The companions arrive in the vault, unsure what dangers and horrors await them.
The party head through the portal to an unknown location to carry out a contract killing.
The party head North to find evidence of a forgotten tower.
The new 'Champion of Bard's Gate', absent friends.
The party return to Bard's Gate triumphant. New opportunities, new dangers and new friends.
The party catch up with the Slavers and meet an old enemy.
The heroes save the children but become embroiled in a disagreement. They must decide whether to stay in Bard's Gate or leave the city.
Escape from Slaver's Way and the rescue of the slaves.
The party venture into the Slaver's demesne in pursuit of the missing girls.
Malcer and Davros pursue the kidnappers whilst Cassandra and Grouch patrol with the Maidens.
A unexpected guest, some shopping, an errand and then a boat trip.
Further exploration underground, a new race of creature discovered and a deal made.
Another help Wanted board quest takes the party underground.
The party peruse the wares of the Guild District and earn some more cash.
The party head back to Bards Gate, catch up with the latest gossip and make plans for the future.
An old friend and new companions and a revolting enemy.
The party takes some time out from being heroes with some culture.
The party say a final goodbye to a well-loved companion, find a new 'friend', find out about a missing girl and book tickets to the theatre!
The party head into the cave behind tavern, lose a friend and make another.
The party learn more about the history of Bard's Gate and help to look for a missing child.
Where our intrepid heroes first meet....
Danger in the darkness...
New friend, new enemies
Back to normality...
Mysterious disappearances...
Is this goodbye or it is just au revoir....?
Prik and Testiclies run some errands
In which we learn of our heroes history...