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Campaign Ideas

Fires on the Wall (COMPLETED)

One-Shot (Dungeon Crawl)
Year 37
At the height of the Romyian Revolution, Fort Veria was captured by the revolutionaries. Having just recently escaped, you will play as a members of The Silver Legion seeking to both take revenge against them and to restore the honour of the legion.   DM Notes  

Romys Returns (COMPLETED)

One-Shot (Dungeon Crawl, Mystery)
Year 621
Strange rumors have been heard throughout the Estalian city of Verstallis; rumors of supplies and people going missing, and of the return of an old foe. Whether you be a group of concerned citizens, or a task force from The Silver Legion (and the House of Order), You will have to uncover the clues and get to the bottom of this.
  DM Notes  

The Wolfshead Dragon (COMPLETED)

One-Shot (Monster-of-the-Week)
Year 634 (2 Waukius)
The town of Wolfshead was recently destroyed under mysterious circumstances. Rumours surround the nearby town of Sheepshearth about a large dragon seen prowling around the local farms. A group of strangers, after some gentle persuading, investigated the disaster, and slayed the monster prowling the countryside.  

Tigerlily Island (COMPLETED)

Adventure
Year 634 (15 Tempius)
Drawn by myths of treasure on the island, a group of adventures were drawn to Tigerlily Island. By traversing the island, scaling cliffs, dealing with a goblin menace, and exploring destroyed towns, the party accidentally awoke a large turtle which was narrowly killed before destoying Port Adlesides. Afterwards, the party found the entrance to Skye Gnarbler's treasure on it's back, and by exploring the ruins and slaying a dragon, they became incredibly rich.
 

Into the Dark (COMPLETED)

Campaign
Year 641 (16 - 29 Moradius)
Drawn into the Underdark to rescue the son of the Jarl of Kraggenhammen, the party quickly found themselves trapped and forced to survive and find their way out.

Into the Dark Details

One-Shot(s) or Campaign
Year 641
I’ve prepared several one-shot adventures for Into the Dark that we didn’t have a chance to explore, but can now be completed at your convenience, or as a larger campaign/adventure. Some of these include:
  • Tsurlanej's Quest in Ch’Chitl
  • Finding Nolgak (and Quarra) in Eryndlyn
  • Fighting Pazuzu (Canon or Non-Canon)
 

The Climb

One-Shot (Roguelike, Survival)
Year ~660
Every 42 months, the young Ursae of the Devil's Teeth Range gather at the base of Mount Moradin to complete The Climb. The climb itself is very treacherous, requiring both skill and luck to reach the summit. You are the most recent batch of young Ursae set to attempt the climb.
  DM Notes  

The First Annual Angel's Harbour Invitational

One-Shot (Tournament, Combat-Heavy)
Year ~670
Originally a game invented by the Duergar, Brambleball has become an incredibly popular sport. You have been invited to compete at the first annual tournament hosted at Angel's Harbour.
  DM Notes  

Invention of the Kinetic Engine

Year 723
This is a major event in the world, where a magic engine is invented. Adventures after this will have some degree of steampunk-i-ness (more technology, artificers, and mechanical subclasses), with increased scaling as time passes.
 

Return to Gracklstugh

One-Shot (Monster-of-the-Week)
Year 733
Kraggenhammen and Gracklstugh together have experienced a time of great peace and prosperity. Until one day the population of Gracklstugh shows up at Kraggenhammen having escaped from their city. According to the refugees, the wyrmsmith Themberchaud killed the Deepking, and has claimed himself to be the new king. You will work as a group within the larger expedition sent back to Gracklstugh to kill the dragon.
  DM Notes  

Rats among Mice

One-Shot (Dungeon Crawl, Heist)
Year ~730
The great city of Estalia is kept spotless by it's crew of janitors called The White Mice. However, to be honest, the job itself is pretty shit at times. You are a group of disgruntled Mice who, seeking to make it rich, plan a robbery at one of the city's noble houses.
  DM Notes  

The Greatest Hunt

One-Shot (Monster-of-the-Week)
Year ~740
At the edge of the world, Grandhunter Wolfback is a man with a fixed obsession; to kill a totem. These immortal, massive monsters have yet to be shown to even bleed, but Wolfback is confident in his abilities. You serve as the crew of his airship and help him with his quest.
  DM Notes  

The Traitor

One-Shot (Dungeon Crawler, PvP)
Year ~740
Hired to retrieve a valuable object from the heart of Ostrangard, the party finds out that one of them is not who they appear to be.   DM Notes  

Open Water

One-Shot (Monster-of-the-Week)
Year ~750
With rumours of ships disappearing, the party has been hired to protect the Metis-Carlis Ferry.   DM NOTES  

Clarenware Customs

One-Shot (Exploration, Monster-of-the-Week)
Year ~760
The party consists of a group of researchers from The Grand College sent to the Clarenware Woods to look into an elvish ruin which reportedly is losing its magic.
  DM Notes  

The Peacetalks

Campaign
Year 764 (Ilmatius 5)
After years of conflict, some more extreme diplomats have suggested an outlandish idea that the people of the coast should form a military alliance to protect them from outside influences. You will serve as members of the parties for each ambassador sent to the conference.
  DM Notes  

The Air Caravansary (COMPLETED)

Adventure
Year 891
A group of adventurers are hired by the King of the Air Caravansary to deal with issues they've been having with pirates. After some investigating, the party discovered that the King rigged the election, and that the pirate he asked them to deal with was supposed to be the true winner. This lead the party to turn against the king, and to lead a rebellion against him.

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