3 1d20+3 , CHA: 0 1d20
Skills Arcana +7 1d20+7 Perception +4 1d20+4 Insight +4 1d20+4
Languages Common
Challenge 3


Description

Thin man with a high pitched voice. Has short, thin, brown hair. Large skull and long neck makes his head look a bit like a balloon,

Ideals

Gain power from Baptomet

Bonds

Follows Baptomet to gain fighting power

Flaws

Think a bit to highly of himself, natural coward in physical confrontation

Suggested Environments

Urban


Spell Ability: Int Atk bonus: +5 Spell DC: 15

At will: Fire Bolt Alarm  


Actions

Staff of Charming strike: Melee Weapon Attack: +2 to hit, reach 5ft. onte target. Hit: 3 (1d6) 1d6 , two handed (4 1d8) 1d8 bludgeoning damage

Reactions

Shield


 

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