Session 03: The Book Report Report in YonZora | World Anvil

Session 03: The Book Report

General Summary

Most of the officers of Acq Inc end up meeting at the library. No one knows where the Dagwyn is she left in the morning and has not been seen. Merlin wanted to talk to Raz'Thrak about his ax.  He wanted to do this alone so he took a chance and hired the party to go to the town of Salmantica a lumber town in the Socrates Forest. He is looking for a book called the The Joy of Extradimensional spaces. The book was owned by a powerful mage by the name of Fistandia. She gave a will and testament to Merlin four years ago. In the will it stated that the book would go to Merlin if she was gone for longer than two years. Merlin who waited two extra years in hope of her return sent one of his master sages to collect the book. Merlin informed the party that his master sage Matreous has been missing two ten-day ago. Merlin was willing to pay 50 Sheckels to go retrieve the book and find his master sage. Dimmir, Arceven, Dagon, Dante, and Karinn go on this mission. Departing the Library by a teleportation circle with a return scroll given to Arceven the members left.  Arriving just outside the gate they talked to the guard to fine out that their was a party of five wearing brown robes wearing and necklaces with five colorless stones on the necklace. The party proceeded to a small cottage in the middle of town. It was blue with a white picket fence around the house The house was maintained very well, including a garden in the back for spell components. As they approached the house the door was locked and there was a glyph of warding above the handle. As the party was coming up a plan to get around the door Dante touching the door which unlocked it. Inside the house was the opposite layers of dust was every wear. Food pantry and kitchen was empty. The bedroom has recently been sacked. The small library in the house has several books laying on the floor on the main table lay a heavy tome with thick cover are made of ornately tooled leather decorated with gold filigree. The illustration on the cover was the legendary mage Mordenkainen. After some careful research by Dante and Arceven they were able to decipher a word "scepter" as a command word. Spoken by Arceven a shimmering translucent doors appeared bright at first but, was slowly growing dimmer. The party entered the doors to find a luxurious, but not ostentatious. The structure is open, airy, and constructed of stone blocks, the floors are hardwood, ad the bedrooms, study, trophy room, and dining room have carpets that cover most of the floor space in those rooms. Entering into the Foyer they find the master sage tied up and beaten up pretty badly. Untying the sage the party learned that the five robed figures are also inside the mansion looking for a map. Matreous has no idea what they are talking about and paid the price.  He assures the party that the two ten-days in the mansion he has learned to keep the portal from the outside and tells the party that there is treasure in the mansion as he shows them a ordinate miniature of a imp. Plus looking at the party he was sure they could handle the five intruders. Matreous leaves the party going to the real world to keep the portal open for them. Then they hear a high pitched screech and scream and suddenly the portal closes. The party decides to explore the mansion where they run into some cats with wings. This draws the immediate attention of Arceven familiar who just runs off from the party to join his kind. In Arceven minds they talk to him and eating fresh tuna. As they explore they start finding books with letters on the book binds. The further they explore they find two homunculi who inform the party of two wizards who lived in this mansion and that they had been a long time. The cats tell Arceven that there are seven books that have the code word to open the portal from the inside. As the party does some more exploring for the mysterious books they fight a swarm of animated books and a quasit. They find a jar with a slaad tadpole and fight five crawlers who open the jar that dimmir was holding. As the they continued to look through out the mansion they find a room the the five intruders has found showing a map of North Azure with the five stones on the map. The map was not completed so the locations were not able to be determined. They found the party of five intruders dead in a secret library killed by a animated chained library. Also finding a chain attached to a book with blood on it. (+1 Flail). Also a golden elven ornate case that was three and half feet. Arceven did an arcana check which activated the case where it tuned into a golden rapier which floated to Dimmir and asked in his mind if he was worthy. The party figures out the clue and speaks the word Liberty. This opened the port where they found the sage dead. investigation shows that he was bitten and pierced by something with strong evidence of poison. The party gathers the sage and return the to the Library.

Rewards Granted

  1. 212 Experience points
  2. 50 Shekels (Book Job)
  3. Jeweled letter opener (20 Shekels)
  4. Alchemical materials (50 GP)
  5. Two Potions of healing. (Dagon)
  6. Ancient Golden Rapier of Elvin nature Unknown value.
  7. Chain with a book attached to it (+1 Flail)

Missions/Quests Completed

Acquisitions Incorporated Franchise K competes its first mission in the Soteropolis region.

Character(s) interacted with

  1. Merlin (male human mage)
  2. Fheminor Scrivnebark (Halfling male master sage)
  3. La Shanna (Sun Elf Female  Mage)
  4. Matreous (Male human master sage KIA)
  5. Broo Tuskthorn (male human Crimson Guard in Salmantika)
Campaign
The War for Soteropolis
Protagonists
Dagon Innsmouth
Raz'Thrak Bloodhoof
Arceven Stormwalker
Dagwyn Oakencrown
Dimmir “Brightlight”
Chaotic Neutral Satyr (Revelry Bouncer )
Barbarian 1
14 / 14 HP
STR
15
DEX
18
CON
15
INT
12
WIS
13
CHA
17
Report Date
25 Oct 2022
Primary Location
Secondary Location

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